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dierubikdie

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Posts posted by dierubikdie

  1. On 2024-04-14 at 5:45 PM, Rayze421 said:

    are you sure you didnt just recast her 4 at some point? bc it will only gain the extra duration if her 3 isn't already maxxed, so if you have a maxxed 3 and a new 4, her 4 wont get all that much extra duration. not uncommon to deal with doing stuff like relics, recasting for the str buff etc, but not really a bug or anything

    been playing Gyre a lot lately myself and havent really experienced any issues with her 4 like that, so unless im misunderstanding theres no issue, just be mindful of when youre casting it

    Thank you for this. I was noticing something similar when doing conjunction survival and also thought it was bugged, but then read this and realized I was indeed recasting Rotorswell when inside the Dax field for the boost. Now that I'm rereading the wording of Cathode Current, it makes sense that since it only extends Rotorswell by the same amount Cathode Grace extends, if Cathode Grace can't extend any more then neither can Rotorswell.

  2. Basically, Arcsphere breaks containers and resource nodes, but it doesn't break everything within its entire range; it only breaks the ones that are within about half its range or closer. I'm not sure if this is intentional or not, but there it is.

    Also, somewhat related: please remove the line-of-sight restriction on Arcsphere. If not for walls/objects, then at least let it see through other units.

  3. I'm mainly asking for Gyre's Rotorswell. I know that some buffs only apply to abilities at the point that they're cast, like Molt Augmented; I can only take advantage of that Ability Strength buff if I re-cast Rotorswell, but is that also true with the Violet Shard's "Ability Damage" buff? Should I re-cast Rotorswell whenever I have a ton of enemies procced with electricity, or does it apply dynamically based on the number of enemies currently procced at the moment the damage happens?

  4. No, don't fix it, please! The main problem I have with Gyre is that the skirt blocks my entire camera when I try to aim at airborne enemies:

    8iFzuvy.png

    This little "bug" solves that problem.

    (Alternatively, please make it so that the skirt becomes transparent when aiming up, or give us a toggle to turn the skirt effect off, or just do something so I can aim up when using Rotorswell!)

  5. There are a few Warframe abilities where some sort of object is thrown, and doesn't activate until it lands, at which point the ability's timer starts. Octavia's Mallet, Resonator, and Amp are cast like this, as well as Vauban's Tesla (there may be more, but these are the ones that come to mind). However, if you use one of these "thrown" abilities, and then immediately go into Operator Mode before it lands, the timer for the ability won't start in the HUD, even if you transfer back into the frame. The ability still activates like it's supposed to, all its effects still do their thing, and it even lasts the correct amount of time, but the timer just doesn't show up in the HUD. Makes it hard to keep track of how long the ability has been going, which is important since these abilities are mainly used for defending and drawing fire away from objectives.

    Here's an screenshot of Octavia's 1st, 2nd, and 4th abilities all activated, but with no timers:XMojmdo.jpg

  6. When I'm cloaked using Octavia's Nocturne buff, transferring into Operator mode and back makes my Warframe visible to the enemy, when Nocturne is still supposed to be active. The Nocturne buff icon is still active in the corner of the screen, but enemies start actively attacking my frame. Even refreshing the buff doesn't fix it. Have to wait for the buff to completely expire and then activate it again.

    This only just started happening after today's (Apr 22) update

  7. When using enemy radar mods like Animal Instinct, Vigilante Pursuit, etc., Virminks and Kubrodons appear as blips on the radar like any other enemy. However, Pobbers and Bolarolas do not appear on the radar at all. This doesn't really make or break the conservation experience for me, but it would be nice if there was some consistency between the four animals.

     

    Screenshots and builds:

    od76KFw.jpg

    FKySu2g.jpg

    7PEx4FI.jpg

    4DiVHXS.jpg

    DyuY8Yf.jpg

    49iEe5U.jpg

  8. I've built, gilded, and re-mastered kitguns using all four chambers, but they're not appearing in my Equipment list. I'm pretty sure they've already counted towards my Mastery, but they're just not showing up in the list on my profile page. Sort of like how zaw strikes appear in the melee list, kitgun chambers should probably appear in the secondary list

  9. UPDATE:

    The timers are correct if you use the mobile app. On PC, my Catalyst and other things were resetting back to the times they were at last night, but on my Android app, the timers were all correct, and I could claim everything like normal.

  10. UPDATE ON THIS:

    I had the same problem this morning when I logged in on PC. However, I checked my mobile app, and everything is still somehow progressing normally in the background. My items' timers were all correct, and I was able to claim a few of them, as well as check on the progress of my Catalyst, which was also correct. It seems that the actual game is having a hard time keeping track, but the app is fine.

  11. Venari occasionally performs an attack where she whips around an enemy a few times, entangling them in chains and damaging them. If she performs this attack on Lech Kril at a certain point, he will stop moving/attacking altogether, and will simply stand still and spasm like he's being damaged by something. He never starts moving or attacking again once this happens, and the mission is impossible to complete as a result. 

    I have verified this on both the Mars and Ceres boss battles, in both solo and matchmaking. As far as I can tell, it happens when she attacks him while one of his hoses is busted.

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