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0Z3R0

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Posts posted by 0Z3R0


  1. While in operator mode and Teralyst fight was going on. I went to hack a additional lure.
    Somehow lure disappeared for a moment when Teralyst explosion happened and hacking stopped but my Operator was stuck in hacking animation.

    Could only use menus but nothing more.
    So i had to abort mission and lose all loot.

  2. 3 hours ago, NoSpax said:

    Sounds like some things are not well thought. 

    1. Can I do it solo? If no, idea is bad. 

    2. What happens if a team splits up and Team B both disconnect? Can the game still be played? 

    3. Mission target is unclear. If I push X on Berserk Generator, is it counted as online or offline ? I prefer having Generator X offline as I hate being in Limbo. 90% reduced damage. Dragon Key 2.0: reloaded. 

    4. Why would I rush to Generator 2, when I have to defend the offline generator from being reactivated anyway? Your idea turns into a Defense with some Hive impressions  that way. What do i have to do at the second generator anyway? Stare at it? 

    5. Generator Y overpowers the enemies exponentially, considering scaling. The changes you mentioned also affects some Warframe abilities which don't rely on strength or duration. Remember Nova 1.0? Frost Snow Globe. Yes,  It will span the whole room. Ash Bladestorm. 

    6. When the game begins, BOTH GENERATORS ARE ONLINE? Weapons reduced by 90%, Warframe abilities turned off. What could possibly go wrong? 

    The first generator increases spawn rate by 300%, where the other gives enemies 200% health, +100% damage and 1000 overshield?? Add some Level 50 into the mix... Or 80.. Or 100... Although the overshield is bypassed anyway, as long that doesn't scale, too. 

    At the same time. This is extremely hard=frustrating to beginners. 

    7. Emergency Extraction is undefined. Is it a location to move to or Defense-alike? 

    Bottomline: I give it a 2/10: back to drawing board. Why? 

    Enemies are heavily influenced. Warframes are impaired. Logic errors, how am I protecting Generator A, when I have to physically go to a second location for no reason except protecting A? Also, as soon the enemies reactivate a Generator, both effects apply again, putting the whole team at risk with reduced DMG and no Powers. Not all players use tanky frames. 

    Whew... Didn't do a game type analysis for years. 


    You are right actually. Thanks for the good post with some deeper thought in it. I wrote it on the go in unknown time.
    Trying to lay down basic idea. Making mission that increases difficulty a lot but not just by increasing enemy level. It should change the game-play also.

    Game all ready increases difficulty with increasing enemy levels but in a long run it is still exactly the same.
    (I see group of mobs and i swing my aim over them with my Tenora for example. At higher difficulty i need to swing my mouse 2-3 times.
    Thats about it... they are dead.)


    Solution here should not be  nerfing Tenora or increasing WF difficulty levels as a whole since players like this stuff.
    So Warframe is pretty good as it is. However i think that new mission types that wont just increase difficulty but have also a huge impact on
    game-play it self would be really good.

    So for people who like to have massive mob army and would love to see those massive crit multipliers... lets go full $&*&*#(%&ed with it: make spawn multiplier. How long can u hold up with mad army of mobs?

    Personally i would like to have more action where i i need to take some time and put some effort to fight one mob. This would be strategical mode.
    So there is way less spawns but each enemy becomes a challenge.

    This post is more to promote that direction than complete product.... instead of writing a list of complaints about WF i think its better to come up with sketches.



    Now lets get personal:

    1.
    At first i did not even think that defending offline generator is needed but without it, there would be objective error.
    Since i want player to have objective to keep timer running and increase complexity of team-play i added defense objective.
    When it comes to solo play: Player should have his main objective to defend deactivated generator and proceed to next generator when he cant hold it anymore.
    Generator activating timer for mobs should be long enough, so player can reach second generator while enemy tries to reactivate it.
    (timer should be created based on map size and difficulty)

    This might be hard at first and have chance of failure even for expierenced player...
    This kind of semi difficulty exists even now: Excavation for example can be done solo but lets be honest. usually you wont get too far.


