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Rudette

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Posts posted by Rudette

  1. Thank you!

    I'll give the Lex a shot! I'll buy one and get to it to thirty tonight and decide how I feel about it! It reminds me of the Carnifex from the ME series, and I really really loved that gun! Got awhile before the catalyst finishes so I'll try it out in the meantime!

    What do you guys think about the Broncos over all?

  2. I really enjoy my Gorgon! >.> I've forma'd mine out and stuck a catalyst in it. You see, I love Dakka. All Dakka. All the time. My arsenal is really coming together but I've yet to settle on a dependable sidearm to blast my way through my adventures.

    What sidearms do you guys think synergize best with the Gorgon in terms of damage output, covering any weaknesses of the Gorgon, and ammo economy? I really love my Vipers but I am not really sold on sticking a catalyst in them due to how fast they burn through ammo.

    I own Broncos, Kraken, Vipers, and I have a Despair blueprint though I wasn't all that fond of the Kunai. I am open to building most weapon types, even the Despair with proper explanation! (The throwing knives are great weapons mind you, just not loud and explosive enough for my taste >.>)

     

  3. I will admit, my ultimate suggestion is rather anime-esque. The powers over all do pull quite abit from a blend of Sayrn and Volt. Perhaps they lack originality or flare.

    What is the general census on the ultimate? Good? Bad? Some sort of cone could be interesting and fun. I think a gun-slingers ultimate might be more about CC, to let the player get the satisfaction of finishing his targets off with his/her guns rather than explodinating the country side with one errant keystroke! An a cone would feel different from the typical personal AoE.

    Gilead. I love that! Dark Tower is excellent reference! Most befitting!

    Keiiken: Some excellent suggestions! It gets me thinking that more buffing powers in the game could be fun (all be it probably a balancing nightmare >.>)

    And a long coat >.> why of course. We can't have a gunslinger without a nice coat! Perhaps the rest of the frame could be semi steam-punkish look. The helmet could have at least one eye covered in what is obviously some sort of optical enhancement. A rusty brown palette over all with some orange trim and lights to provide contrast to the dismal antiqued brown armor and dark-colored coat.  As bare bones visual concept of course!

  4. There was a post over on general that got me thinking about what a Gunslinger frame would be like. Some people were suggesting weapons locked to the character, others summonable weapons. But to me that isn't what makes a fun gunslinger! Here is my take.

    I wrote this up! I thought I'd post it here to see if it the concept could stand on it's own. 


    Concept:

    What makes a fun gun-slinging fire-arm centric playstyle would be a character who's powers play up to those elements---powers that make you more efficient at that run and gun style. Making cover on the fly, having excellent mobility to position myself for kiting, a sniper position, or to press a shotgun into my foe's mouth---or even escape a dodgy situation if need be. Access to emergency crowd control. Self-buffs for weapons.

    This would even make the prospect of collecting weapons fun. It would lend itself to a style of play that is a blend of Volt and Saryn. A selection of powers might look like the following:

    Gunslinger Warframe:

    Potential Powers:

    *Damage Control or Damage Buff for Primary and Secondary Weapons:  Similar to Sayrn's contagion, but imbues the buff to your firearms instead of melee. This could be broken down into a damage centric power for the primary and a CC centric power for gunplay. Or, it could simply be one power.

    *Cover Pulse: A pulse that emits from the Warframe, knocks enemies down that breach cover.


    *Deployable Cover: Similar to Volt's shield.

    *Mobility or Mobility based power: Naturally high movement speed or a power that grants a movement speed buff. This is for positioning, making distance, and getting away. 

    *Ultimate: The Warframe pulls out something similar to a void key---A device that stores his huge collection of weapons in a pocket dimension. He crouches down after he activates the device. Little portals open up, and the barrels of familiar weapons from the Tenno Arsenal poke out, and they fire. Staggering and doing a moderate amount of damage to enemies caught in the large AoE cone infront of you. After this animation, you regain control of your character.
     
    Thoughts? Feedback? Name ideas? This is just for fun!

  5. Summoning weapons is not the route I would go. I think the way to make a fun and engaging gunslinger that feels like a gunslinger is to play up the elements that make that style of play fun and engaging. I think buffing attributes of the actual play-style are the way to go!

    Making cover on the fly, having excellent mobility to position myself for kiting, a sniper position, or to press a shotgun into my foe's mouth---or even escape a dodgy situation if need be. Access to emergency crowd control. Self-buffs for weapons. This would even make the prospect of collecting weapons fun. It would lend itself to a style of play that is a blend of Volt and Saryn. A selection of powers might look like the following:

    Gunslinger Warframe:

    Potential Powers:

    *Damage Control or Damage Buff for Primary and Secondary Weapons:  Similar to Sayrn's contagion, but imbues the buff to your firearms instead of melee. This could be broken down into a damage centric power for the primary and a CC centric power for gunplay. Or, it could simply be one power.

    *Cover Pulse: A pulse that emits from the Warframe, knocks enemies down that breach cover.


    *Deployable Cover: Similar to Volt's shield.

