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Spectrobedude

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Posts posted by Spectrobedude

    • TYPE: In-Game, UI
    • DESCRIPTION: The UI pop-up after the timer of a Focus Convergence orb runs out displays the cumulative focus gained since mission start when you picked up the orb, not the focus gained during the orb itself.
    • VISUALHere's a video I recorded showing the bug on Youtube
    • REPRODUCTION: Play any mission and pick up several convergence orbs. Note the amount of focus you have before you pick up the orb, and the number displayed after. They should be the same. You'll also notice that if you pick up an orb and do nothing, it still displays that you gained focus.
    • EXPECTED RESULT: The Convergence orb UI pop-up should display the amount of focus gained while it was active
    • OBSERVED RESULT: The Convergence orb UI pop-up displays the cumulative amount of focus gained from the time you picked up the orb.
    • REPRODUCTION RATE: Every mission.
  1. 1. What is the name of your clan?
    GxC

    2. What is the tier of your clan?
    Ghost

    3. How many members are in the clan?
    10

    4. How many of these members have been online in the past thirty (30) days?
    6

    5. Who is/are the warlord(s) of the clan?
    Only gonna list the active ones
    ---------------------

    Spectrobedude
    -Shinigami_
    Coolsfun010
    ZephyrGaming
    Reshiram9001


    6. Are there any officers of your clan? Who are they and what do they do?

    Not really. We're just a ghost clan. 
    7. Roughly, around what time was your clan founded? Just the month and the year will do.

    May 2013! The day the Rise Of The Warlords update happened.

  2. I never have been good at thinking of frame names, let alone types, powers, etc. which is why I've never made a post on a frame concept. Today I decided to try my hand at it though.

     

    Lets start with its powers:

     

    1. [25E] Grenade: Remember how sometimes the grineer will randomly throw a grenade at you? Give them a taste of their own medicine. Does an okay amount of blast damage (at least enough to kill a lancer easily from 4-5 meters away) 

     

    2. [50E] Guardian: Senturio creates a clone of himself that guards nearest object (Cryopod, artifact, downed tenno, etc.) but only deals half the damage that Senturio would himself. Lasts for around 20 seconds.

     

    3. [75E] Negator: Senturio negates/reverses any buffs (For example in a pvp fight it would just negate Hysteria, Iron Skin, Smoke Screen, etc.) and debuffs. (However in normal game it makes teammates abilities twice as effective, and takes their debuffs away, giving them to the enemy that gave them the proc)

    For a quick example if Senturio is in range of a propaganda drone and uses Negator, instead of getting his shields debuffed and the grineer in the area getting stronger his (and any teammates in the abilities range) will get their shields doubled and grineer are twice as weak and do half as much damage. .

     

    4. [100E] Skilled Gunman: Doubles damage dealt, halves reload speeds, triples proc chance, doubles crit chance, and to top it off gives enemies 50% more of a chance to drop ammunition. (Effects all teammates in radius) Lasts for around 15 seconds.


    Stats: I think Senturio should have balanced stats, this is what I came up with.

    100 Health, 100 Shield, Tiny bit faster than a rhino, 75 Armor.

     

    Tell me what you think of my idea, whether or not the concept is good, whether or not it's too OP, etc.

    Constructive criticism is appreaciated and have a nice day! 

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