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Garfieldcfninjaman

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Posts posted by Garfieldcfninjaman

  1. Had this happen to me just now on Marduk (Void). I pressed tab right as the extraction animation happened, but I didn't see the void relic (was doing this during the Nova/Mag Prime unvault) that I should have gotten from completing the mission. After the extraction animation my screen stayed black and I could hear/shoot enemies. I could open my escape menu, didn't try the map.

  2. The Synthesis Scanner doesn't always come out properly, I almost always use a hotkey (I have it bound to numpad 0 and it's in the first slot), but it seems to do the same thing regardless of whether or not I do.

    It puts away my weapon, and just leaves me in the unarmed state. As nice as it would be to just sorta have that feature in the game, this isn't exactly how I'd like it to be implemented 😛

     

    EDIT: if I switch back and forth a few times, it'll lock me out of firing my weapons/swinging my melee, this is fixed by going into spoiler mode or using an ability

  3. On 2018-09-04 at 12:20 PM, TyrianMollusk said:

    And still just as annoying, distracting, and misguided.  If they had just made the default no banners, like anyone would actually want, no one would probably have even noticed.

    Darn shame it's a controller-specific bug.  DE doesn't care spit about their controller players.

    It's actually off by default on PC, as per the 22.20.0 patch notes, so I believe this is a console specific issue, though I could be wrong

     

  4. On 3/25/2018 at 7:35 AM, xBelgabor said:

    Either that or make the marks permanent and infinite for medallions (and ayatans for that matter). It's really frustrating if you go back for something a teammate marked and just when you get close it disappears either because the mark timed out or the person marks another one.

    I mean I'd also just like more waypoints in general, but ye

  5. So I've been doing syndicate missions regularly for a bit now, and I've really liked hunting medallions for the most part. There is, however, one thing that could be improved to reduce some frustration a bit.

    Many times I'll be medallion hunting and mark a medallion, which I have no idea if the others in my squad will come pick up or not. Sometimes people really appreciate the help and other times they just want to get out of the mission.

    A friend and I were talking the other day and he brought up Caches. Caches, as you probably know, go to everyone when one is found (including if people join late!)

    If the way Caches are handled in terms of looting is applied to Syndicate Medallions, it could make hunting them feel a lot more rewarding, and also make it less frustrating when you get that one squad that has 2/4 people looking for medallions and 2/4 just doing the mission which just ends up with not being able to tell when a medallion has been picked up to move onto the next one.

    This could also make it so that people are more likely to actually look for medallions, as it's something that's really helpful for rep and also it contributes to the entire team getting em

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