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Beasy63

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Posts posted by Beasy63

  1. Its a couple of extra clicks per mission, more if you are messing with your equipment between missions and even if you are doing something simple like speedrunning capture missions for extra credits you are looking at several hundred extra clicks per hour which is a lot more than just a few extra seconds.

     

    I understand that the above example might not be that common although people do play like that occasionally but my point still stands unless you log in and just play one mission before logging out again all those extra seconds add up and many of us just want to play the game not waste time clicking through a UI that wastes our time just for the sake of looking shiny.

     

    P.S. you might want to edit out that namecalling I understand that its hard to resist the temptation but it is against the forum rules.

     

    Can you explain why you like it because I genuinely don't see anything about it that is an improvement apart from being able to sort mods by polarity in the modding screen which would have worked just as well with the old UI.

    Im not calling anyone in particular stupid..just what they are complaining about. As for the above example..people shouldnt be playing a game for that long all at once in the first place but thats just my opinion. I dont think its a couple hundred clicks..thats overthinking it unless you're doing more then just changing equipment or changing equipment every mission

  2. Really though..you people talking about number of clicks and such are very petty..pretty stupid if you ask me. You're really counting the number of clicks. You would have thought you were being asked to run another mile of exercise..like it literally takes just a few more seconds of your time to find what you need. You're playing a game..not doing any extraneous work or exercise so stop complaining like its the end of the world. The fact of the matter is the UI is fine. Just a little more cleaning and organizing and maybe performance fixes. That's all it needs. You all will complain about anything I swear. What will it be next.."I have to walk too far to the mission console in the liset"

  3. Said it before and I'll say it again: we need separate hot topic threads for PC and PS4. They have their own forum section, why not make two threads that detail what PS4 and PC players are talking about, respectively?

     

    It makes little sense to clutter up PC hot topics with things that are a month old because PS4 players are behind on content, and most of their questions up to this point are, "When do we get feature x or y?" "When are you going to optimize section/map x/y?" Which are completely irrelevant to PC players.

     

    Because these questions are irrelevant to PC players, what ends up happening is a dev answers or addresses these questions and puts them together with PC Hot topic threads and takes out a chunk of what could otherwise be something important for PC players to know.

     

    If DE stays on top of PC discussions and concerns then PS4 players will eventually reap the benefits as well. Not saying focus less on PS4, but I AM saying DE needs to make use of the separate forums they've created and give the info where it's needed/wanted.

     

    And before someone quotes me and says, "That'll be too much work." my response to that is, "They put the effort into supporting consoles, now they should put together a team to properly stay on top of what the console players are talking about. They should commit to their decisions and keep things clean and tidy."

    Like he said we do need separate hot topics for pc and ps4 simply because topics that matter to us might not for them and vice versa. It also takes up space for our hot topics. Maybe have ideas that were the most upvoted during the week included in hot topics. Or even hold a poll the day before to see which topics should be addressed in the next hot topic.

  4. First off i want to say great job to everyone who put in the effort for the infested sound, music, map and enemy. It was all very well done. I like the closed space combat..makes the infested a bigger challenge and provides less places to run. My only gripe is about the new drone enemy. They get stuck in a lot of places on the map and cant move around well with the crawlers they carry. They are also too easy to kill..i find myself killing them before they even drop the crawlers they carry so maybe buff the crawlers they carry or carry another enemy. Maybe carry only leader type crawlers.

  5. Why are people still going on about founders packages..its a founders package for a reason. Its obvious DE doesnt want to re-release it because its exclusive to people who contributed to the game on a wider scale then just buying plat. Even if you dont want your founders package then dont use it..simple. No need to keep baiting DE to re-release something that was from the start supposed to stay exclusive. I understand some people want to have all the frames and primes or whatever but just accept the fact that you cant have them all to the point where its OCD about it. I swear if it was another developers studio that just says "heres the game" there wouldnt be any question whether or not things could be re-released but yet you would play the game anyway.

  6. I'm personally one of those people that want Primed frames' release to slow down. If every warframe has a prime, whats the point of the original warframe? Your basically trading one frame for exactly the same frame with a different colour scheme and a lil more benefits. I love primed frames, but primed frames should be limit, not across the board.

     

    But as for the original question of first generation frames getting a rework, I think its been stated before that it probably won't happen. Not only do some people like the first generation look better than the new generation, but the artists behind them like where they stand right now. No need to fix something that isn't broken.

