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LordOfTheDread

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Posts posted by LordOfTheDread

  1. il y a 16 minutes, Ldezzer a dit :

    I do not want to repeat same grind again and again, for each weapon and frame i have and for each forma i put.

    It already would be repeating hydron 15-20 waves or 2-3 rounds of bere over a hundred times if i just add 1 forma to every frame/weapon i have and max them back.

    Then you might have picked the wrong game my friend. Note that doing Hydron gives you plenty of ressources and relics as well, it is not like you are doing that only for affinity. Also there are other ways to level your gear like doing stealth missions or even carry your gear to level in sorties or any high level fissure.

    I can understand that you are bored with Hydron but that's up to you to do something different, at the end of the day you will be grinding anyway. that's the core of the game.

    Putting a forma on a weapon / warframe increase its power by a large margin so it should not given out for no effort as well.

  2. Sadly except for the Zaws I feel the rewards from PoE to be very underwhelming. Amps are a very hard farm for a very little gain, sames goes for Arcanes.

     

    At least it gives you something to do once you finished frarming every prime frame / weapon available but sometimes I don't even want to bother with the grind in PoE when I know I will not even use the rewards....

  3. il y a 17 minutes, DiabolusUrsus a dit :

     

    Enemies dying quickly in a horde game is normal, yes, but most horde games don't rely entirely on generic and easily disposable enemies. Let's look at the Left 4 Dead series as an example: tons of easy-to-kill plain zombies, with the occasional tougher and more dynamic special Infected. Most (barring the Tank) die fairly quickly, but they take a lot more to kill than any one zombie does.

    This is the kind of depth Warframe needs more of, as opposed to relying on enemies that straight up break the established rules in order to stand a chance against us. This can't be done until the cheese is made more reasonable. Maiming Strike spam is cheese. It needs to be tweaked.

     

    And how that relates to Maiming Strike exactly? All of these cheese techniques fail to kill efficiently heavy units like Nox, Bombards, Ambulas or Bursas. I agree that there are way to go to make the game more interesting in terms of ennemy design, I'm personally fed up with every single new unit being a Grineer (ghouls are the latest example) and Grineer being at the top of the food chain just because nobody equips Corrosive Projection and how broken the armor system is in this game.

    Comparing Warframe to L4D is not really fair as everyone has access to same gear at the start, there is no leveling involved or gear progression to speak of. Of course it is easier to blance but it is not as fun is it? If it was we would be still playing it instead of Warframe.

     

    From my narrow perspective, as I'm just a player of this (awesome btw) game, I think everything needs to be redone from scratch, nerfing Maiming Strike or any cheese techniques won't fix anything overnight. Damage 2.5 won't either in my opinion. I can totally understand that there is no point to do that when releasing new weapons / warframes is way more benficial for DE and I don't blame them for that.

    Is the game still fun to play? Hell yea it is but I sincerely hope that when it is time for a Warframe 2 things can be done better at the core of the game instead of adding layers on top.

     

  4. il y a 8 minutes, DiabolusUrsus a dit :

    It's not speaking for the whole player base. It's speaking fact.

    Multiplayer games with less-toxic environments (except those that have a competitive scene to sustain them in SPITE of toxic environments) tend to flourish for longer. The servers keep running, and everyone gets to continue playing. In that sense, you cannot exclude yourself from all players. Make no mistake, DE will squash behavior that might threaten the longevity of their game.

    Nerfing Maiming Strike doesn't mean it will be useless, unless DE screws up big-time with the nerf bat... in which case you will see me right back here on the Forums arguing for a buff. The only thing that needs to happen is that it needs to stop allowing players to completely trivialize the game and by extension leave their team with nothing to do. AOE doesn't need to be removed, but it does need to be regulated more effectively.

    Ember running around killing everything in 30m isn't a problem by default. Ember running around killing everything in 30m for the full duration of the mission is.

    Hogwash.

    Players do not need extra motivation to desire progression. They will desire to get stronger regardless of what you do, so don't act like you are some sort of public service. Take you out of the equation, and the only thing that happens is fewer players are inclined to rage quit (which is a good thing for Warframe).

    Seriously, how can you not see that if you inspire players to rage quit you are a problem? This is not a PvP game!

    Nope. If efficiency is your only goal, you should be playing alone. If you want teammates for specific benefits, you need to find like-minded players because

    a) public matches are the antithesis of efficiency. Pre-made groups are always more efficient.

    b) your playstyle is the disruptive one. Play with people who are actively collaborating with you and it ceases to be a problem.

    Alternatively, let's advocate for an option that allows players to voluntarily increase enemy spawns while solo and keep drop rates the same in solo mode. Then you have no need for matching with other players to begin with!

