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General_Manz

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Posts posted by General_Manz

  1. Hello folks at DE,

    I have played Octavia since the self-damage update happened. The mallet is supposed to be a rolling ball of destruction, but all it's doing right now is slight taps at enemies' health.  It's doing a periodic damage, but it's not damaging enemies like it used to.

    Tried it in the simulacrum with corrupted heavy gunners, they took 0 damage. Trials with others seem to get the mallet's base ticks of 1-50 damage.

  2. The Operator turned out to be a great way to heal the Warframe.

    There are 3 ways of healing the Warframes through Operator arcanes. Each of them does it in a specific way. I'll list only Rank 5 values:
    Elevate: Heal your Warframe for 300 hp, 95% chance. Trigger: Transference in (go back into your warframe)
    Nourish: Heal your Warframe for 35 HP/second. Trigger: Transference out (go into your operator and stay in that form)
    Repair: Heal your Warframe and allies for 25% life, 30m radius every second. Trigger: Void Mode

    The issue: Nourish is an inferior form of heal as compared to others. It requires you to stay in Operator form while it's weaker than your Warframe. 

    Proposal: Make Magus Nourish be a heal over time with a set duration. For example, 
    Nourish: Heal your Warframe for 10/15/20/25/30/35 HP/s for 2/4/6/8/10/12 seconds.

    That way, your average heal per use of arcane is:
    Elevate: 15/40/75/150/212/285
    Nourish: 20/60/120/200/300/420
    This would be balanced because Elevate can be reused rapidly, while Nourish can only be refreshed.

    This way the identity of each Arcane would be:
    Elevate: Fast heal with a small chance of failure
    Nourish: Set a heal over time while you fight in your Warframe.
    Repair: Group healer, Tank healer.

    • Like 6
  3. Hello,

    I have changed from Sigma & Octantis default skin to a Danaus skin on this screen. The orientation of the shield turned out to be pointing 90 degrees off. This only happens in the skin selection screen. Once you select it, it works just fine.

    Also, when you input any of Sugatras to the sword and shield, it changes shape. It loses height, becoming a much more attractive shield, actually fitting on the screen,

    None of these bugs are persistent, however. Once you leave the weapon from selection, they go back to normal. They are reproducible easily

    Image: https://imgur.com/a/u9zYOmF = Danaus Skin

    Image: https://imgur.com/a/xICZaBB = Sigma & Octantis changed shape with Cholla Prime Sugatra

     

  4. Dear DE,

    I see that the Kavats / Kubrows that we have can no longer afford the damage mods if we want them to survive. Currently, we have the pets take both survivability/utility and damage mods in the same mod window. I would like to ask you to separate them into Body and Weapon mods. And allow us to mod their claws. No need for Appearance customization. Same goes for Venari.

    My proposed list of mods per category:

    Body: 

    Spoiler

    Animal Instinct Body 11
    Calculated Redirection Body 14
    Charm Body 3
    DIg Body 5
    Enhanced Vitality Body 12
    Ferocity Body 5
    Fetch Body 7
    Hastened Deflection Body 9
    Howl Body 5
    Hunter Command Body 9
    Link Armor Body 14
    Link Health Body 12
    Link Shields Body 14
    Loyal Companion Body 7
    Medi-Pet Kit Body 9
    Metal Fiber Body 14
    Mischief Body 3
    Proboscis Body 5
    Protect Body 5
    Retrieve Body 5
    Scavenge Body 5
    Sense Danger Body 5
    Shelter Body 16
    Stalk Body 5
    Straion Eruption Body 5
    Tek Assault Body 9
    Tek Enhance Body 11
    Territorial Aggression Body 5
    Trample Body 5
    Unleashed Body 5

     Total Drain: 239 between 30 mods

     

    Weapon: 

    Spoiler

    Bite Weapon 16
    Flame Gland Weapon 7
    Frost Jaw Weapon 7
    Hunt Weapon 5
    Hunter Recovery Weapon 9
    Hunter Synergy Weapon 9
    Maul Weapon 14
    Neutralize Weapon 5
    Pack Leader Weapon 9
    Pounce Weapon 5
    Savagery Weapon 5
    Sharpened Claws Weapon 5
    Shock Collar Weapon 7
    Strain Fever Weapon 9
    Swipe Weapon 5
    Venom Teeth Weapon 7

    Total Drain 124 between 16 mods.

     

    There is enough variety of kavat / kubrow weapon mods at this time to make a compelling case for separating out some mods to their claws. As it stands right now, they don't measure up in damage or they don't measure up in survivability. 

    Thank you for your time.

  5. Dear DE,

    Please add the [Heart Nyth] to the components list in the foundry. I am unable to check their amounts from the Foundry Components list. I can see the Nyth though.

    For example, I can easily see the Sentirum and Radian Sentirum both present in my inventory.

  6. Dear Devs,

    I'm a regular hunter of Eidolons, and since you have released Patch 22.8.3, I have experienced a bug. It has hit me eight times so far.

    During Eidolon hunts, I am the host, since I have a good computer and a great connection. After we defeat the Eidolon, we reconvene in the hall between the Plains and Cetus, awaiting the return to Cetus and reentry into plains for the next instance. As a host, I see the members disconnecting from my instance and getting into Cetus. When we get down to the last player with me, I have to wait a bit longer to load into Cetus. I don't know why, but losing the first and second player is easy, but the 3rd is always harder. Something to take a look at.

    The bug occurs when the last player and I are still loading out of the Plains, and the first two players already enter a new instance. They think it's new, but it's the old instance of the plains that hasn't been remade into a new one. There is no Eidolon Spawn, we checked. It's the old instance persisting. The last player and I are still in the hall trying to load into Cetus, and the other two players are already in a 'New' instance of plains. I can't press "Abort Mission" anymore since I'm "Loading" into Cetus, so I have to Exit game with [Alt]+[F4] and restart, reinvite the players and start a new game in the Plains to remake.

    The workaround we have to adopt is the players leaving the group when they load into Cetus, and that makes sure that the last person and I load into Cetus. So far this has cost us 6 Teralyst captures.

    Now Cetus is its own topic. Loading into Cetus is hard on many computers. The amount of detail loaded in is big, and there's plenty of details to consider: When a team is loading into Cetus is there only to remake, do they need to see everything? Do they even want to see all the other Warframes? No, they normally don't. Can we have either an option for the host and all the other players to load straight into another session of Plains? That would remove the need to load the details of Cetus and the models of all the Warframes in Cetus.

    I have a different bug report coming in regards to Host and other players difference in Amp damage.

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