    2. Yes, team who is going for second generator should run back to first and defend it. (read ending lines of 1.)

    3. When you push the X generator, then you deactivate it. Y generator stays active and you are in strategic mode.

    4. You dont need to rush second generator buy you should locate it and be ready for deactivation: EMERGENCY SHUT DOWN!
    When team is not able to hold mobs anymore you should be able to deactivate generator effects and proceed to extraction.

    5. Ash BS: Mob health and shields scale up and  BS will lose it power reasonably. TBH i have not tested with frost too much but it seems it has health... still op?
    Well... even if player is having easy mode with defending disabled generator he still needs to deactivate second one to proceed to extraction.
    level scaling + spawn count / health, damage scaling... one should consider if he is able to extract after 40 minutes of globe spamming.

    6. When game starts you are locked out. Just like survival. Game starts when you deactivate one generator. Second generator door closes and new route to it appears.

    7. I covered it in bold.

    Glad to hear and i loved your post!

  3. 15 minutes ago, -N7-Leonhart said:

    The toughest enemies like Gunners, Bombards, Nullifiers are unchanged since back then, and I was not using the powers much either. With the amount of power we have now, 90% reduced damage is not even a challenge. If they also had 10x damage, maybe that would be another story....

    Another thing is:

    1.Skills takes huge hit by -90% damage.
    2. Guns still have damage but reduced bullet speed by magnetic field... can render them even more useless or open up chances to explore some new ways of guns.
     

  4. 14 minutes ago, BaadshahPrime said:

    feel their custom builds?  how on earth they will feel them if all the damage is reduced by  90%? go into void without any mods on ue warframe and weapons  and survive for more than 10 mins, i double dare u.

    First mode (Melee berserker): Decreases only gun damage 90% (However i must agree... yes this is actually too much forcing melee on player)... 
    Mode increases mob spawn rate. Heavy advantage for melee focused frames and builds. Combo counter will be hitting outer space.
    However mob count will be overwhelming.

    Second mode (Startegic): Decreases only skill damage so player should mostly use disabling abilities with high range.
    Increases usage of snipers or any gun builds so makes gunfights more focused and less blind aiming. While making skill damage factor non existing.

    Meaning new custom builds.

  5. 1 hour ago, Grimmstyler said:

    :laugh: thats why the "all boosters active" is a incentive to play it and the challenge of not dying with all the debuffs to recieve rewards.. I mean some people take for granted how mods really boost Warframes, Companions and Weapons

    What i like:

    1. More difficulty that lets me actually train my shooting skills and feel the thrill of getting killed.
    1.2 Good mode to prepare players for conclave.
    2. Point 1. on what i dont like, takes me back to point 1.2 of what i like.

    What i dont like:

    1. Skills and modding are mostly why people play WF instead of other shooters. So its kind of too basic for WF.

    *Don give much effs about loots lately.

     

  6. Emergency Shut Down

    Main Objective: Shut down enemy magnetic field generators to weaken their defenses and ultimately set their base to self-destruct.
    However: keeping one generator up for long time can benefit player with greater loot. Each 5 minutes played rewards player.


    Enemy base contains two magnetic field generators that have different effect on warframes and enemies.
    Player have access to both generator rooms at the beginning of the mission but once one of  the generators is shut down
    emergency door closes and player must go long path to reach second generator.
    While reaching second generator, players must keep enemies away from the first one.
    (Upon reactivating first generator they cannot be stopped and, good luck with emergency extraction.)


    Generator X: (Berserker, massacre mode)
    *Magnetic field Shuts down all warframe abilities and lowers bullet speed and damage of all guns by 90%.
    *Field manipulates enemy spawn rate. Each 5 minutes increases it by 300%. ( 20 minutes: 12x more enemies)
    While generator is active, optimal weapon of choice is Melee.