    It will end when players are no longer disruptive. Remember, it is your bad behavior that makes everyone else more aware of what is OP. Don't be disruptive, and it won't cause problems. Simple.

    Pretty sure a playstyle (uncommon or otherwise) that completely ruins the game experience for an entire mission is not "nothing."

    This is understandable, but if you know the nerf is coming... how about helping suggest a nerf that solves the problem and doesn't completely destroy the mod in the aftermath? DE takes a lot of blind swings with the bat because all the more reasonable suggestions get drowned out in "ZOMG DON'T NERF IT OR I WILL BE MAD."

    Nope. If someone thinks it's a good idea to shell out hundreds of plat to get something they should expect to get nerfed, that's on them. It might also be a good idea to start enforcing some sane price ceilings on individual mods, but that's blasphemy... right?

    Not true.

    Yes, there will always be a meta. But the meta is only a problem when it is 10x more effective than the non-meta. If the meta were only, say, 1.2x of 1.3x as effective, there wouldn't really be any problems. The goal is not to eliminate the meta. It is to rein in the meta so that it isn't suffocating.

    Or they can, y'know, take the infinitely faster and easier option and make Maiming Strike comparable to everything else. Same result for a lot less effort.

    This is BS.

    Enemies can't evolve in any meaningful way when they can't survive for more than 0.01s. Absurdly short life expectancy is why we have tons of cheap enemies like Commanders and Nullifiers instead of more dynamic foes like Ambulas. They only have 0.01s to fight, so they have to do something dangerous and they have to do it fast. Or they need immunity to player haxxorz.

    Having more reasonable (but still fast) TTK would open up a lot more enemy design flexibility.

    That's a terrible idea. Just put all the various playstyles on a roughly level playing field and let players pick what entertains them.

    You seriously never played a multiplayer game with a toxic community of yo think Warframe community is toxic in any shape or form, I personally see nobody ingame complaining about my or other players playstyles.

    You don't know me yet you assume that I'm the one to blame for my 'toxic" playstyle when I stated that I don't even use Maiming Strike, that I don't mind my other teammates in a public group when I spent some games more times resurecting my noob teammates than actually killing stuff, note that I did not came on the forums to complain that them dying over and over again was disruptive to my experience eventho it actually was. I accepted that playing in a public group with 3 random other players I can't expect a level playfield.

    Ennemies dying in less than a second is core of any horde game which Warframe is, I don't want bullet sponges I can play Destiny for that thank you.

     

  5. il y a 26 minutes, MirageKnight a dit :

    We're advocating changes that benefit all players, as opposed to people like you who are apparently only interested in changes that benefit them exclusively or rail against changes that would result in them no longer being special snowflakes.

    Whose the selfish player now again?

    Oh right. You. 

    The sheer irony of this statement....

    You wish. He's making himself look like an intelligent, selfless that wants the best for everyone concerned. As opposed to you, you're sounding more and more like an entitled, self-righteous brat with an personal agenda.

    Sorry if I don't count myself in "all players" you mentioned, I don't even play Maiming Strike in public groups for that matter. How can you say it benefits all players when you are just a single representative of the player base? How dare you speak for the whole player base?

    What you are proposing is to have LESS options with a bland and leveled playfield? Just remove every AOE damage in the game is the solution? I will personally bail out of Warframe if that happens and I think I'm not the only one. But maybe you are the one with an agenda here who knows? :p

     

    Again Warframe is NOT a game based on personal skill, the faster you'll accept it the better. This game is about feeling powerful and if you remove that there is no game to speak of. Every single player had the issue of feeling down when they first started because they went into a group and could not touch a single ennemy you can either take that as an incentive to get better gear or rage quit, it's up to you again.

    This is the basis of most looters if not all, you will often end up using what's most efficient and feels the most powerful and get a few players trying out creative ways to have fun in other ways at the expense of efficiency, if you count yourself as one of these players you can't expect others to adapt to YOU and say you speak for everyone.

    They might nerf Maiming Strike but you guys will jump on the next thing you will feel OP and/or "disruptive", it will never end.

    You are advocating over nothing just because once in a while someone is using something that does not fit your playstyle, I play this game a lot and I don't see Maiming Strike in EVERY SINGLE game like you make it appears to be, Maiming Strike is a very boring way to play, as boring as it is efficient. Just because there are now more of this mod in circualtion you will see more in your public games for a while but that will pass once players will get their hands on the latest efficient and shiny weapon / frame / build.That's how meta works in any multiplayer game, but that meta will shift over time.

