Rickie26k
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Posts posted by Rickie26k
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Same bug type, different situation. This is for the Plaguestar bounty, part 3.
Drone is more stuck than Kylie Minogue singing "Can't get you out of my head." on a days repeat.
Between The Ribs and Mount Nang.Beep beep, I like infested boils.
A nagged map
Pardon that map, but with the name locations it's possible to figure where it's at at least.
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Tested with a friend, with him being host. Things were looking fine on his screen, for me the mobs vanished, and then when Larva
ends, they just kinda pop up out of nowhere again. Or in the case of late grabs, they'll just blink.
As a fellow community member I love that you assist in bug reporting, but try to make a habit of searching for an existing topic to add
to rather than starting your own. (There's a pile on Nidus Larva bugs :P)
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Okay, I apologize for not doing this the other way around when first posting, but Argonak issue report links:
https://forums.warframe.com/topic/1030117-argonak-no-longer-highlights-targets/?tab=comments#comment-10308596https://forums.warframe.com/topic/1028736-argonak-highlighting-broken/?tab=comments#comment-10302329
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Yes, I've noticed this just now aswell. Mobs are not being pulled into Larva, which suddenly makes playing Nidus
substantially more complicated.
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I think this is the proper sub-forum for this. 😮
So, see title. Can be made almost useful by turning up
effects intensity, but it is nowhere near what it used to be
on default.
Cheers for the great game!
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Title.
Allow typing in a source to see what drops from it in Codex.Source defines as mission node or specific Eidolon.
Keep up the excellent work DE ❤️
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One thing I'd like to raise for discussion would be a Peacemakers style aim for Undertow to be able to grab multiple enemies at once if they're somewhat packed. Or does that just fall under the: "Just Tidal Surge instead" chapter?
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Adding to this!
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Looking into reverse engineering the world seed for nightmare missions or whatever algorithm they're pulling to decide active Syndicate missions is unrealistic, the worldState.php <NEEDS> updating if you want to call it a decent API. Its fine that its a very tiered JSON because that not so tough to parse, but going into lua code?
It is seriously strange coding to deploy out seeds instead actual data to clients aswell IMO.Re-considered that seed deployment. It does save a little network data. But, that's pretty little :P
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*waves hand at Digital Extremes*
There is no Ballistica Prime.
Sadly, I've had and have enjoyed this bug. Saw a streamer confirm it aswell and she had a blast creating a war in Plains of Eidolon. -
I bumped a similar suggestion like this just yesterday. So on the one hand, maybe search before posting. On the other, this needs implementing.
Not having to Codex pinball when looking for mastery building options would be really nice! -
Pardon the semi-necro, but this REALLY needs implementing!
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I'm suffering from this bug aswell.
On the note of what DE is doing, I wonder if devs are working over weekend with this, because the release of such an update sort of warrants it in my opinion.
However even if they do it should be noted they are based in Canada, so anyone in the EU is at least 5 hours ahead, and my guess is that they would try to load as many fixes into one hotfix at once before going home for the night, in which case at least EU players don't see a hotfix until a few hours past midnight.
I've seen [DE]George skulk about the forums a bit today at least, maybe he could dig up some information :o
Many a thing is done awesome with the update. It should be said because some people have worked hard on this. Just wish it was slightly better tested before release to majority =) -
Same story here, no indication on how to find the Mercury Nav Segment. I did build the removal thingy before raiding the corpus cache and now now the Ascaris remover is in my inventory and lots of nothing happens.
Does any ingame mods have capacity to fix this for people encountering the problem?*
What mission is supposed to give the Mercury Nav Segment, anyone knows?
Can't enter crewships or reenter Railjack after initially exiting Railjack
in Mission Specific
Posted
I just suffered a variant of those. I have my use key on D. The HUD said "Press X to enter". But X is my tactical menu, and whats more it refused to give up X when trying to bind 2 other keys to Tactical menu. Fortunately I could recall, but this is game breaking for Railjack =(