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(PSN)XxDenyer143xX

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Posts posted by (PSN)XxDenyer143xX

  1. I want to ask the majority of you guys this, why do you use sentinels? I bet majority of you would say for the Vacuum mod. So then what would happen to sentinels if vacuum is no longer exclusive to them? A useless feature is what will be made, thats what. I understand why most want vacuum for dogs and warframe, but that will just take away the reason to use sentinels, since a doubt very few warframe players actually use them for abilites, quote me if i am wrong.

  2. With a universal, what use would people have for sentinels other than shade's ghost precept, which isn't even that great. Vacuum is the only reason why sentinels still exsist, as im fairly certain people don't use them for damage.

  3. Are they a guaranteed drop? There is only a 4% chance of getting the relic you need, and I got that from the wiki which might not even be updated yet. Plus, it would be easier to do the bounties then re-farm all of that standing.

  4. It sounds like a good idea as long as the cosmetic doesn't break what the warframe's primary element is. For ex:

    22 hours ago, (PS4)Ghost--00-- said:

    I mean imagine ember summoning ice spikes from the ground rather then fire when using her world on fire ability! I have Ice spring equipped on her already,  would love to be able to take it to the next level. 

    Icy Ember? Sounds idiotic. But like you said with the molten rumblers, it seems like it would be a meh addition. The only problem is, how would you obtain these ability cosmetics. Plat? Crafting? Aside from that, i like the idea.

  5. You don't get any more mastery points from ranking up weapons that you put a forma on. Same thing happens if you buy/craft a weapon you already have and rank it up

    Also, are you sure that you aren't getting any mastery points? If you go to your profile, you can see how many you have. If you rank up a weapon and that number goes up, you're fine. Sometimes it just looks like you aren't getting mr points.

  6. 23 minutes ago, ObviousLee said:

     The giving orders similar to pokemon seems interesting as well. I'm not against it, but how would we implement such a thing? 

    What I mean if like if i tell my HM "Be more defensive!' It would lower its attacks while making it block more. It would just seem to boring if it was a turn-based fight, so it'd probably be like the game, if you heard of it, digimon world next order.

    24 minutes ago, ObviousLee said:

    I'm thinking something along the lines of pre-designated attack/block animations in relation to the parts used in the HM's makeup.

    That sounds cool, seeing as it would be just like making a Zaw. However, I think that the parts should be weapons (contributes to how much attack damage the HM does), limbs (contributes to how fast the HM can move, and if it can do things like possibly jump or fly), and the brain (which contributes to, like you said, the designated attack/block animations, and possible attack/block chances, where a more controlled brain makes the HM block more while develop strategies based on its opponent, simple ones like dodging when the opponent HM does a certain attack, while a erratic brain makes the HM crazy and attack more often, whilst also forgetting to block for periods of time to even the whole fight).

  7. If it is just for health, then it isn't needed. Like I said, when your operator gets knocked out, almost immediately you can send him/her back out again with full health, and I'm not sure about this, but possible full energy as well. Besides, there is never really a time when you would need aforementioned food, since there is never a time when you need to keep the operator out constantly (except for Kuva missions).

  8. 1: Eidolon Teralysts are technically sentient bosses, as the lore says a giant sentient "died" there, and the teralysts are trying to reform.

    2:Instead of getting new bosses, like the people above said, we need to flesh out the existing ones. For example, has there even been an event that involves Lech Kril? Most of the bosses are underdeveloped, with the most fleshed out ones simply having goals as "we are attacking you to reclaim you!".

  9. IMO, that idea sounds neat, but will have its issues.

    Issue 1:"What is the stupid AI doing! Stop attacking the shielded Eidolon with bullets!" Knowing when and how to attack enemies.

    Issue 2:Most likely, the spectres you would be paired with would be random, as to avoid any op builds, so you wouldn't always get your "best squad" as you said before regardless.

    Issue 3:Idk if I am right on this, but doesn't DE want you to play with other players? From what I hear, if they added that feature, the game would become similar to destiny, being able to solo your way through the whole game (never played destiny, only heard of it).

  10. May I offer some constructive criticism? That idea sounds stupid. If its something required to maintain the operator, it would make people like it even less. If its a food item for on the field, its even more stupid, since all you have to do is sacrifice your operator, send it back out again, boom full health.

  11. How would it work? Do the players actually control the Helminth Monstrosity (calling it HM from here on), or does it use an AI? If it uses an AI, can the HM get a upgraded AI, making it block (if it can block) more, or be more controlled? Will you be giving the HM orders if you don't control it, like pokemon? It sounds like a very complicated thing to make, and the argument "it's humane" will most likely go into fellow tenno's heads, no matter what they do themselves. However, it does sound like a step up from standing around in the orbiter being a part of the CANCER that is region chat.

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