    *Mobility or Mobility based power: Naturally high movement speed or a power that grants a movement speed buff. This is for positioning, making distance, and getting away. 

    *Ultimate: The Warframe pulls out something similar to a void key---A device that stores his huge collection of weapons in a pocket dimension. He crouches down after he activates the device. Little portals open up, and the barrels of familiar weapons from the Tenno Arsenal poke out, and they fire. Staggering and doing a moderate amount of damage to enemies caught in the large AoE cone infront of you. After this animation, you regain control of your character.
     

  6. Description:

    Invented by an ancient Tenno who lacked any semblance of ambidexterity, The Handler, is symbolic of his desire to more readily wield a heavily modified Bo staff design. It's many handles allow for easy gripping no matter how the Tenno chooses to twirl it in effort to intimidate the foe.
    Ensuring the Tenno won't accidentally drop it. Handles feature Italian leather from ancient earth.

    Aesthetics:

    The weapon resembles something of a cross between the bo staff, an early 20th century coat rack, and a scythe without a blade. Covered from top to bottom in spontaneously placed handles.

    Materials:
    9001 Polymer Bundles.
    10 Reaper Handles.

    Truth Behind the Legend:

    This is just a silly idea me and a friend had at like 3:00 in the morning after a long and arduous void key binge. Fourteen key runs of various tiers. Ten of the rewards were Reaper Handles. There was a caffiene shortage that lead to much silliness! We then decided to farm for materials for other projects we had going on. We then received ALL of the polymer bundles instead. We then brain stormed a way to make us feel better about it. The end product, was the Handler.

    I have no regrets. XD

  7. So, I wanted to update my experience with the gun. I leveled and potatoed it, dropped in multi-shot, speed trigger, serration, piercing hit, and other support/elemental mods.

     

    Fire rate is now two steps over the insanity line.

     

    It kills stuff damn fast at close range, and close to medium range with enough bullets being fired.

     

    Medium range accuracy is still garbage.

     

    I can see the purpose (or at least the intent) is to do as the heavy gunners kind of do -- get in some tough bastard's face and spool up.

     

    It puts a heavy reliance on secondary weapons (Lex) to do anything else boss melting.

     

    Am I doing it right?

    For General use:

    I recommend adding a forma to hold Split Chamber, since it costs so much to install! Thought not strictly necessary, you might consider a second forma for serration.

    This is what works for me though:

    Priority Mods: Split Chamber, Serration, Piercing hit, Ammo Drum, Ammo Warp, Cryo Rounds.

    Secondary: All elemental Damage mods.

    Obtain max or as close to max as you can get of the primary mods listed, obtain the second mods mostly for secondary/CC effects. I think this way it hits hard, has excellent crowd control via elemental effects,  and you can manage your ammo with relative effectiveness. (For a Gorgon anyway).  I like to carry my Vipers with this set up because dakka.

    Boss Killing:

    Inclusion of a fire-rate mod in place of one of the element types (The one that's inffective against your current enemies) probably isn't a bad idea for sheer dps if you want to just flatten a boss. If you're going to go that route though you might suffer from ammo shortage! An ammo efficient secondary (Like a Bronco for example) would be a good choice. Keep in mind that going through your clip faster my actually hinder you if soloing bosses with shield recharge.

  8. I prefer the Vulkar over the Paris because I feel ackward and slow having to draw the bow, fire the arrow, and sometime even adjust for the arc. (Not that the Paris is a bad weapon, it's a fantastic weapon, in many ways probably better than the Vulkar.)

    The Vulkar feels good though! Satisfying to pop heads in rapid succession! Serration, Armor Penetration, and Crit mods have some good synergy with it! It puts out large numbers and has a nice sound effect, that's pretty much the gist of it's draw! I really like pairing it with my Bronco or Vipers. It is a weapon of extremes and It has a place in my arsenal because because of that!

    That said, I never owned a snipetron! I do agree with Dtexas though! You should play with it yourself, see if you like it or not for yourself, and walk away with some mastery points whatever your decision may be!

  9. What? o.o are you insane?

    Hate is a fantastic and versatile weapon, you can mod it to do just about anything you want really. Charge attacks. Normal attacks. Hybrid of both. It benefits enormously from the fury mod.

     

  10. Gunplay is only part of the picture you have to consider all aspects involved this game; mobility, power management, and even melee. Even then, gunplay is still a very important component.

    Short of farming infested defense missions, ranged weapons are generally pretty effective at fighting Corpus and Grineer. Snipe hard-targets. You can even mow down groups with a properly modded Gorgon or Bolter before another player rushes up to hit their ultimate, as per the example you gave.

    What you need to do is sit down and contemplate on separating the idea of farming from playing for fun. When you farm the goal is not to have fun---- it is to be as fast and as efficient possible to obtain your goal in the shortest amount of time.  The fun derrived from this mode of play is a personal self gratification of "I crafted that. I crafted that myself." and not the actual gameplay.

    I suggest perhaps you play some solo games, or games with just one or two friends, that are laid back and at your own pace. Play for fun! Use weapons that's might not necessarily be the best, but you enjoy using. Use these sessions to cool down, relax, and enjoy the game. Then after that, suit up for some farming.

