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limpidpurity

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Posts posted by limpidpurity

  1. Yeah, I've had this happen a few times. It's really annoying. You don't even notice it in time, and if you do, the coildrive is so tanky on higher levels you can't kill it fast enough. And then it smashes into the hacked one and rolls off into the sunset. If you're lucky the hacked coilddrive survives with a tiny bit of health and the bonus instantly fails. Otherwise it straight up kills the hacked one and there goes your bounty. ):

    I've noticed that other coildrives roll around the hacked coildrive now, but I'm not sure if they've totally fixed the problem.

  2. Yeah something is up with fish and bait spawns. I seem to have longwinders bugged - on launch day they were everywhere during warm weather without needing bait; I caught 7 of them or something. But ever since then I've only seen 2 longwinders appear... two... each without bait on separate warm periods. ): When I tried longwinder bait, in a lake hotspot during warm weather, only echowinders and krillers spawned. I didn't get a single longwinder.

  3. On 2018-11-16 at 7:41 PM, ssj782 said:

    I've used several baits now, and have had no issues with most. The only one is the longwinder bait. I use it correctly, during the warm times. But for some reason, after using 5 of them, they only spawn 4-5 longwinders but 10+ echowinders. Every time I used them they did this.

    The other baits I've used actually spawned mostly the bait type. Is there an issue with the longwinder bait?

    I'm having this problem too, but I almost never get any longwinders now even without bait. Using bait, I threw it into a lake hotspot in warm weather, and not a single one spawned the entire time. All I got were echowinders and krillers.

    The very first day Fortuna launched I remember seeing longwinders everywhere in the lake during warm weather, without bait. But ever since that day, I've only seen a wild longwinder twice. Each time only once during a warm period. The pond and cave rare fish are working fine for me; I usually find 2-3 of them without bait in one warm period.

    Was the longwinder spawn rate bugged somehow? It really doesn't seem to be working as intended, compared to the other rare fish. Would be nice if this could be looked into.

     

  4. Yeah, it doesn't make sense to me that the experimental flight toggle doesn't apply to archwing in open world zones! I remember when they first added the toggle, I immediately turned it off and desperately went to try it on the Plains, only to find that it didn't work and continued to make me motion sick. Before the toggle, it was so bad in space AW I literally couldn't touch it at all or I'd have to stop playing for the day.

    Could we please let the experimental flight toggle apply to AW in open world zones as well? Please? ): I want to enjoy AW without feeling sick and being scared of my A and D keys. I don't even care if the afterburner stays bugged (but I hope it doesn't). I'd take being able to play AW over fearing motion sickness any day.

  5. Yes please make experimental flight skywing a toggle! I can't express how nice it was for the 2 days it lasted. For once I could hop onto Skywing and just have fun, without feeling nauseous or having to carefully manage it every time I play. I don't want to revoke people's fun, but I don't think it's fair to expect me - and others like me - to spend our playtime either getting sick or wasting it by travelling slower. Having a toggle would basically solve this problem.

  6. 6 hours ago, TSP1414 said:

    They need to make the changes a setting. I can't stand that they reverted the improvements. I never want the ground the above me and I want A and D to have useful functions. This rotational nonsense removes all function from them. 

    All I want is the option to lock the ground to be below me at all times and to be able to strafe left and right while moving instead of rolling.

    I second this. Experimental flight archwing gives me pretty bad motion sickness. Back when it first came out and there was no toggle in space archwing missions, I had to completely avoid touching archwing because of how nauseous I was getting within minutes of playing. Having the toggle in the settings actually apply to Skywing would instantly solve this problem, and people who want to do barrel rolls (you people are lucky you can enjoy that instead of wanting to vomit) can have their fun too.

  7. 22 hours ago, Zentimental said:

    They can't, or won't? Did they mention never at all, or that they are working on it and intend to return them eventually?

     

    The wording they used was "currently not possible to give it back for technical reasons". And yes, they said they were working on it and would let us know when it's possible to give the Mote Amp back. So yeah, I'd say they do intend to return them eventually. Just maybe that'll be when they iron out all the bugs with returned Mote Amps.

  8. I'm not sure how to describe this. It doesn't seem to look correct, basically:

    Spoiler

    xwQoeNE.jpg

    I'm standing still in that screenshot. It's really hard to see/know where my frame is or whether they're sprinting or not, too. Invisibility used to have that nice warpy effect (?) but it's gone right now. Playing as Loki here, I practically can't see him at all while running around. Octavia's invisibility looks like this, too. (I'm assuming this isn't intended.) It used to bug out at times and look like this, but now it just looks like this from the start whether I'm playing alone, with others, hosting, or am the client. Not a very major bug, but would appreciate a fix nonetheless.

