Darksind
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Posts
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Posts posted by Darksind
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I like your idea as a mission type, but it's not a replacement for survival as it is a defense.
The problem with survival is as you have stated the lack of life support which leads to a mandatory nekros to get over 20 min even.
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Getting the same message when i try to join a defensive dark sector mission (offensive isn't a problem though) with a squad.
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This: https://forums.warframe.com/index.php?/topic/269831-banshees-sonar/
And stuck Ospreys on multiple defence maps. (Example Outer Terminus under the long bridge)
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I did a Defense mission on Outer Terminus and Sonar did not work for me (Radar contacts just blink up and vanish weakpoint don't show up at all). The weak points did show up for the host, but the radar didnt work either.
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Got this now after u14
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After the last Hotfix which should have "Fixed issues with inconsistency in ‘owned’ label between Foundry and Market." Still my Derelict Extermination Keys do not show up in the foundary and i cant buy some from the market because they are already owned.
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Yesterday i wasn't able to get my derelict extermination key out of the foundary (building and claiming worked it just didn't show up). Now my foundary doesn't even show the derelict key anymore so i can't build it. But the market says i have it and cant purchase a new blueprint.
And is it intended that Lephantis is Lv 1 and pretty much oneshotted by anything?
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Foundary Bug:
I'm able to build and claim a Derelict Exterm Key but it doesnt show up in my inventory.
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You can take dpsframe as a basis. But even their tables are S#&$ty at best. Sure the boltor prime and the soma can get the dps shown there, but would you really consider running around with a soma without ammo mutation mod? I mean those dps numbers are only necessary for the long missions (def, surv) and those are the ones that drain your ammo.
But to answer your question: The best dps for all shots on target on a single target within 5 meters or so goes to the brakk.
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It's the Green Ear...
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The special persons that activate all life support on sight, even after informing them to not waste them...
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Radiaton would only be good for the lancers. I belive the Gunners are more of a problem. And those take additional damage from corrosive.
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They sure do. But an optimal build against them would be magnetic. But cold does the job as well
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Corrosive ist the element to go to for disruptor and toxics. For healer you should go radiation though... (or have a secondary)
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And if you're on it anyway keep a hold of your t2 ext as well. You can get t3 ext keys as reward from t2 ext (when the changes hit). And t2 ext drop forma bp as well.
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If i remember right there are 4 sets of powers displayed in the tenno research lab (whirlewind, sound quacke, ele shield, ?). So either vauban or another frame will probably get a home in our lab.
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Napalms and bombards are even more deadly. Should they get nerfed too?
They're not. They are harder to kill but they never put out the same amount of damage. Eviscerators are more of a pain than Napalms.
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Ah well finished Formas i haven't gotten in a while. I was referring to the BP. Those drop ok. But finished Formas are supposed to be rare so...
And i don't know if the drop table change is active on PS4 but on PC finished Formas do now only drop from T3 Ext.
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For Void missions i use corrosive/cold. Corrosive for the Gunners and the Ancients and Cold for Shields (which all enemies will get thanks to our good friend the shield drone). The only "heavy" unit that you won't do extra damage that way are the fusion moa's.
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You definitely want charge speed. Charging an arrow without at least Shred is painful.
True. But sometimes you're better off putting more damage on your bow. As it is you only have 8 mod slots. It always depends on what you're up against
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Forma are still quite common in the void. At least for me. You must have some bad luck.
Archwing Force Extraction
in General
Posted
Ok, i'm now farming an eternety for that elytron. It's hard enough getting oneshotted by rockets (bla, bla you know this).
But having enemys, that you need to kill (end of round), stuck outside of the map, where you will be forced extracted is just ****.
I thought the whole force extract **** had been fixed but i guess i was wrong.