    Generator Y: (Strategic fighter mode)
    *
    Magnetic field decreases all ability damage by 90% and duration by 50% but increases range by 200%.
    *Field lessens enemy spawn count but increases their strength. Every 5 minutes increases 200% health, damage by 100% and adds 1000 over-shields (any unit type).
    While generator is active, player should play more strategically and use powers to disable enemies.

    Emergency Extraction appears when first generator is reactivated by enemy. (This disables drops and activates both effects)
    Extraction appears when second generator is shut down: game goes on but effects are gone and reward timer is paused.
    (in case some of the players want to extract and others want to continue: Wild Emergency restart button appears on both generators
    (keeping the difficulty level but resetting the effects when pressed.
    individual Emergency Extraction is available and reward timer moves on.)

    Drops should work like in survival. (just a lot better due fast phase of increasing difficulty)



    What makes this mode stand out?

    1. Players can choose their advanced difficulty mode to feel their custom builds in action.
    2. Fastest  increasing difficulty curve compared to any other mission.
    3. Team split is needed, this can make some frames and builds stand out more at different tasks. Adds even more difficulty!


    What happens if i prepare for melee massacre and team starts with strategic mode?
    1. Challenge is to prepare for both given options or team up with friends.
    2.  There is group making channel in chat.
    3. You can extract alone at 5 minutes or turn around the challenge.


     

  7. Emergency Shutdown

    Main Objective: Shut down enemy magnetic field generators to weaken their defenses and ultimately set their base to self-destruct.
    However: keeping one generator up for long time can benefit player with greater loot. Each 5 minutes played rewards player.


    Enemy base contains two magnetic field generators that have different effect on warframes and enemies.
    Player have access to both generator rooms at the beginning of the mission but once one of  the generators is shut down
    emergency door closes and player must go long path to reach second generator.
    While reaching second generator, players must keep enemies away from the first one.
    (Upon reactivating first generator they cannot be stopped and, good luck with emergency extraction.)


    Generator X: (Berserker, massacre mode)
    *Magnetic field Shuts down all warframe abilities and lowers bullet speed and damage of all guns by 90%.
    *Field manipulates enemy spawn rate. Each 5 minutes increases it by 300%. ( 20 minutes: 12x more enemies)
    While generator is active, optimal weapon of choice is Melee.

    Generator Y: (Strategic fighter mode)
    *
    Magnetic field decreases all ability damage by 90% and duration by 50% but increases range by 200%.
    *Field lessens enemy spawn count but increases their strength. Every 5 minutes increases 200% health, damage by 100% and adds 1000 over-shields (any unit type).
    While generator is active, player should play more strategically and use powers to disable enemies.

    Emergency Extraction appears when first generator is reactivated by enemy. (This disables drops and activates both effects)
    Extraction appears when second generator is shut down: game goes on but effects are gone and reward counter is paused.
    (in case some of the players want to extract and others want to continue: Wild Emergency restart button appears on both generators
    (keeping the difficulty level but resetting the effects when pressed.
    individual Emergency Extraction is available and reward counters moves on.)

    Drops should work like in survival. (just a lot better due fast phase of increasing difficulty)



    What makes this mode stand out?

    1. Players can choose their advanced difficulty mode to feel their custom builds in action.
    2. Fastest  increasing difficulty curve compared to any other mission.
    3. Team split is needed, this can make some frames and builds stand out more at different tasks. Adds even more difficulty!


    What happens if i prepare for melee massacre and team starts with strategic mode?
    1. Challenge is to prepare for both given options or team up with friends.
    2.  There is group making channel in chat.
    3. You can extract alone at 5 minutes or turn around the challenge.






     

  8. I have been mostly worried about.. exploring. It might seem not a big deal but while hunting those 3 eagles with Ivara i really noticed how bland and boring POE actually is.
    Within whole map there were like 4 locations that got me thinking... is there is anything interesting going on? Is there anything to explore?
    Aaand... nope.

    I would suggest something like creating more interesting  "AI".. not exactly AI but more events that makes this Open World something more than just a big Map.

    Trough Scripted Events.
    Example: 50 grineer units escorting one of those big spiders from one base to another.
     
