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Rickie26k

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Posts posted by Rickie26k

  1. Tested with a friend, with him being host. Things were looking fine on his screen, for me the mobs vanished, and then when Larva

    ends, they just kinda pop up out of nowhere again. Or in the case of late grabs, they'll just blink.


    @KingBaaak

    As a fellow community member I love that you assist in bug reporting, but try to make a habit of searching for an existing topic to add

    to rather than starting your own. (There's a pile on Nidus Larva bugs :P)

  2. One thing I'd like to raise for discussion would be a Peacemakers style aim for Undertow to be able to grab multiple enemies at once if they're somewhat packed. Or does that just fall under the: "Just Tidal Surge instead" chapter?

  3. @ShiroiTora

    Looking into reverse engineering the world seed for nightmare missions or whatever algorithm they're pulling to decide active Syndicate missions is unrealistic, the worldState.php <NEEDS> updating if you want to call it a decent API. Its fine that its a very tiered JSON because that not so tough to parse, but going into lua code?
    It is seriously strange coding to deploy out seeds instead actual data to clients aswell IMO.

    Re-considered that seed deployment. It does save a little network data. But, that's pretty little :P

  4. I'm suffering from this bug aswell.

    On the note of what DE is doing, I wonder if devs are working over weekend with this, because the release of such an update sort of warrants it in my opinion.
    However even if they do it should be noted they are based in Canada, so anyone in the EU is at least 5 hours ahead, and my guess is that they would try to load as many fixes into one hotfix at once before going home for the night, in which case at least EU players don't see a hotfix until a few hours past midnight.

    I've seen [DE]George skulk about the forums a bit today at least, maybe he could dig up some information :o

    Many a thing is done awesome with the update. It should be said because some people have worked hard on this. Just wish it was slightly better tested before release to majority =)

  5. Same story here, no indication on how to find the Mercury Nav Segment. I did build the removal thingy before raiding the corpus cache and now now the Ascaris remover is in my inventory and lots of nothing happens.
    Does any ingame mods have capacity to fix this for people encountering the problem?*

    What mission is supposed to give the Mercury Nav Segment, anyone knows?

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