    It's not healthy to live and die for the meta/min-miax! I like pushing boundaries and seeing numbers as much as the next person, but everyone should play to their own tastes at some point or another!

  11. Thanks!

    My concept is a bit gimmicky, still, I think it would be rather cool! It would give the a weapon a playstyle to call it's own, and it would fit in rather well thematically with the weapon.

    Right now it's just..awkward. The animations are beautiful from an animation standpoint, but they are to dancy and poetic to be machete animations.

  12. Common my arse, I have clocked up a total of 432 hours playing and I still have not looted a single hells chamber, seeking force, stopping power or seeker, and having reset my account over 70 hours ago there is now a list of mods most would consider basic that I still do not have. The thing about RNG is its fine unless you are one of those who falls foul; it's a boring excuse for the absence of endgame content. I am quite happy for any dev to check my account and tell everyone here if I am lying.

     

    I am so &!$$ed off with the silly rng system I have now stopped playing, and having already spent around £150 on the game,  DE wont see another penny of my money while it continues.  While I am not the only one who has clocked hundreds of hours and is still waiting to loot what most would consider basic mods, I for one have had enough.

    Correct me if I'm wrong. But you've poured 432 hours into a Beta-Game that you know up front is a Beta-Game and is subject to change... You got 100s hours of enjoyment out of it, you know the content is subject to change, and you've clearly felt strongly enough to make a cash-money commitment to this game... And yet you are so livid? Clearly this game has been good to you long enough for to stick around that long, long enough for to put that much of investment into it.

    Clearly the game has---or had---some draw for you to continue playing during aforementioned hours and throw money at or you wouldn't be here. Not to be condescending, but you sound like one of those WoW kids who have grown up on the likes of WoW and CoD and other such corporate trite and complain about every game they have ever played without an ounce of respect for the industry or devs behind the titles you derive your enjoyment from.

    "OMG, I hate X game *opens up wallet, throws money at a sub/microtransaction, continues whining incessantly, thrives on venomous self-righteous behavior*"

    If I were your clanmate or guildy in any game, I don't think we'd speaking to each other. Infact, it's one of the biggest reasons I stick to small guilds. Anyhow. They've said they are working on it. Consider that. Foster some patience, see what is to come.

    Cool your jets, leave for awhile if you have to, but don't condemn a game and a team of devs who've brought you that much enjoyment so readily.

  13. I don't think OP understands the definition of a sniper rifle. Sniper rifles are ideally supposed to down a target with a single round, or at the very least, hit your target with every single round for maximum effect.

     

    Fully automatic weapons by nature are seldom able to land every shot on their target at a distance due to something called recoil. A sniper rifle firing fully automatic at a distant target would land the first shot and not a single one after that unless there was absolutely no recoil. An automatic sniper rifle is just a dichotomy  =/

    Well, this is a science fiction setting.

    There could be some kind of advanced targeting system wired to a gyroscopic compensation device that adjusts for the sporadic elements associated with full auto-fire. Ferrous metals could be guided by magnetic fields. The projectiles themselves could be self propelled with a predesignated target. There might be some form of energy weapon that doesn't even have recoil to consider as a factor. ect.

    Space travel and well...Hiding things in the void require advance tech that alter the laws of physics. There are countless ways to write such a weapon into feasibility with what is available in the setting already! It simply takes a creative writer to do so.

    While the weapon would not be my cup of tea, per say, I do think it would lend a style all it's own to certain players looking for it. I would also like to reiterate that the damage would likely be reduced to fit in line with some semblance of balance. It would be a weapon for the fire-rate and accuracy enthusiasts. A meeting place in the middle, very niche, but feasible that someone out there would find it endearing.

  14. It depends on your style I suppose!

    Frosts snowglobe can actually be a as potent a melee tool as it is a ranged barrier, as it slows down anyone inside to a crawl. If you outfit him with caster-oriented mods that allow him to spam said ability he would be tanky by vice of not getting hit all that often in the first place. I do this all the time with my trusty Hate. I think snowglobe over all makes Frost more valuable as a team player and much more well rounded. Especially in defense missions. He can also easier choose when and how to engage.

    In the traditional sense, I would assume that Rhino is probably naturally tankier in terms of absorbing hits but I couldn't say for certain. 

  15. What if duplicate components (Chassis, Helm, Systems.) were used in crafting alternative skins for existing war-frames? The could range from purely aesthetic to stat trading comparable to how the alt helms in functionality.

    Aesthetic skins could be purchasable on the market, acting as another credit dump and source of progressive completionism!

    Stat skins could be alert rewards!

    Discuss!

  16. I seem to remember playing with a weapon similar to this concept in another shooter. Planetside 2 I believe it was. Yes! Like some of you are mentioning! The Scout rifles! Something of a Hybrid of a weapon. It was actually a weapon that many people didn't like---but did have a small cult following.

    For those against this idea keep in mind fully auto-sniper rifle certainly does not mean fully automatic Vulkar/Snipetron/Latron rounds. The damage would likely be reduced to fit in line with some semblance of balance. It would be a weapon for the fire-rate and accuracy enthusiasts.

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