     

    EDIT: Ninja'd like 5 times over lol

    Its been confirmed that only the original frames are getting primes

  7. So a valid target requirement, if the cross-hairs are not on a osprey or camera or turret etc the attack will not trigger.

     

    If that were implemented it would remove the need for a charge up or stamina penalty.

    Yea..i think that would be the simplest way..and if they wanted to be even more creative they could make finishers to go along with each weapon facing flying enemies

  8. sticking a sash on Saryn's waist with all the "solid foam"-like frame parts? And before they let out anything new they should fix the Yamako syandana, so it doesn't clip , and doesn't look like half of it was mag-locked to the back... And revise all the other syandanas, so they are not buggy...

    Just like syndanas didnt work on all the frames day 1 there are bugs and issues to be expected and i do agree with you about fixing the syndanas before moving on..im just throwing up the concept

  9. I would like to request a short 5 to10 meter throw mechanic for all melee weapons except whips.

     

    This throw would be at 50% of base or lower and is only really to provide a way to deal with door sensors and flying enemy like osprey.

     

    This is necessary to make melee only gameplay viable in all circumstances.

     

    whips tend to have the range to deal with these threats.

     

    Throwing your weapon while in melee would be easy to do using the reload button which has no function when in melee mode.

     

    If it is too much work to add a throw to all melee, then perhaps add some kind of generic ranged energy attack that fires from your weapon after a basic swing animation.

     

    The attack could require a brief charge up time to prevent spamming and also cost more stamina than a base attack.

     

     

     

    Possibly If you do have a secondary weapon equipped then the reload button should fire that weapon instead allowing you a reversal of the quick melee button used in normal mode.

    I think to deter from spamming even more they make this mechanic only show up when you have a flying enemy in sight just like when you stealth attack an enemy, the stealth attack shows up on their back.

  10. Since we have gotten syndanas in the game, they have been very popular..even i admit that i buy every syndana that comes out but havent been able to get all of them (looking at you misa syndana). I digress..since syndanas have been such a big hit.. i have proposed another piece of clothing i would also like to see in game and think would be the next hit..sashes. Sashes are pieces of cloth tied around the waist. I think this would go well with syndanas in the game and would make the frames look so much cooler. You can have ragged sashes..clean cut or any other way you see sashes on your warframe.. does anyone else agree?

  11.  

    While the Tenno slept in cryostasis ...

    ... they waited.

     

    As the Grineer empire grew unchecked ...

    ... they hardened their bodies.

     

    As the Corpus cult harvested Orokin settlements ...

    ... they sharpened their minds.

     

    As the Infestation spread to every corner of the Sol system ...

    ... they honed their blades.

     

    When the enemies of the Tenno finally tracked down the Lotus ...

    ... they found Dragons.

     

    NEW AND IMPROVED! DRAGON 2.0

     

    FEATURES

    —Highly mobile, melee-focused tank/threat

    —"Plasma" damage [Heat + Magnetic] (thanks for the idea, Evariskitsune)

    —Skill-based (no more spamming 4 to win)

     

    ORIGIN

    Among the oldest of all Warframe designs, and the closest in design to their Orokin archetypes, the Dragons are few in number, but have been watching over the sleeping Tenno since the beginning of the Exile. Bound by Orokin decree to never enter the affairs of the Sol system unless absolutely necessary, most Dragons haven't seen action for decades, if not centuries; they are sworn to secrecy, bound to defend the mainframe that houses the Lotus AI. For countless years, they have been unseen sentinels, spending much of their time training or in meditation.

     

    When the Corpus managed to track down the Lotus's signal during a botched mission (thanks, Darvo), the Dragons were finally forced to act.

     

    Rough 'Dragon 2.0' Art Concept 

    k3Piucr.png

     

    Alternate Helmet 'Zirnitra' Rough Concept ↓

    u8hJud0.png

     

    Kubrow 'Drake' Alternate Skin Concept 

    sAfliJn.png

     

    Old Art Concepts 

    SKmShgG.png

     

    Modified (Old) Warframe Design with Visible Back (Also, Potential Boss?) 

    TkMCxiV.png

     

     

    BASELINE STATS

    HEALTH: 100 (300 max)

    POWER: 100 (150 max)

    ARMOR: 400

    SHIELD CAPACITY: 120 (360 max)

    STAMINA: 120

    SPRINT SPEED: 1.05

    POLARITIES: 4x= 1xD 1xV

    AURA POLARITY: V (ideal for Steel Charge or Rifle Amp)

     

    Dragon is a beast of endurance; reliant on his abilities and his high mobility, he lacks the higher shield capacity of Frost and Rhino (the traditional tanks) and their explosive high-damage ultimates. Instead, he draws the eye of all enemies, taking all their fury and wrath, and then he shows them what wrath truly is.

