(PSN)RidousVerXion
-
Posts
2 -
Joined
-
Last visited
Posts posted by (PSN)RidousVerXion
-
-
This is my first shot at this.
Name: Merlin (Prime)
Shield: 250 750 (265) 795
Health: 15 45 (25) 75
Armor: 75 75 (100) 100
Energy: 200 300 (200) 300
Speed: 0.8 0.8 (0.95) 0.95Passive: Immune to status
Note: Due to Merlin's Powers, his 1 has an element picker like Ivara's quiver.
Note: Due to Merlin's Powers, he will have a graphic right above his element picker showing runes within his modded rangePower 1: Rune (Imbue) 50 Energy
Select from Fire, Cold, Electricity, Toxin. Target enemy to proc element repeatedly and place a rune on it that grants 20% bonus damage. Target ally to grant elemental damage equal to 50% of current weapon's total damage. Target floor 5m away to plant mine that procs element to enemies, only applies its proc once and then goes dormant
Stat Type R0/R1/R2/R3
Damage 50/50/75/100
Duration 20/30/40/40
Target Casting 20/30/35/40
Damage(Mines) 25/35/45/55
Duration(Mines) 30/40/50/60 (Mines will go dormant when time expires, disappears after 10s if it went dormant because it wasn't triggered)
Status Chance 100
Ally Buff 20/30/40/50
Buff Duration 30Power 2: Curse (Channel) 75 Energy 5 Energy/Sec
Spread Runes and status effects to near-by enemies. Runes that have been spread do not inflict damage or activate their proc. Statuses not caused by the runes do activate. Runes spread by any attack
Stat Type R0/R1/R2/R3
Spread Range 6/7/8/9
Runes Spread 1/2/3/4
Enemies Targeted 2/3/4/5Power 3: Call of Ruin 100 Energy
Removes all runes and deals damage to enemies within range. Allies gain 15% damage reduction per unique rune removed and gain 5%/3% Shield/Health for every removed rune
Stat Type R0/R1/R2/R3
Range 25
Damage 200/400/600/800 (Finisher Damage)
Damage Reduction 15%
Shield/Sec 5%
Health/Sec 3%
Reduction Duration 5/6/7/8
Recovery Duration 1/2/3/4Power 4: Bane 100 Energy
Removes all runes and detonates mines within range and deals damage proportional to the runes removed. Allies gain 30% extra damage for every mine detonated
Stat Type R0/R1/R2/R3
Range 25
Damage 150/175/200/225 (True Damage)
Buff 30%*(mine)
Duration 5/5/10/15
Augments:Power 1: Quad-Cast
Changes energy requirement to 150 to place 4 runes on an enemy. Allies targeted receive all four elements and converts impact into electricity, puncture into toxin, slash into cold, and any remainder damage types into heat. These elements do not combine. Can no longer place mines
note: removes element picker
Stat Type R0/R1/R2/R3
Damage 50/50/75/100
Duration 20/30/40/40
Target Casting 20/30/35/40
Status Chance 100
Buff Duration 30Power 2: Indebted (Channel) 50 Energy 15 Energy/Sec
Runes and procs no longer spread on hit, they now spread on kill. On spread, all accumulated runes and procs activate along with remainder duration of procs. Allies within range also become immune to DOT statuses.
Stat Type R0/R1/R2/R3
Spread Range 6/7/8/9
Enemies Targeted 2/3/4/5
Power 3: Promise of Ruin (Channel) 100 Energy 10 Energy/SecAllies gain 20% damage reduction per unique rune within affinity range and heal 5 Health/Sec. All ally shields are converted into proto shields.
Stat Type R0/R1/R2/R3
Damage Reduction 20%
Health/Sec 5
Power 4: Disaster 175 EnergyGathers all enemies marked with a rune and dormant mines towards targeted location and detonates them all.
Note: You can blow yourself up if not carefulStat Type R0/R1/R2/R3
Damage 50/75/100/125 (True Damage)
Detonation Range 8
Signature WeaponsMyrddin (Spear Gun)
Mastery 13
Slot Primary
Type Spear Gun
Trigger Burst (5)
Noise Alarming
Fire Rate 7.67
Accuracy 33.3
Magazine Size 25
Max Ammo 250
Reload 2.2
Polarities 2 Naramon(Gun)
Damage 200
Impact 50
Puncture 50
Slash 50
Heat 50
Crit Chance 13%
Crit Multiplier 1.7x
Status Chance 35%
Punch Through 1.1
(Spear Throw)
Trigger Charge
Noise Alarming
Charge Time 0.7Damage 500
Heat 500
Crit Chance 20%
Crit Multiplier 1.8x
Status Chance 20%Note: Pulls in enemies within 10m range from where it landed. All pulled in
enemies are rag dolled towards it.
Ambrosius (Sparring)Mastery
Slot Melee
Type Sparring
Attack Speed 1.24
Block Resist 25%
Stance Grim Fury
Polarities 1 MaduraiDamage 50
Impact 19.5
Puncture 10.5
Slash 20
Crit Chance 15%
Crit Multiplier 2x
Status Chance 25%- 1
Fan Concepts Index
in Fan Concepts
Posted
Merlin, the Calamity