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MrPav

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Posts posted by MrPav

  1. Just a general thought of how cool it would be if there was  a melee that changed based on what stance you put in it, get bored spin to winning with your whip blades? chuck in cleaving whirlwind and spin to win another way, feel like becoming more up and close? chuck on gias tragedy and give enemy's new dental work, just finish binge watching Bleach? chuck on wise razor and weeb away.

    another idea is a melee set (one of each melee style) that's stats are based on your MR, but will always be slightly weaker than the melee of that MR cycle. eg, mr0 its 1hnd sword variant is slightly weaker than skana, mr1 its stronger than skana and so on.

    last idea is cross weapon skins. eg mios looks awesome af for a infested theme, but Jat Kusar is more suited for your build, so just pop the skin on after unlocking with plat and bam, enjoy the fashion frame. (kinda like warframe stance styles) but maybe cant use until you have the weapon mastered.

  2. Vvulfing (name play on Vulcan and tyrfing)

    metal warframe idea
    tank frame that is designed to be hit, waked and abused, and gets stronger the more hits he takes (no shield tho)

    Passive, bullets that hit you fill your metal gauge increasing your armour rating and causing skills to do more damage based on build up but they consume it. (now in case this is too unbalanced maybe incorporate a risk factor, maybe gets slower as it builds or something)

    1- liquefy metal buildup from passive for a heal (insta cast, takes 10% or so off passive buildup healing for it)

    2- coat an ally in metal that grants extra armour (based on passive build up, maybe consume 200 passive buildup and grant 200 armour? sharing is caring)
      
    3- create swords that hone in on enemy's (more build up of metal = more blades and consumes 20% of passive or jsut consumes 5% per enemy in range, base 1 blade or 2.)

    4- run metal through the ground causing blades to hit all around (excludes flying enemy's maybe? seems logical for a ground attack..) (more passive buildup effects range + damage but consumes all passive buildup)

    maybe swap the places of the skills, eg 1-3 swap places or so.

    to summarise, armour rating tank that gets harder to kill as you continue, but in tern every skill you use to (wipe the map and abuse it) makes you go back to square 1 so use skills with care, has a self heal as all good tank frames do but makes you use up precious buildup (so called double edged sword)

    now i cannot draw for my life so anyone who wants to do some fan art go ahead, cant stop anyone.

     

    • Like 1
  3. So, as someone who is a natural completionist I have noticed in my early days of warframe I have sold my veritux arc melee. Not realising there is nowhere in market or clan dojo to get it back. So... Not sure what to do so I'm posting here. 

  4. WTT a Ooltha riven for a Dokrahm, riven is a Mr 13, stats at +0/8 +4.5% DMG to corpus, slide attack has +10.2% chance to be a critical hit, +4.5% DMG to grineer, - 3.9% DMG to infested. Just after a dokrahm riven, don't care about details. Wisp me in game or inbox me here., max stats are 39.3% corpus, 91.4% crit hit on slide, 40.8% DMG to grineer, - 35% infest dmg

  5. Wtt sibear riven with +146.2% finisher dmg and +119.1% channelling efficiancy unrolled maxed mr 15, for a 1hand sword riven/silva and ages/ veiled riven melee. Wisp me in-game or message here, after a melee mod for melee mod type trade

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