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IncandescencentGlow

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Posts posted by IncandescencentGlow

  1. On 2020-06-04 at 12:41 AM, (PS4)Shadow_Of_Hunhow said:

    Ok, and I see you said that you can use zbrush for the retopology, is there an unrwapping ability for zbrush as well or do I gotta go over to blender for that?

    I suggest using Blender for that, since Zbrush's auto-UV is quite horrendous in my opinion.

    As for retopology I agree w/ what Vulbjorn said, you can definitely retopo in Zbrush; the only problem is that it's quite difficult to do vs topogun/blender/maya's retopology.which are more streamlined in my opinion.

    I usually decimate the hi-poly mesh into a respectable topo count(like 20k or so) so my PC doesn't explode when I import it into Maya for retopo

  2. People are probably wondering why I poofed for awhile, and the short answer is I broke one of my fingers LOL.
    It wasn't a crazy injury, but it did put me on a cast for a good month and I couldn't really sculpt/paint with my hand, so it essentially killed a lot of my momentum + progress

    Regardless, I'm back now with updates,
    WISP Pandora 2.0 is completed, with Ember really close w/ an estimate of being done by next week, so stay tuned, but for now; some Pandora 2.0 updates for y'all!

    https://cdn.discordapp.com/attachments/554354910850842631/718371695098068992/Portrait.png

    beauty1.png

    Old_V_New.pngOld Vs New Comparison

  3. I'm back!
    Still juggling irl stuff alongside Tennogen so its kind of stunting my progress but I do have a fair bit of an update.

    guY6PI8.png

    (Head Sculpt, this is mostly final, maybe I'll have some small tweaks later but this is pretty much it.)

    T5QXr3G.png

    I'm still chugging along Ember's new design, I decided to do a Dragon + Knight theme on her helmet; I thought it'd be fitting since she controls fires.
    (Helmet's not retopo'd/textured it just separated by subtools + materials so I can see what it'll look ling along the skin, just in case people are like "why does the texture" look pixelated/etc")

    Dunno if they'll allow the Collar idea it's something I thought of a day or two ago, but I have seen other skins that has neck meshes like Graxx Vauban for example
    Pretty sure it'll be fine as long as It's not too invasive or crazy. But I like how it looks so far.

    Next update I'll post will probably be the skin mostly done, with just minor tweaks to do before submitting it to the workshop
    Till then, see you guys!

    terminator 2 ok GIF

    • Like 1
  4. Hey guys, after awhile of getting free time again, I'm getting my groove back, it was unfortunate that my Wisp Pandora entry
    wasn't able to make it for Round 18, I'm waiting for critiques, although like they said, creators will receive critiques by next week, so I'll see what they'll be saying before moving forward with Wisp.

    However, that being said; looking back and comparing myself to other Tennogen artist, I did feel like my stuff was somewhat lacklustre, or at least missing a certain "thing" about it.
    It's more of a self criticism at my end, but I did notice that my style/aesthetic didn't necessarily "respect" the Warframe's "flow" if that makes sense, some of the golden panel lines felt more like armor parts slapped on and it didn't necessarily feel too Orokin to me.

    Tldr; I feel like my aesthetic was lacking something, and rather than struggling with something that doesn't work, I decided to take a new fresher route for it.
    rQpRQBJ.png

    AEtT9DE.jpg

    8hJifw5.png

    So I decided to test a new style with Ember, and see how the new style will look, and I think it's miles better than my older style,

    Aside from that, I'd love to hear your opinions about the new aesthetic style, and yes I'll be changing Wisp to this aesthetic when I update her.

    Cheers
    thumbs-up-anime-gif.gif

    • Like 2
  5. Just a bit of an update, sorry it's been awhile
    Life's getting a bit busy on my end, so that took up most of my time, I will have updates soon since my time is freeing up back again

    As for Tennogen 17, we'll see how it goes, if my Wisp Pandora skin makes it, fantastic; we'll move on as normal, however if it gets denied I'm debating if I should let you guys pick on which one I should work on next or re-design Wisp, then to Ember / Hildryn (since based on D.E's criticism, it might affect how my aesthetics look moving forward) I'm assuming their evaluation ends @ Feb 20, but that's just me basing it off of previous Tennogen dates, so who knows, this is my first Tennogen so there's still a lot of things to learn.
     

    On 2020-01-30 at 1:41 PM, Rankii said:

    I'm glad that someone is planning a skin for Hildryn. While I feel she'd be more popular if her "assets" were a bit plumper, I wish she'd get SOME attention, at least. Glad to see you working on it, and like the colors so far.

    Noticed a lot of love for the Hildryn skin, so that's pretty pogchamp!
    As for her "popularity", just on my personal opinion; it's just that her base mesh has a lot of DEFINED geometry that kinda forces us to work with it, rather than come up with something new. It's like if you compare some of the Older Frames like Loki, Ember, or hell Mag; they have a lot of areas where you can be creative since the geometry gives you a lot of room, but Hildryn has a lot of these spikes or well defined areas for her metallic bits that pretty much tells us to follow it.  

