sasyquatch
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Posts posted by sasyquatch
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Just now, krc473 said:
No. But that’s not the point.
Would you make a product and tell 80% of the potential buyers to not pay for it? This would take effort on DE’s part. They have to make the frame, they have to balance it, they have to design the acquisition method. Then they have to be able to convince people to pay platinum for it. Why would anyone want to spend $10 or so on a frame they will level to 30 and not touch again because of how frustrating it is to use?
I suppose I see your point, this would be a very development heavy frame for a extremely niche kit.
however, the concept was born from game play and themes I personally enjoy, with the expectation that DE wouldn't actually ever implement it, because how often does that happen? -
6 minutes ago, krc473 said:
The problem I see with this frame: there is far too much hold/tap to change. Every single ability uses that mechanic. It would get very frustrating very quickly. What use is a frame that you never have the correct abilities set on?
- Also, this would be a complete nightmare for people that don’t use a keyboard. Controllers can you use the function to select the power, then a button to activate it. This frame just won’t work with that in a very use friendly way.
A wizard frame would be fine. But your idea really just shows a lack of committing to the abilities. Even the exalted is a switchable weapon.
that is kind of the idea, I get it's not incredibly user friendly, and so the frame certainly wouldn't be for everyone, but does every frame have to be?
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i'm the brother personally i think it should be tap to cycle and hold to cast like most (@khora) cycle abilities.
and assuming this doesn't become a frame, i may just keep the gameplay idea for my own games. -
if she does get access to the gear wheel that would be a huge relief, since going out of absorb/assimilate is a death sentence during profit taker, and you need to leave absorb just to unequipped the arch-gun. her movement restriction isn't so bad when you remember to use operator's void dash.
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Victoria BC
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that's really cool too.
i like what they started with gunstaffs, and the azima, but i feel like there's a lot of unexplored territory.
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You can throw it as it's alt-fire, and it'll stick to where it lands becoming a deployed turret until it runs out of ammo.
I don't picture it being a gun-staff, but i don't really care what it looks like.
it could stick to walls and ceilings, as well as the floor.
could fire like the gorgon or supra, with a bit of windup time, maybe not.
I just like the idea of throwing a weapon and then it becomes a turret.
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i've encountered this glitch too and i'm kinda hoping that if it doesn't get fixed. I'm having a lot of fun turning nova into a bomb and rushing groups of enemies.
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i've been thinking about how they could possible make a grip that comes with a shield for SNS stances, or a grip that comes with a dagger for dual swords / dual dagger stances
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a villain of the week plot structure would work well until like season 2 where it starts to get weirdly super serious with the introduction of hunhow
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Join Ethan the Excalibur and his friends on an action packed intergalactic adventure!
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For their new update newsletter about the new onslaught mode, i get they want feedback, and i like that DE's really pushing for feedback, but the phrasing sounds almost adversarial.
A Wizard Warframe
in Fan Concepts
Posted
I appreciate your feedback, and you do bring up some really good points, it does seem like the scope as to which you could modify their abilities is limited, 3 modes of the first ability just being direct damage/status, hardly making exceptional use of the concept.
maybe for the 1st abilities modes you could keep the bolt, enchantment, but combine the spray and aoe into a lingering aoe, like the zenistar.
this didn't come though in the original post, but i was thinking the 2nd ability has an application timer, instead of a damage aura, applying a secondary element for a limited (refreshable?) time.
the third ability, aside from toggling the mode of the first, might be able to employ a supportive buff of some kind to allies, maybe strength, maybe applying elemental damage buffs.