    1) Actual scripted events that create a feeling like.. there is actually something going on. So player will see something more that just random targets ahead.
    Giving some depth to this open world. (Even If its not something that typical WF player is looking for. It still is alot of content material for WF youtubers to speculate about and so on.)


    2) Those events can be ongoing challenges. Its not a mission but its something that player should consider to avoid or take action against. It should have possible rewards also.
    Like seeing a march of 50 units with addional heavy unit, there is possibility that you will be ded. However that heavy unit could have some useful loot.
    So either walk around or kill em all?

    3) Those events can be built on grazy ways that could possibly make people to try new builds etc. (While they have all movement animations and models... its not that hard to create)

    Just make this map feel like it has something going on there.

  9. On 3/6/2018 at 10:46 PM, Deatrone said:

    Well, you do have a point about the AI being super old and bad. I'd like some more actually smart(at least a lil' bit) and cunning foes. But it's like fine as it is, i don't think the game will be dying soon if they don't make any changes to enemy behaviour, but some changes would still be pretty good for a game in a long-term.

    Actually using the word "AI" is all ready too much credit...
    I understand why WF devs dont care much about "AI".. because its all "fresh meat" for overpowered Frames... players hadly ever notice what they are doing.

    However what  -SDM-NerevarCM    said is more to the core. What he was posting is... hmm... Kind of right about trailers.

    Still not right about scripted events.


    Scripted events actually can create a lot more in open world than in... CS: Its raining six

    Normal WarFrame game speed is so fast that you wont even notice most of the enemy movements or actions... they just ded. (I said that allready)

    Open Wolrd is a whole different story tho.
    There is a big difference between looking at dead desert with some camps of enemies and some random lonely enemies on the map.. doing nothing.

    Compared to


    1) Actual scripted events that create a feeling like.. there is actually something going on. So player will see something more that just random targets ahead.
    Giving some depth to this open world. (Even If its not something that typical WF player is looking for. It still is alot of content material for WF youtubers to speculate about and so on.)

    2) Those events can be ongoing challenges. Its not a mission but its something that player should consider to avoid or take action against. It should have possible rewards also.
    Like seeing a march of 50 units with addional heavy unit, there is possibility that you will be ded. However that heavy unit could have some useful loot.
    So either walk around or kill em all?

    3) Those events can be built on grazy ways that could possibly make people to try new builds etc. (While they have all movement animations and models... its not that hard to create)

     

     

  10. 59 minutes ago, Gabbynaru said:

    Allow me to give you my viewpoints to those similarities then:

    1. Not really, peer-to-peer multiplayer is cheaper, that's kinda why it's p2p. That said, I guess you could see borderlands as a 4 player game. I only saw it as a single player game with the option for multiplayer, while warframe is the other way around, multiplayer by default with an option for single player.

    2. I dunno enough about angel to confirm/deny that.

    3. However, BL2 is more akin to Diablo than it is to Warframe. BL has a limited number of weapons with countless minuscule stat variants. Each weapon in Warframe is (mostly) unique, and star variation is not RNG dependent, more akin to shooters of the old days, a la Unreal Tournament.

    4. The crates are a very minuscule similarity. As for lever deign... dunno, can't remember much, but, what I do remember was a lot more open world than anything Warframe has (including PoE).

    5. Not shooters, but games did exist, going as back as Diablo, maybe even further. Heck, skill based combat can be traced way back to Dungeons and Dragons tabletop games. So, it's not a feature unique to Borderlands, nor to Warframe.

    6. Yeah, you have some similarities, but for them to actually make Warframe look like it was inspired by BL, you would have to overlook a lot of things from the grander sphere of gaming in general. Maybe they are similar, but that's just on the surface and very superficial.

    Also, EA is doing Anthem cause Destiny is a thing, not cause Warframe is a thing. Look at EA. Everything they did in the past decade was to beat Activision. They just did it by trying to be Activision though, which never worked for them, nor will it ever.