     

    ABILITIES

    WINGED LANCER *TWEAKED 5/24/2014*

    Energy: 25 Description: Dragon spreads his wings and storms through the air in the direction of your crosshair. After a long, high-speed "air dash" or upon pressing the ability key a second time (whichever comes first), flight ends and Dragon's plasma jets release a supercharged burst of plasma damage*, knocking over enemies nearby. Leveling up the skill increases the duration of flight and the AOE damage. Affected by Power StrengthPower Duration, and Power Range.

    (Old) Visual Concept 

    tvMlMdK.png

     

    BERSERKER

    Energy: 35 Description: For a duration of 10/15/20/25 seconds, Dragon's health and shields continuously regenerate (even while taking damage) and Dragon's fire rate (melee and ranged) is increased. While in this state, Dragon cannot be staggered or knocked down. Affected by Power Strength and Power Duration.

    Visual Concept 

    gi5yMZA.png

     

    CHALLENGE

    Energy: 75 Description: For a duration of 15/21/27/34 seconds, Dragon issues a challenge to all enemies within range (continuous AOE taunt). When an enemy damages Dragon's shield, his Armor increases. When an enemy damages Dragon's health, his damage increases. Maximum increase are based on ability rank:

     —Rank 0: 1.5x Armor, 1.3x Damage

     —Rank 1: 2x Armor, 1.5x Damage

     —Rank 2: 3x Armor, 1.7x

     Rank 3: 4x Armor, 2x Damage

    Affected by Power Strength (multiplier increase), Power Duration, and Power Range.

     

    RISING DRAGON (Ultimate) *UPDATED 5/18/2014*

    Energy: 25 (+4/sec) Description: Dragon launches into the air via plasma jets, dealing AOE plasma damage* to all enemies around him, and takes flight. Dragon has increased speed and free movement while in flight. While Rising Dragon is active, Dragon is engulfed by a plasma aura, dealing low continuous plasma damage* to enemies nearby; however, Dragon's energy constantly drains. When Dragon runs out of energy, Rising Dragon ends. Affected by Power Strength and Power Duration.

     

    Plasma Damage: Plasma is not meant to be a new elemental type. Instead, it would just be 50% Heat damage, and 50% Magnetic damage (or whatever DE deems to be an appropriate combination).

    Visual Concept 

    TC9Mjw0.png

     

    Tell me what you think!

     

    When i look at your work..theres a sense of awe that awakens in me. Lol but in all seriousness this is such a cool concept and the frame itself is even cooler..i like dragons just as much as you..theres something about them..maybe how everytime you see one or face one in games or even when you're one..theres a sense of power and respect. I can definitely see this in game..probably be my main frame. Have you contacted a DE about your concept?

  12. The good:

     

    • Good introduction and transition from Lotus inbox message and a smart move to make it an alert - this gives it a more plausible feeling for Lotus saying; "hey look, I found a ship, GO GET 'EM!" as a time based thing instead of a boring, non-consequential static event. Well done.

       

       

    • New voice overs are flawlessly executed and fit with the character theme as we know them, good job on voice acting and editing. Subtitles align without error too, as far as I could see. Just please fix the opening message of Lotus, she doesn't say anything at all.

       

       

    • Interesting move of having Alad V dabble with Infested, and showing in this interim mini-room how there is new "merchandise" going around. Going to be curious what happens next!

     

     

     

    The Bad:

     

    • Whatever you have done to damage of these units, it does not match up with their level. I haven't seen a Corpus Tech on level 18 doing these ludicrous amounts of damage lately. Buffs to Corpus are fine, but this smells not only like a stealth change but also being completely overtuned.

       

       

    • Apparently not everybody gets the credit rewards, buggy.

       

       

    • 150 THOUSAND credits is honestly too much. I mean, don't get me wrong, it is nice that you are nice to us but... 150k for a simple execution mission? I think you typed a zero too many or something like that.

     

     

    Bug report topic:

    https://forums.warframe.com/index.php?/topic/238902-1351-new-event-ship-extermination-ongoing/

    My thought is why are you complaining about money? Just let it flow

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