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Pathyriel

Grand Master
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Posts posted by Pathyriel

  1. For a co-op game it's pretty difficult to reliably find a group, and often there are connection problems. There seems to be little empathy for people with bad connections, and that constantly suffer in co-op play.

     

    I hate to miss out on new content, but in all honesty I don't understand why anyone would want these new mods. The game is perfectly playable with the current mods so why would I replace a mod that works fine for a mod that would hurt me instead?

  2. The "loot" in this game is not really exciting or useful. It's not like Diablo where you get a new weapon or armor. I'm baffled by the people who think desecrate is useful. I almost never need health orbs, I rarely need energy unless I'm wasting it casting desecrate. What are you really getting for 50 energy? A few more plastids or rubedo or some other plentiful, easy to get resource of which I have a ton. A tiny chance of getting another vitality mod? Unless your spamming this skill over piles of bodies, your return on investment is terrible.

     

    The loot is lame - never once have I thought I wish I could get more loot somehow. Not to mention the problems with disappearing bodies, and the fact that it can fail. Wasting 50 energy for a chance at getting completely mundane loot is silly. It's a pointless skill.  

  3. Really the only power of his I use is Soul Punch... It's nice if you get a line of guys, the rest are pretty lack luster.

     

    The other problem with his lame power set is the animations feel really unresponsive, and tend to stop me in my tracks. I don't like the "cool down" on soul punch. I get that they don't want it to be spammy, but I am constantly frustrated trying to use it, and nothing.

     

    I think he's cool looking, but for a "death frame" he's not very deadly, and his stats suggest he's not really meant to be good at anything.

  4. Agreed, I can't imagine it gets used that often if it isn't used initially. Imagine you start a build at the end of your session - when you log in the next day it might still has a few hours to go. If the price were down to 5 plat or something I might be willing to rush it so I can use it while playing. If it's 50 plat I think well I waited this long...

  5. It should just be Ash smoke bombs and any enemies nearby (up to 13) use the dismember animations to die, then ash reappears where he started. Also the damage should increase the fewer enemies there are, so that is could scale well, and be useful on bosses.

     

    Imagine all the enemies around Ash just splitting open at the same time like a samurai anime fight scene.

  6. I love the new dojos, but there are a few things that could be improved.

    First, the host migration problem. I understand that DE can't run servers for all the dojos, so they have to be player hosted. But when the host leaves I often get kicked to the multiplayer screen. I guess this is a problem on all maps, but it matters more in the dojo because it happens constantly.

    Next, It's easy to get lost in the dojo, we need a full size map or some way to alter visuals in the rooms to make navigating easier. All the hallways look the same, If we could color them or post a sign or something it would really help, and it would add to the uniqueness of the dojo.

    Along with the uniqueness idea - we need a way to show what clan we're in. Say what you will about WOW, but you could have a guild crest which you could show off. Right now joining a guild is about getting access to a dojo, but doesn't add to our individuality. If we could have a decal on our frames with our guild crest, or maybe a banner we could drop like in Diablo 3.

    It would be great if we could access our foundry / market / arsenal / contacts inside the dojo. I realize these things we're never designed to be accessed during missions, but leaving and re-entering the dojo is a bit of a pain. Let's say you want to contribute forma to a room - you have to leave, buy/build it, re-enter the dojo and then run back to where the room is. It's all a bit of a hassle.

    Finally, getting into the dojo is an odd proccess. I get the Key metaphor, but we should have a dedicated button to get straight in, without the selecting, and staging parts.

    Overall it's a good start with a lot of potential, there are just a few logistical problems that still need to be worked out.

  7. The only time I run out of ammo is on solo missions... They need to rework the difficulty and ammo supply on solo vs team play. But ammo is rarely a problem.

     

    While there is a little frustration seeing tons of shotgun ammo when all I need is riffle, it doesn't bother me that much. I guess universal ammo would be ok if they lowered ammo drop rate. Though, the design council is voting on some mods one of which is a universal ammo converter - so the idea exists at DE already. I've never felt the need to buy an ammo pack, but 1k credits is pretty easy to come by. 

     

    Also, almost everything in game is accessible without plat. It's not pay2win, more like pay4convenience.

     

    I will say there is little incentive to explore, which bothers me. They just need more stuff. It's a diablo-esque game without any loot.

     

    I will also concede that the player movement feels "loose" - it could use some work. I melee slide spin past enemies all the time. I would use a soft lock though.

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