  6. Il y a 6 heures, DreamsmithJane a dit :

    Any of the "meta" builds involving the use of whips, polearms, or other weapons with very large slide attack reach to clear maps with minimal effort. More specifically, the use of these tactics in public matchmaking, and the outright dismissal of anyone who has a negative or non-existent game experience as a result. I believe that until the mod and/or its interactions are properly balanced, the responsible thing to do is keep it out of public.

    Regarding your proposed solution, I think it's reasonable, though your first one seemed simpler.

    I'll just say that some people play this game to actually play it, and the "reward" is meaningless if they never have the opportunity to employ it. The goal of running a game on your PC is to play it. Otherwise, it's a waste of electricity. And yes, if I see a Sound Quake Banshee in a defense mission, I leave at 5 waves. I don't have time for that.

    And guess what nobody forces you to play with Maiming Strike, as I stated before the ONLY instance where I see it could be a problem is Exterminate. In other mission types (that includes Bounties where Maiming Strike is far from being the most efficient way to play) you can play however you want without being "disturbed" by these evil Maiming Strike users.

    And if you want to play this game to actually play it nobody forces you to do it differently but YOU have to adapt and avoid public matches if YOU don't want to play with Banshees, Embers or Maiming Strike not the other way around. Or you can just accept that you might have to deal with these "nuisances" once in a while if you decide to play public, the choice is again YOURS and should not be forced on the others by a nerf hammer.

     

  7. There is only a single instance where this mod could have affected your "gameplay experience" and that's Exterminate.

    In a Defense there is no way a Maiming Strike build will kill all the ennemies (Banshee and Saryn are there for that tho so you're covered)

    Same goes for a Survival or an Excavation or even Mobile Defense, Spy, Rescue....

    So the mod should be nerfed because it affects your gameplay in a single mission type? Are you also bashing on Saryn and Banshee in Defense missions?

    At the end of the day I see only 2 reasons to play a public Exterminate as well and that's Fissure and Alert. Did you not got the reward at the end when you played with that evil maiming strike character? You realize that the reward is the goal right?

     

  8. il y a une heure, A-Midnight-Shanking a dit :
    • Maiming Strike scales with combo counter (Is applied as Base Crit, I assume you mean in conjunction with Blood Rush).
    • Spin attacks scale in animation time with Berserker.
    • Slash Procs deal Finisher Damage which ignore Resistances and as such Armor is not an issue.
    • Crit Zaw Spin attacks will still scale even harder as all extra Crit also works alongside Maiming Strike. 
    • Pure Damage focus against Armor will still be less effective against the current Armor Scaling.
    • Condition Overload does need a looking at in my opinion, especially if there is any re-balance in enemy stats come Damage 3.0
    • Unless the Crit Zaw is utilizing something else other than pure Crit, it will be just as laughable against a Bombard and likely still deal more damage if you used Maiming Strike.
    • Nerfs are aimed to increase your options by not having any clear winners, and allowing preference to take precedence.
    • I don't aim to make it trash, just bring it in line with other attacks in the game. (Or barring this, bring other attacks up to par).
    • Are the examples used above in the drawer for you because they don't perform beyond everything else anymore?

     

    Sure and Synoid Simulor is totally viable like Telos Boltace... Players are totally over-reacting and they are totally viable options... Face the truth, Synoid Simulor, Telos Boltace and Tonkor are underperforming, they are not on par with newer weapons and they are mastery fodder.

    Nerfs are not giving up options in any form, give me a single example of a weapon / ability / mod that has been nerfed that did not end up in drawer.

    Also there is a pretty big difference between balancing and nerfing, sadly from my knowledge most of the things people are complaining about on the forums get nerfed down to oblivion and not balanced.

    So yea 'balance' maiming strike and lets see how that goes, pretty sure it will become unusable tho.

    Again whats the matter if someone kill stuff faster than you? What is the big deal here? What's the point of balancing how fast you can kill a monster in an horde game seriously? Unless it renders the game unplayable, creates bugs or anything of the sort I really fail to see why its such an uproar on forums.

    Before the Acolytes reapeared nobody was complaining about Maiming Strike (almost). Just because you have now a lot of new players enjoying this mod (for a time, that will pass don't worry) it's like the worst thing that ever happened in Warframe.

     

    If one day DE decides to make a Warframe 2 they might do things in the correct order because damage, IPS, armor... everything in this game is kinda flawed and I don't see Damage 3.0 fixing anything from what I saw (I might be wrong tho, one can hope). But you know what? That's OK because the game is still fun to play.

     

    At the end of the day I don't see how "balancing" a single mod will fix anything until the damage and armor caclulations are not fixed. That does not mean you can't enjoy the game as it is with Maiming Strike in it.

  9. Any decent crit melee weapon with a berserker / drifting contact build will outperform the damage of Memeing strike once your combo counter is going, at sortie level ennemies (or anything over level 50 really) I'll go with a crit Zaw or a Galatine Prime anyday for the added damage and control over the Sliding attacks and low slash procs on heavy armored ennemies of a typical Maiming Strike build that does not use any elemental proc.

