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IllusionOfShadow

PC Member
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Posts posted by IllusionOfShadow

  1. @Blantantfool: Agreed one hundred percent.

    @Nephera: The failing MMOs have more to do with lack of endgame content and poor design choices than lack of cash flow due to a subscription model. I will agree that a subscription-based model will put more pressure on the developer but at the same time offer them more flexibility. Warframe has a really unique model that could really go places.

    And to address the founders that's a pretty easy fix. They'll just get a free subscription period that pertains to what package they bought and some extra items or whatever. Depends on if they do a server reset or not but appropriate measures can be taken.

  2. That's sad, this game will die fast it seems. And yeah it is pay to win pretty much. Drop rates on Orokin reactors/catalysts are beyond low. Putting a wall in a progression is gonna kill this game fast. It killed Diablo III and then the devs learned their lesson and are really just now fixing things. See the thing is you have to cash shop to max out your favorite weapons/warframes as well as get more slots. In the player's mind they feel cheated because it's like okay I'm playing this game and doing all this stuff just to hit a wall that I have to pay real money to get past?

    @Archade: I do like that compromise, The Old Republic has that model at the moment and it works pretty well.

    @G3rman/SpiderWaifu: "If it were P2P, the grinding would ~probably~ be removed, and more tuned towards progression. I'd gladly pay x number of dollars a month for this game, it's great." Thank you Spider that is the point I am getting at. And G3rman I have to disagree with a steady cash flow I see the devs having a lot more freedom to expand on the game. Ultimately progression holds players, grinding does not. I really don't want to see the potential of this game wasted.

  3. I'd like to spark this debate. Hopefully it won't end in some rediculous flame war. I've currently gotten to the point to where I am stuck in progression due to the Orokin system and I'm not gonna drop money in a beta. But I'd like the devs to consider just making this game P2P for like five to eight dollars a month once it goes live. It would open up new possiblities in progression for the devs to experiment with and give them steady cash flow for updates or expansions. The whole cash shop just smells of pay to win which turns a lot, including myself, off from the game. Having a trial account basis to lock progression in some form would be much more viable. Just advertise it correctly and have it as free to try or download the starter edition or whatever. This will keep the game just as accessible without having it feel like a scam.

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