  9. I have this problem too, but it seems like we won't be getting our mote amps back soon. Support just replied me today (after a month too) that they can't give mote amps back for technical reasons, which I'm guessing has to do with the refunded amps being really buggy. They also said they knew about it and were working on fixing it so that's good at least. Looks like we just gotta wait a bit longer ):

  10. Bump + update, I'm still unable to gild my amp. I've since made several Zaw parts, assembled like three Zaws, and gilded one of them with no problems, but I'm getting the same 'Unable to gild the Zaw' error for amp gilding. I haven't assembled any new amps or gotten my mote amp back. ):

  11. Made a support ticket but I'll post this here too. I've been bugged since hotfix 22.1.1, about 2 weeks now:

    Spoiler

    wiQr51o.jpg

    I've been trying to gild my amp, which I crafted from all the T1 parts from Onkko. I sold my mote amp by accident without gilding it, and this is the only amp I have left. I haven't assembled any new amps at all. The T1 amp is max level but when trying to gild it tells me 'Unable to gild the Zaw' despite having sufficient standing and not gilding a Zaw. I'm still getting this even though I just tried it last night and have like 40k+ Quill standing right now. No standing is used when I get the error no matter how many times I try it. I tried to name it 'T1 Amp' and even tried just typing gibberish but it still returns me the error no matter what.

    I'm not sure what is wrong since a friend of mine (and many other people it seems) are able to gild their amp no problem, and we both have never built/bought a Zaw or any Zaw parts; the only difference might be that I have a blueprint for a Zaw part which I got as a rank-up reward. I haven't used that blueprint yet. I have never tried to gild or gilded an amp before this.

    I recently read that it could be because you can't gild equipped amps, but even after unequipping my T1 amp I still get the exact same error.

    Hope this bug can be fixed soon; I haven't made a new amp since I got bugged.

  12. Having the same problem with the exact same error message. Difference is I sold the mote amp before knowing MR counted by prism and I was trying to gild a built amp, and the built amp is my only amp at the moment.

    I read somewhere Zaws can't be gilded when equipped, is it the same for amps? I really don't want to sell my only amp without gilding just to get the mote amp back and gild that, then grind and build and level this one again.

  13. Just got this bug too. Finished an Eidolon capture (without accepting any missions, just picked POE from the starmap), team went to gate, stuck loading for 8-10mins. Everyone could move & chat as usual but I couldn't see them moving, the animation stops as usual when exiting. Tried leave squad option, everyone left but the host so it wouldn't migrate. We all got stuck in the gate, no loading, doors not opening, no sound of the doors opening either. In the end, we had to abort mission to leave the gate and went back to ship.

    Tried to go back into the Plains for another run, same host. He selected POE and everyone accepted, then after it loaded host was in the Plains while the rest of us were in Cetus. We tried leaving and reinviting again and we still loaded into Cetus. Now we tried walking through the gate while host was still in the Plains, but I didn't see any of my squadmates there. It played the loading animation, and then nothing happened - everyone but the host got stuck in the gates again like before after we left squad.

    I don't know if we did anything to trigger it since all my runs before this were fine and we didn't do anything different than usual. Would be good if this bug gets fixed soon.

  14. Not sure if this is a bug or intended, but recently I've run into this problem where, if I disconnect from a defence mission and manage to reconnect to the squad, the reward screen on the next extraction period resets to wave 5 and starts counting from there, even though I've reconnected after wave 10. Rewards also mirror whatever wave is shown, so if it shows Wave 5 I'll get rotation A rewards etc.

     

    To give an example, today during an Orokin Derelict Defence mission I got disconnected from squad at wave 6+ and reconnected on wave 11. At Wave 15 the extraction screen showed Wave 5 and gave me a T1 exterminate key (rotation A reward?) even though in-game the HUD displayed Wave 15. At Wave 20 my teammate got a Trin BP, but for me it showed Wave 10 and I got another T1 exterminate key. ): Upon extraction I didn't get any of the rewards my teammate got, only those the extraction screen showed.

     

    When I disconnected from survival missions though, I got all previous and correct subsequent rewards, so I'm not sure if this is intended for defence missions too... Would very much appreciate some clarification on this issue.

  15. Not OP but I'm using the Steam version; not sure how to run as admin. /: But Warframe does this every time for me too. Same issue, video settings and keybindings are saved, but in-game options like sprint toggle, chat options, regional options always revert to default. It's incredibly frustrating to reset them every time I want to play the game. /:

  16. This just happened to me too. I can still revive but I'll just stand there and can't move or do anything until I die again. It's incredibly frustrating.

     

    Edit: to add on, the mission apparently doesn't count as complete when my teammates finish it? I didn't get the mod reward for an alert and I can still do it, although I got credit rewards and xp.

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