    Have you ever tried Maiming Strike on an high level Nox or Bombard? Your damage is laughable while you can still one shot these units with a Crit Zaw, a Galatine or even a status weapon with Condition Overload like the Lesion.

    The issue of Maiming Strike is a non-issue and theres far more urgent / important things to fix in my opinion than another useless nerf. See many players still using Gara recently? Or Tonkor? Or Ash? Or Synoid? Or Telos Boltace?

    Nerfs just limits our options in my opinion. You should have the freedom of choice of using Maiming Strike or not, not have that choice made for you by a nerf to the ground.

    Because make no mistakes, if there are enough complaints on forums about Maiming Strike it will indeed get nerfed, rendered useless and it will end up forgotten in a drawer like the examples I mentionned before.

     

     

  10. Le 01/01/2018 à 10:29, GOLANX a dit :

    but your maiming strike, and WOF do affect my gameplay experience becuase everytime i am forced to play in a public match there you are slidehelicoptering your way through, or in WOF case your just bullet jumping, killing everything without any actual skill, any major amount of input.  the kind of things DE doesn't want in the game, for the same reasons Tonkor got Nerfed and Ash's Bladestorm got nerfed, Maiming strike needs to change, arguably ash still has some uses even after he got his lumps, though bladestorm still needs a rework. 

    Skill involved in playing Warframe? We might have played different games all this time...

    Sorry to break your dreams but this game is not about skill its about killing stuff in the most efficient way while having fun in the process.

    WoF is fun, Maiming Strike is fun (maybe not to everyone) as well as other OP stuff like Staticor, Lenz and so on...

    Nobody forces you to play with others and if you are looking for a skill based game there are out there as well.

     

    I personally don't want Warframe to change to a skill based game anytime, I can have that in plenty of other ways, I just want to blast stuff up while looking cool doing it, thanks.

    And please refrain from speaking on behalf of DE, they made the game the way they wanted it and if they nerfed things in the past like Tonkor and Ash Bladestorm it is because it was way above the rest of the warframe abilities / weapons out there creating a huge balance issue. I can take my zaw anytime of the day and do way more damage that my memeing strike Atterax.

     

    Maiming Strike Atterax is not the most powerful melee in the game, Lesion is along with Zaws. 

    In regular missions everything dies one shot if you have a working build on any weapon anyway, so should DE nerf everything down or boost the ennemies so you can feel better about it? Or can you just accept that this game will never give you the challenge you are searching for unless you go to stupid lenghts in endless missions?

    This game is  about killing stuff to get better stuff to kill stuff faster and, guess what, most of the playerbase is happy about it. Please stop asking for nerfs trying to change this game into something that it was not meant to be.

  11. Who cares about its OP if its fun? Me killing ennemies fast with Maiming Strike (or any other powerful weapon / ability) does not affect your game experience in the slightest.

     

    Stop nerfing what's fun in Warframe, there is no competition out there and it is all about fun and guess what killing ennemies fast in Warframe is fun.

     

    I'm so tired of people crying out for nerfs when basically any well modded weapon can carry you in the hardest of the content available. Warframe is NOT a competitive shooter that needs balancing and that's why I play it.

     

    Should the devs bring out more fun boss fights and something better for raids with maybe harder challenges than jumping on pods at the right time? Absolutely. Should they nerf Maiming Strike? No.

  12. I was playing in Salacia earlier today and I got one shotted by a drone multiple times, he was launching a salve of bullets that would just obliterate my archwing (700 shield 1800 health).

     

    I never had this issue before but that renders the mission almost impossible to complete or at the very least insanely hard, not counting that loosing affinity over this renders the grind for archwing weapons / gear a chore.

     

    Please take a loot at this, I can make a small video if needed.

  13. il y a 5 minutes, Zeyez a dit :

    we already got the passive vacuum of... 3 meters on PoE update

    do you want more? now you are being greedy

    Works only in the plains, and it is only 3 meters. Quality of life should not be a mod or a sentinel / pet specific thing in my opinion. There are more ways to make the pets / sentinels more interesting than they are now beside vacuum and that is kinda sad that is their only focus so far and why so many players are choosing carriers over kubrows / kavats (me included).

     

    Don't get me wrong I love my kavat (my kubrow not so much to be honest) but vacuum is so useful I still don't get why it is not part of the game and its kinda forces me into the boring carrier.

    I can't even start to comprehend why some players in the community are such against it, it does not remove anything to have vacuum built into the game. What we need is more interesting ways to use our pets not forced quality of life tied to them.

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