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L0rdChar0n

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Posts posted by L0rdChar0n

  1. I'm also having this issue, noticed it after the last update (26.1.3).  May have to do with wear and tear as I messed with that slider immediately before trying anything else, but I also noticed that now the small box on the left side of the arsenal  behind the "shield" that I think was added with the orbiter visual update (as well as to all other stations apparently? only noticed it on the arsenal before) is now open with what looks like a slotted item missing from a revealed 3 slots (same with all other stations, box now opened with one missing slot item), which I'm pretty sure wasn't the case in the previous post-orbiter-update patches.  I'm also in the middle of building a railjack, is it an intended feature to represent that we're cannibalizing our own orbiter for parts for the railjack?  I'm imagining that the arsenal not split-opening is still an animation bug as it looks like there should be room for it to still do so, but interesting none the less.

  2. 2 hours ago, (NSW)Tootzo said:

    That’s really strange. 

    Gyro aiming should always be tied to yaw axis. That’s because usually the split joy-cons and the Pro controller are held on a plane parallel to ground when playing and by turning (mind you, not twisting) your wrist left/right, you move the aiming reticle in that direction.

    If you hold your pro controller upwards (parallel to TV screen), you have to turn it like a steering wheel to aim and I agree it’s not very intuitive while playing; but the “problem” here is that you hold the controller in an “unnatural” way; if you hold it as intended, the movement you need to make to aim left/right will feel more natural.

    As far as handheld mode is concerned (with joy-cons attached, that is), you’re holding the console (and so the joy-cons) in a more upward position than parallel to the ground, so it may be possible that in this particular configuration, they changed the gyro left/right mapping to tilting the Switch around its vertical axis (parallel to the screen and oriented from bottom to top); otherwise you’d have to turn the console like a steering wheel which would make following what’s happening on the screen quite difficult.

     

    I think the main problem I have is less how I hold the controller (I actually do hold it parallel to the ground/perpendicular to the TV), but rather the "change" in controls via "muscle memory":  When I'm playing it in portable mode, I make one type of aiming motion (yaw/"twist"), while undocked, I have to make the "steering wheel turn" roll motion, even if it's more like a bus steering wheel than a car one, and it's sort of like if the game switched the face and shoulder buttons on you if you switched controllers (imperfect metaphor, but the meaning is still there that my play-sense reflexes have to be different). Maybe it's just me but I do find it much more comfortable to make the yaw motion than to make the roll motion while keeping my hand in the right place on the controller. I am keeping it in one place near my lap where I'm adjusting the controller orientation only, where maybe it works better if I hold it out a bit and do the "roll" like aiming a gun moving and my arms around?

  3. Adding to this, I've noticed the following "quirks" with gyro aiming (which is awesome when it works!):

    First to define some terms as I'm using them to avoid a lot of confusion (and because there's a good chance I'm confusing the actual axes): Switch is in hand-held mode, standing up so the screen is ahead of you like a TV.  Across (left to right) = X axis, Up the screen = Y axis, Into screen = Z axis.  Pitch = tilting/rotating around X axis (up-down aim in all cases), Yaw = tilting/rotating around Y axis (left-right aim when using joycons docked to switch), Roll = rotation around Z axis (also left-right aim all cases).

    My main issue is, when the joycons are docked, I can aim left/right by tilting the switch like I'm looking in that direction via yawing, OR by rolling (something I only discovered when I tested stuff out later), which works great: both work, neither really interfere with the other.  The problem comes in when I try to either use a pro controller OR undock the joycons from the switch (with the switch itself either docked to a TV or undocked with the kickstand), at which point the ONLY left-right aim I get is via rolling, and it seems yawing the controls does nothing (at first I thought it was suddenly just less sensitive, but that was because my attempts to yaw added a little natural roll which made it seem like I was only turning it maybe 5 degrees when I did a 90 degree tilt).  The trick is with the switch docked into the joycons, yawing feels the most natural as you're tilting the screen like you're trying to look in the direction you're turning, which again, feels great.  When I want to dock the switch and use the pro controller (or I tested, if I even keep using the joycons just undocked from the switch), that same natural feeling aim-turn is suddenly disabled, and I have to do a "roll" motion with the controller (ie turn it like a steering wheel), which feels less natural than what I had been doing partly due to having to change how I had just been aiming, and also is actually much less comfortable on the pro controller (rolling and keeping your hands oriented correctly for the buttons, particularly the triggers).  Since it seems to work fine when in handheld mode with the joycons docked to allow BOTH to control left-right aiming, could we enable it to work the SAME way when using the pro controller or the undocked joycons?  I believe this is also how Zelda:BotW bow-aim adjusting works as I recall (been a while since I played), which is why I was confused when it didn't

    Speaking to @(NSW)Tootzo's issue, I ran into something similar but not the exact same which makes me think it's a bug:  I was playing in handheld mode, enabled gyro aiming, that worked.  Then I docked the system, turned on the pro controller, and gyro aiming continued to work via the pro controller though with the caveats above (ie no yaw).  When I went to pick the switch back up, gyro aiming from the switch/joycons was no longer working, and rather only worked from the still connected pro controller (which I found out when I moved it), and I was unable to get gyro back on the joycons except by fully exiting and restarting warframe in handheld mode.  Before that I tried disabling/confirming/reenabling/confirming the feature via the menus, disabling the pro controller via the controls option in the switch itself, but neither of those worked.

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