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stoepfler

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Posts posted by stoepfler

  1. The Set Effect field's visuals do not always play, my assumption is that they're not shown if the owner of the Kavat is a client. This is just a visual problem, the Tek Collateral buff is correctly applied when a client is in the field that their Kavat created. Not sure whether one can use other people's fields, intended or not.

  2. It does punch through enemies correctly (and to massively satisfying effect when fired down a crowded corridor, I have to add).

    But the projectile will still detonate early when a corner of it gets caught on railing or crate or whatever, it seems. (This might be intended, idk.)

  3. 13 hours ago, [DE]Saske said:

    Hey Tenno! Tek Gravity is working as intended, the issue lies with the mod description. The slam attack has to be performed within the set bonus's marked area to perform the pull effect.

    We will update the mod description in a future update! 

    Please have someone take a look at the size of the set effect damage/buff area effect field. It seems to stay at 3m radius even with the full set equipped. My guess is that the cylinder is by mistake scaled in height, not in width? Time scaling seems to work fine (ie: if the cat isn't derped out somehow, it will have a field going almost constantly with all 4 mods equipped).

    And... since Tek Collateral wants us to stay inside the field and fire outwards, maybe the boundary visuals could be a little less prominent?

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