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CorruptOutcast

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Posts posted by CorruptOutcast

  1. i've been viewing the current drop tables for the new unvaulted relics in the void and honestly i feel like my time as warframe player isn't being valued. the drop tables for these missions are over saturated with relics that will be around long after the unvaulting ends and are available at the exact same chance. that results in us, the players, having to spend atleast 15 minutes doing an interception to get a 1 in 9 chance at what we actually want or 20 minutes in a survival for the exact same chance. if we look on the other side of the coin we can spam minute long capture missions for the lower tier relic (1 in 8 for lith and 1 in 15 for meso and neo) which is mind numbing. i purpose that a special node be added to the void where we can only farm these unvaulted relics and nothing else or that the relics be added to cetus bounties as the last unvaulting was.

  2. 33 minutes ago, Darkuhn said:

    why not change the meta?

    because as it currently stand the meta is more varied than ever due to alot of weapons being more viable than they ever have been due to various means, how is making weapons noticeably worse in a game about killing enemies a good idea? impact and puncture especially are currently mediocre, they need to brought up to the level of slash, not vice versa

  3. i suggest rather than the changes that DE has proposed (i.e ruining hunter munitions and stance slash procs on all but a few weapons) instead changing the slash damage from 35% of total damage to 20-25% that way it gets a SLIGHT nerf without changing the landscape and meta of the game. i for one do not want the only viable weapons to be the atterax, galatine prime and tigris prime.

  4. 1 hour ago, Darkuhn said:

    For IPS I'd love to see the following Change:

    DE pls follow through with your changes to IPS but also let slash procs be effected by Armor like any other Damagetype.

    This would change the Metabuilds completely and would lead to real Weapon diversity because slash wouldn't be much more powerful than the other Statuseffects. 

    I know some of the player will be whining about their multiformat weapons but for the balance of the game this Change is necessary, as of now there is no way most of the players would change their loadouts to less slash proc spamming weapons, even if Impact and Puncture would scale to knockdown/100% Damagereduction as these wouldn't directly help them killing highly armored Enemies.

    So for more weapon diversity DE please put Slash in line with the other physical procs.

    this might just be the most masochistic thing i have read regarding the subject. you are aware that if armor effected slash procs they'd be as redundant as impact and puncture, correct?

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