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Diana.K

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Posts posted by Diana.K

  1. 3 minutes ago, Aimop95 said:

    Our mobility renders any sort of AI null and ineffective. A moving phalanx is simply a bigger target and a lot more kills with less bullets, especially if you have punch through or an explosive weapon.

    Furthermore, I've seen shield lancers actually form up into rows with grineer grunts behind them, so we do have the AI. The problem is it didn't matter because I bullet jumped over the lancers and took out the backline. 

    This; the only thing it would add is visual fluff. Tenno are too OP for any sort of enemy formation to matter; and nerfing the player to make formations work is not worth it I think.

  2. 4 minutes ago, (PS4)dursereg said:

    Your supposed to block with flat of the blade not the edge. Majority of European swords of the same Era are stronger just not as sharp.

    this, unfortunately I don't think that the mechanics of warframe would really support a "proper" kamae do to the mobility and speed of the game (mostly the aerial stuff), but a pseudo kamae focusing on overhead cuts and forward momentum and maybe even some pseudo fumikomi like stomp combo would be pretty cool.

  3. On 11/12/2016 at 10:09 PM, ToXxy145 said:

    Let's see. They changed the movement system, they added more weapons and Archwings, they added more game modes. It's certainly better than on release.

    and how long did it take them?

    His comment is fair given past history, blind optimism is just as bad as a negative attitude as it masks construtive criticism. 

  4. the invuln from hysteria is not needed hat is true; but even with knock back resistance you're really just gonna be a walking stunner/armor buffer primarily. Excal is better for wanting to do damage with a ability based weapon (hence why he is less tanky) and if anything Valk should get some sort of taunt cause she'd be much better as a buffer/cc frame.

  5. 25 minutes ago, Xekrin said:

    Perhaps they have reasons for not wanting to make it innate on frames, they really don't have to explain every choice.  It isn't about not listening, its about which feedback they can act on and still maintain the type of game they want.  

    If they want to explain why they can, feel free to ask but its just annoying that because they don't do precisely what people want its because "they don't listen well".  That's just insulting.

    He's not wrong though, As the rest of his post (which you conveniently left out) states, in an action game, halting or implementing something that breaks the flow of the game is counter-intuitive and bad game design. 

    It should have been a passive on all frames from the start. Given the amount of focus DE has put towards gameflow 

  6. The better question would be why wasn't it implemented as a personal loot vacuum on the warframe itself at the beginning of the game?

    Imagine if you had to manually pick up each patch of gold in Diablo 3 (i.e. no gold pickup radius) unless you had X armor equipped?

    It's "kind of" the same concept really, just poor initial design.

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