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Valiant55

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Posts posted by Valiant55

  1. I use a password manager to keep all my accounts safe so that each of my online accounts has a separate, unique password. As a result I use the passwords that have the most complexity allowed by various sites, such as using the maximum length, and the largest pool of available characters.

    I'm not sure if it was the most recent update but the UI in game no longer accepts the maximum password length your account can have, which is 40 characters. Instead in order to log into the game I had to change my password to a length of 22 or less.

    Seems like a pretty big security issue 😄

  2. I haven't read the 18 pages so I'm sorry if this repeats feedback. I was (am) a huge Saryn fan and she's my second most played Warframe. Prior to the most recent changes I'd usually play her in a run-and-gun style relying on my weapon (Usually Ignis Wraith) to pop and spread spores. The most recent changes seem to try to shift her to mostly this style, buffing your weapon with Toxic Lash and running around popping and spreading spores. There's a few issues:

    • Previously, if I had moved too far from the enemies I had spored I could just recast spore, now that's not possible. In ESO I'd often have a multi-thousand tick going and only one enemy (often a beefier one, like Nox) with spores which I'd then have to hunt down to spread. Recasting spores in the scenario will now reset my stacks
    • While I was never a fan of just repeatedly casting spores on your Molt the advantage was that I could put spores on my Molt just once, shoot them off the Molt and they would spread to all of the surrounding enemies. This was particularly useful in pugs because often times the enemy I'd be trying to spore would be killed by another team member and with Molt it ensured my target wouldn't die before I could burst the spores
    • The spore ticks resetting just feels really bad, I like how it ramps up and can deal lots of damage but I wish there was a grace period before the ticks reset if it happens to drop off of all the enemies.
    • Spores use to spread toxic status if the enemy was effected by toxic when the spores on them were popped and this is no longer the case. It would be nice if either this was retained or reintroduced with viral procs to spread both viral and corrosive. TBH this might not be whole necessary but in her previous iteration it helped with damage and I was disappointed that my weapons now don't synergize as well with my abilities as they use to.
    • Maybe instead of granting a grace period on the ticks make it scale with enemy health? As in the spore ticks grow as a percentage of the health of the enemy in damage instead of a static amount. It could scale with the average enemy health of all of those affected by spores so that after a set amount of time it'd kill enemies in ~2 seconds or whatever is reasonable etc.

    Overall I think the changes were moving her in the right direction but as it stands now shes a little more clunkier than she use to be.

     

     

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