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Dimelight

Hunter
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Posts posted by Dimelight

  1. I prefer to stay around the pod, and place my decoy near the center of the room, by the three big crates. The decoy draws aggro from ~ 90% of the entire spawn, from all directions, while my frame picks the rest that comes for the pod. If the pod is rushed, the plan B is to place the decoy on the few small crates near the pod.

     

    It is fairly effective, but requires high maintenance as the decoy could easily be destroyed and needs to be constantly refreshed. But I personally prefer this way since it gathers more mobs around the decoy, and goes well with any of the AOE power/weapons.

     

    What do you guys prefer?

  2. In my opinion Sayrn plays like a mix with Loki, Frost/Mag/Volt and Rhino,: her moult skill is identical to Loki's decoy, Miasma is similar to Frost/Mag/Volt's ultimate skill, but faster and maybe a bit smaller in range. The contagion skill seems to be weak, but makes you invulnerable when it is active, and the effect is just like Rhino's iron skin. So Sayrn is really OP by doing great in crowd control, direct AOE damage and tanking at the same time.

    Mod wise I maxed contagion, miasma and moult. I also maxed power duration/power range/power strength/efficiency, and 350% health(Vitality) + 75% power(Flow). She has higher base health, so the health mod is better than bonus shield mod(redirection). I leave the last slot open, as I see no use in Venom.

    Weapon wise bring an AOE melee (dual heat/gram), since you can go toe to toe with your enemies and your AOE skill, while being really powerful, is a little too expensive to use.

  3. Use a frame with invincibility powers, and a power duration/efficiency mod:

    Rhino with iron skin

    Saryn with contagion, or

    Trinity with link

    Turn on the invincibility power once the boss is engaged, before its range attack reaches you. Weapon wise I prefer dual heat swords with all three elements, charge dmg and charge speed. The swords stun the boss most of the time and kill off the other mobs at the same time.

    This way is really easy and I can solo the mission in 5 mins. The only trick is to maintain the power, and be aware of the power-draining disruptors.

  4. Yep, my 3 million didn't go far. I'm hoping when they balance out the prices, I can get a mod reset on my upgrades I've made so far. I want my 3mil back

    I am on the same boat actually. I doubt that there will be reset though, a money sink is exactly what they planned. I do feel a bit frustrated as more detailed info should be provided before the mod system overhaul.

  5. Do these cards exist at all in update 7, or we have to rely on Trinity/Sentinels? I have been doing a bit farming on the new defense missions, and have yet to see these cards before mutlishot/puncture ones. Plus it is really frustrating to lose all loots when everyone else leaves after 10/15 rounds, and a host transfer error occurs.

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