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Enig

Disciple
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Posts posted by Enig

  1. 1 hour ago, Elvis276 said:

    Wow, cheese builds....sounds REALLY REAAALLLLLLLLLYYYYY fun. yeah I guess you're one of them peeps who likes to spam blade storm while meditating on a rock or something. Definitely sounds very very fun.

    Run around, take covers, bullet jump and shoot down, do some actual combat rather than just standing still ( I know, I'm exaggerating ) and let your cheese builds do all the work. And there's Valkyr and Trin, invincibility, hysteria and link, so damn cheesy.

    I know I know, I'm not one to judge how you enjoy the game, but that statement of yours, is a terrible definition of "Fun".

    I don't know why you're acting like I said they were fun, in fact I said just the opposite.  I feel like you didn't read my post before you set your mind to responding to some imaginary adversary.

  2. To start off, all sentinels and kubrow fall off in effectiveness in light of the Carrier with its Vacuum ability. With that out of the way, we can talk about how Kubrow gameplay could see an improvement. What I will outline here will not only seek to refine the Kubrow mechanics but will also most likely spur many players to engage in Kubrow breeding, which would ultimately make people spend more plat on Stasis, Incubation Rushing, Kubrow Eggs, Kubrow Cosmetics, Colors, etc.

    • Kubrows (specifically the Chesa breed) should have their own invisible inventory while on a mission, soaking up loot they run near to be delivered when arriving back within proximity of the player.

    The Problem: The Chesa is too slow at delivering loot back to the player, and should fulfill this function passively whilst doing its main job, which is assisting the player.

    Reasoning for this recommendation: Compared to the Carrier, there is no reason to take a Chesa, this can fix that easily. Maybe the Chesa will even have a local vacuum on itself, so it can soak up items in a large radius while it is attacking enemies before returning to the player.

    • Separate the incubation and stasis/kennel functions of the incubator to allow for incubation and Kubrow use/management simultaneously.

    The Problem: A Kubrow owner is much less likely to invest time into his or her kennel of Kubrow through breeding if they are unable to use the animals they love so much due to the current gameplay-restricting nature of the incubator.

    Reasoning for this recommendation: During incubation of an egg, you are barred from using any of your other Kubrow, stopping you from feeling motivated or attached to your Kubrow breeding hobby. Even while a Kubrow is maturing, that is 2-3 days of waiting on a single Kubrow to mature before you can even use your other fully upgraded stock of Kubrow.

    • Attach Kubrow reactor and forma upgrades to the Collar unit or another modular system, maybe separated by breed to give a need for players to own and upgrade multiple collars.

    The Problem: The current breeding environment deters users from spending reactors and forma to upgrade a Kubrow before they've found the perfect Kubrow of their dreams, if they ever even reach that point due to the restrictive nature of the incubator/kennel-stasis.

    Reasoning for this recommendation: Attaching reactors and forma to the collars (of which there could be different collars for different breeds), would free up player motivation, knowing they want to go farm or buy more eggs and stasis slots to breed and DNA imprint their stock of Kubrow until they find the ones they love of each breed. Individual Kubrow progression could stay, how that would be managed I don't know, but I'm sure the designers at DE will think of something creative.

    If you have your own recommendations or thoughts on my above points, please feel free to chime in. I'd love to hear what everyone thinks. I love my Kubrow, and I want to love them even more. I want a reason to use them and breed them (at the same time, please!), but in the massive shadow cast by the Carrier, the Kubrow isn't left with much sunlight to play and thrive.

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