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aisolon123

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Posts posted by aisolon123

  1. So, this is not really a major issue but I think it's still worth mentioning. Whenever you equip the K-drive it stops you dead in your track (as does the archwing launcher, but i find it less anoying there) and cancels any momentum you might had going on. This really breaks the, otherwise really smooth, flow the movement system has. Changing this would incentivise players more to chain the different forms of movement together and create a much more enjoyable experience.

  2. When playing around with the reworked Nezha I noticed that, after a being in the mission for a while, my character model disappears/turns invisible. I've had this happen a few times now and as far as I know it happened when both firewalker and warding halo were active. I also had the prisma shade active, might have something to do with its invisibility.

    NKkCP2FN

    Hope this helps

  3. So here's the thing: since the introduction of parcour 2.0 (and don't get me wrong, it was a big improvement over the previous system) most of the parcour moves have gotten obsolete, especially the wall running/dashing mechanic. Since most level layouts, tilesets, ... stayed the same, most rooms can be traversed with a single bullet jump and I think this is kind of a loss. While in the past getting from one side of a level to the other, as quick as possible, could pose a (fun) challenge, the only thing now required is not messing up your aim with the bullet jump, maybe extend the range a bit with an attack or aim glide and done. This is esspecially true for the older orokin treasure rooms, those once were a true challenge to get to the other side on time, now however theyare just trivial. Some newer rooms fix this, especially the Lua spy missions and challenge rooms come to mind but for the most part the tilesets haven't evolved to match the new movement mechanics and I think this could get improved on. (I know parcour 2.0 has been in the game a while but this was just something that crossed my mind)

  4. So this is probably nitpicking but when I was doing the hijack mission on mars I noticed it was using the corpus ice planet tile set. Fair enough, Mars' poles are covered in ice but then I decided to look up and BAM, Jupiter was covering half of the sky. I know it probably takes way to much work to change the whole mission/tile set/backdrop for the few people that will notice it, but yeah...I tought it was worth mentioning, so now you know.

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