    Aside from that, that's all for now, see you guys soon!

    • Like 1
  6. 4 hours ago, MagPrime said:

    ...what'chu got in the works for Mag?

    will ferrell lol GIF by NBA

    Mag always interested me since there's a lot more leeway of using a Visor for her aesthetics.

      nice GIF
    (Induction/Ferro Helmets are really cool, also that Hisame Frost Skin is awesome, I'm a big fan of Visor Aesthetics)

    On top of the fact that her base mesh has a lot of room to be customized (unlike Hildryn's VERY defined silhouettes), it should be fun to do.
    I'll be learning a bit of Texture Animations with Ember, so if I do well with it, I'll probably do something for Mag down the line.
    ᶦⁿᵇ⁴ˢʰʸʸᵉᵉᵗˢᵐᵉᶜᵘᶻᵒᶠᵐᵃᵍˢ

     

    • Like 1
  7. kamen rider 80s GIF
    Local Tennogen Artist crashes in to say Happy New Years to everyone, and may all your Riven rolls be plentiful this year


    I recently received my Excalibur Umbra Statue about a week or so ago, and I still have codes for Playstation and Switch users(Sorry Xbox/PC Users)
    so I decided what better way to start off the year than giving them away!
     

    Spoiler

    PS:11C5-94AC-2740-D0B8
    SWITCH: 7766-756E-CD4C-CE02



    nice GIF
    Grats to the two folks who gets to snag it, enjoy that Noggle + 170 Plat!

  8. Hey guys! Just a small update before new years and all!
    Added an updated pic to Pandora Ember WIP @ the main post + this post(primarily talking about what changed), I'll be posting the helmet a little bit later down the road, trying to focus on her body at the moment (those arms are rough)

    I finally got to the legs/waist armor for her, there's still parts I want to change, like the linework on her back, I got some squigglies/bumps that I missed

    Pandora_Ember_Progress.png
    [1 Week comparison]
    Comparison.png

    blech.png

    Not a fan of this part imo, probably gonna change it so it follows the primary color split right below it. There's also areas on her skirt armor I'd like to redesign.
    I'm also planning to change the "strap" that attaches to her waist armor, I was thinking it'd be neat as part of the metallic parts but it feels wrong imo, I'd probably texture as straps later down the road

    Aside from that, that'll be all for now; I'll see you guys next year

    tumblr_pk6ja8DW2n1s4e79ro1_r1_250.gifv

    Happy Early New Years to everyone and enjoy the Holidays!
    -IncandescentGlow

    • Like 3
  9. 『Light up the World』, Welcome to my Workshop page!
    Rivens are great, but Fashion Frames is where it's at!

    I'm currently working on a Skin Series called "Pandora".
    It's aesthetic is Orokin/Tenno themes, but has a modern-futuristic "organic-mecha" feel to them.

    Portrait.png

    COMPLETED SKINS
    『PANDORA SERIES』
    WISP ✔️  - Not accepted for Round 18, Redesign completed

    beauty2.png

    Old_V_New.png
    Old vs New Comparison

    WORKING PROGRESS SKINS
    『PANDORA SERIES』
    EMBER
    HILDRYN


    『PANDORA -EMBER』
    [Coming soon, give or take around next week! Stay tuned!]


    [PANDORA] Hildryn
    -Currently Delayed-

    -Incandescent Glow-

    [TOOLS]

    -MAYA 2019
    (Retopo/Base Modeling)
    -ZBRUSH 2020 (3D Sculpting Program)
    -SUBSTANCE PAINTER (Textures)
    -MARMOSET TOOLBAG(Renderer)

    • Like 10
  10.  Warframe_Loki_Jormungandr.png

    (Zbrush WIP)


    unknown.png
    (Marmoset Toolbag 3 Render;  Note: The Material Placement isn't final; I just wanted to emphasize the fangs.)

    Hey guys update on this.
    I apologize for not updating or getting stuff done as much as I should (gotten REALLY Busy w/ school, demo reel/characters/all that jazz. I won't go on about it for much)

    And Yes! It's Loki ! 

    The skin is based on Jörmungandr ; It's the Serpent Child of Loki; which explains the aesthetic choice of the "large fangs" in front of the frame's helmet.
    I wanted to keep that horned aesthetic as much as possible; without having it clash w/ the fang idea. 

    I've changed it quite a bit from the original one I posted.  The Original theme was to focus on Loki's "Trickster" aspect which explains the smile 'theme' on the mystery wips; however I decided that perhaps working w/ something that ties into Loki's story would be better.

    Also!  I'm open for critiques on the helmet (PS: Yes I noticed the horns arent as sharp as it should be; I'll be fixing it later.) Come at me! 

    -Incadescent

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