The Steel Path: Feedback Megathread! in Missions & Levels Posted July 9, 2020 I've been playing Steel Path for a while now. Guess, I can add my two-bits too. 1. Enemies are bullet sponges that's true, they are not much of a threat. I would suggest old T4 Tower mechanics with increased dmg that scales with each wave/round/level treshold. Moreover, +250% increased EHP is a no no, make it 150% with boosted dmg(200% max). Mix it with dodge and parkour mechanics and that's what would make players more engaged. 2. Something that was proposed above. Increase Eximus spawn rate and Steel Essence drop chance, ~10% would be nice I guess if Eximus spawn rates are also higher. Grind would be reduced and more enjoyable, but that's only my opinion. 3. More Teshin! I love his voice lines, should absolutely replace Lotus voicelines. 4. Steel Path Honors store! Different rewards, stance forma is nice, orokin catalysts/reactors would be cool, build normal Forma would be amazing, more Dax cosmetics, some conclave cosmetics maybe, maybe some specific Mods in the future, 1 day boosters for balanced Essence cost. All of that mb something more but for Teshin's sake boost Essence drop chance and Eximus spawn rate! 5. I haven't noticed any significant affinity increase, boost it more? 6. More ways to acquire Steel Essence and Riven Slivers? Maybe Assassination targets can drop it at increased chance? Way more than 10% but maybe 20 or 30% since Eidolons have 100% drop. Moreover, bosses are ANNOYING now, bullet sponges, no threat, it just takes longer even with OP riven weps (especially bosses like Sargas Ruk). Change them a bit, mix some stats, add Sortie modifiers to their missions that change randomly, lower their armor&HP a bit, some significant dmg increase and better rewards would be SICK! Would enforce players to avoid their attacks, learn attack patterns and follow mechanics. With some decent drops like build Forma, Riven Sliver, Kuva boosters, Radiant Relics, Steel Essence = enjoyment & reward(satisfaction). 7. Tier 6 Bounties, add some better rewards or double it, increase drop chance i.e for Eidolon LEns. 8. OMG Tusk Thumpers! Pls, rework them, I hate them in normal Bounties and now? Without slowing frame and hitscan wep it's living hell and waste of time. Destroying their legs should slow them or stun them, they should have armor parts or sth else all over their bodies that once destroyed reveals weak points with dmg modifiers to main frame (5x more i.e) also their main body should also be vurnerable but with high dmg reduction for example 80-90% dmg reduction but once armor part is down and weak spot revealed it's quick job if players are skilled enough to hit it moving, on the other hand once the legs are destroyed his movements are less frequant, spins less, moves slower easier to kill. Drops what bosses drop or just some rare Grineer loot! His dmg could be boosted too, all Thumpers can do for now is annoy players with knockdowns. 9. Haven't tested Orb Valis bounties yet with smoll Orbs or Tier 6 bounties. Nor did I try Eidolons - but I guess it's hard, really really hard with the same rewards so meh. Except Steel Essence but once players get armor there's nothing else to get. Overall, I enjoy Steel Path, feels like New Game + and that's nice. For some casual fun and enjoyment it's pretty nice. I can enjoy though enemies on Earth, Mars which are nice tilesets. However, for the long run I can't see it work, even for me, even for fun. Players will leave it really as fast as they got in. If I were to rush more planets I would burn out rly quickly. Change the rewards a bit and rething what makes a HARD MODE really hard, more armor&HP or harder hitting enemies.