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(PSN)nebuloussystem

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Posts posted by (PSN)nebuloussystem

  1. Since so many frames were reworked recently and it's likely we'll get more in the future, I figure now is as good a time as any to share some thoughts about Saryn! 

    Saryn is a phenomenal DPS frame, but at the cost of having very little crowd control capability and, by extension, little survivability. She looks like a pretty tanky melee-oriented frame on paper, given that she has high health, high armor, and her Toxic Lash gives her additional damage blocking on melee weapons -- but when actually using her as a melee frame, Saryn has a tendency to get shredded through pretty quickly, especially compared to other melee-oriented frames. 
    Atlas can freeze enemies altogether and his new passive grants him self-healing and an armor boost; Oberon has self-healing, an armor boost, proc immunity, and great crowd control built into his kit; Inaros has tons of health and armor, a self-heal, and has 3 different abilities to stun and panic swathes of enemies at a time; Rhino basically has complete invincibility; etc.

    Meanwhile, Saryn's only two methods of crowd control are her Molt, which draws aggro (very temporarily), and the stun on her Miasma (which only lasts for 3 seconds, and is a bit costly energy-wise). When facing enemies around level 40-50 -- on the upper end of the star chart, but barely reaching sortie level -- her Molt gets destroyed within a matter of seconds, and Miasma is so costly that it usually just isn't worth using solely for the stun. 
    Saryn's Regenerative Molt augment does not fix the problem of her survivability either, since you stop getting healed when the Molt is destroyed (though I'm not sure whether or not that's intentional, since the timer keeps counting down after the Molt is gone). 
    Saryn cannot compete with other melee-oriented frames in her current state, despite her stats and abilities suggesting she's meant to be used as a melee frame. 

    In addition to extra survivability, one thing Saryn could really use is the ability to remove armor. Since Saryn's entire kit is built around damage dealing and little else, her lack of an armor removal ability really limits her scaling and her overall usefulness in the long run. 
    And on top of that, Saryn's Toxic Lash is really not useful at all unless you're using melee. It doesn't even have any kind of synergy with Miasma, whereas Spore and Molt both at least increase Miasma's damage (which I still think is pretty lackluster and in many cases not a very good reason for spending all the energy on a full Molt - Spore - Miasma setup). 

    So, here are some ideas for improving Saryn: 

    1. Molt should have more health that scales with armor, along with with a period of invulnerability. Molt could really use a base health buff. Like Frost's Snow Globe and Gara's Mass Vitrify, Molt's health should also increase with Saryn's armor value (it's literally her skin). It'd also be awesome if Molt had a 3-second invulnerability period during which all damage it takes is added to its total health, like Rhino's Iron Skin and Nezha's Warding Halo, but I'd be content with just the invincibility. 
    2. Regenerative Molt should continue to heal Saryn after the Molt has been destroyed. It just... makes sense that you'd keep getting health back even if the old Molt's not there anymore. 
    3. Toxic Lash should have a use outside of melee. "Add bonus toxin damage to your attacks" sounds more like an augment than an actual ability, and it has zero use if you aren't using melee, which makes it even worse. Toxic Lash would be much better if it was more like a mix of Volt's Electric Shield and Gara's Splinter Storm, where Saryn is surrounded by a toxic cloud that gives her extra damage reduction (and/or increases her evasion?), adds Toxin damage to all her attacks, and inflicts Toxin procs on enemies within range.
      Her current Contagion Cloud and Venom Dose augments could then switch effects -- the new Toxic Lash augment would enable you to cast it on allies, giving them the same buffs, and the new Spores augment would cause enemies affected by Spores to leave behind clouds after death that deal Viral damage to enemies within range. 
    4. Miasma should have innate armor removal. It makes sense for Miasma to inflict Corrosive procs on top of dealing Corrosive damage -- one proc per tick of damage (which I think is about a 69% armor removal with the base 4 ticks, and a 95% armor removal with the maximum 10 ticks at 306% duration). Alternately, Miasma could remove a certain percentage of armor per tick that scales with power strength, like Oberon's Hallowed Ground + Reckoning combo. 
    5. Miasma should give additional, longer-lasting procs / debuffs depending on what abilities you synergize it with. This would make it much more worthwhile to use Saryn's other abilities in tandem with Miasma, and make it more viable as a form of crowd control. I'd love to hear suggestions on what kind of debuffs / procs would be good to use here; I was thinking that Spores + Miasma should reduce enemy accuracy or blind them altogether for an additional 3-5ish seconds after the initial stagger, Molt + Miasma would slow enemy movement, and Toxic Lash + Miasma would reduce enemy damage output (similar to Titania's Tribute debuffs). 

    And... that's about all the ideas I have for her! I'd love to get other people's feedback on this -- thoughts on these suggestions, your own ideas for changes, etc. 

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