    Im not trying to convince you that WF is like Borderlands.
    What im saying is that WF is possibly inspired by Borderlands... and that itself, means pretty much: nothing.
    There is possibly up to 20% (UP TO 20%) playerbase who would be driven away for some time when BL3 comes out. There is not much to do about it anyways.
    No one even knows what BL3 is going to be...

    EA on the otherhand... even tho i havent play any EA games for years and years... seems to have something there. That is designed to take human life and money for long as possible.


    However i only got few answers to this thread by telling some obvious **** **** that usually gets people attention... instead of actual reason of the post.

    That EA game seemed to have way more interestig open world feature: AI that is observeable and also interacting with players in unique ways. Warframe so far lacks... any "AI" besides combat movement.
    WarFrame "mobs" are just massively generated mindless creatures who always attack the player and end up being bullets sponges who take usually tons of more bullets than they actually should. :D

    So actually, i wanted to see if some other players have noticed this and think that new open word would be great point to see something new also with "AI" since POE is cool but does not create that real open world feeling... it has a lot to do with things like AI not just size.

    Seems nope. Thats sad tho.

     

  11. Okay

    10 minutes ago, Gabbynaru said:

    You might wanna explain to me how WF is inspired by borderlands. Other than being a looter shooter, I have a really hard time comparing Warframe to Borderlands. Maybe my memory of Borderlands is foggy and muddied with the fact that I didn't really like those games though, so, maybe you know better than me, which is why I'd like to ask you to explain. Cause to me, I really have to squint to see similarities that don't spawn just cause they share genres, and even those are hazy.

    Okay.
    Ill start with differences:
    Borderlands fans are usually in love with its characters and sick humor that is died to whole game and its quests.
    Warframe players love the idea of having custom builds and freedom to choose.

    So yes its heavily shifted.

    Now similarities:

    1) 4 PLAYER COOP MODE THAT IS PEER TO PEER. If you were a DE you would see a great idea here.
    2) Angel In borderlands is exactly like Cephalon/Spacemom. Talking box who is constantly streaming to you. Id not being so specific its a copy/paste feature.
    3) Futuristic shooter with ultra high number of custom weapons. BL2: Ultra RNG / WF: advanced custom builds.
    4) Even Level design and loot creates are really similar. And that is a big part of the game.
    5) How many shooters you can count with active custom skill builds like WF and BL have... before borderlands.
    6)  This should be enaugh.

    So what i see is that DE of WF saw some good things about BL. However they also saw what borderlands is lacking in their perspective.
    So they created a new game that have some of the good stuff from BL but still is completely unique... Since every time u take something from old design and make it
    better and enaugh different you are not going to have any copyright problems etc.

    Thats just my little theory of Warframe... now im seeing EA is trying to do the same when seeing the success of WF.
     

  12. 18 hours ago, Gabbynaru said:

    As if. Borderlands 3 is not even the same genre as Warframe, Anthem is set to fail cause EA went full EA last year, and even if it won't, that doesn't mean Warframe will go away. Assuming only one game can exist in a market space is immature.

    Warframe won't go away that easily. Gameplay will always triumph those pretty graphics you fall upon so easily, and as long as DE is this wonderful company that isn't corrupted by the major Triple Ayyy traps, their players will stick around and will protect it through fire and brimstone.

    EDIT: The threads got merged so fast... XD

    You are not wrong but... you should open your eyes quite wide and look at those 2 games.
    Its obvious that warframe is heavily inspired by Borderlands. Actually what got me to buy Bioshock... was little similarities to Borderlands...
    I dont have any data or Facts to backup this conspiracy theory but i am friggin sure that WF is inspiered by Borderlands and There are plenty of players like me.
    Who pasicly found WarFrame because its similar to Borderlands... however Borderlands is not that repeatable... well and Savegame editor.

    How long would Warframe keep their players farming if there was commonly used savegame editor for warframe?

    Just compare those games and think about it a little :D


    however im happy to hear that.. whatever happens i wont have to be soloing anytime soon.

  13. There are some new games coming out... BL3 for example... however this is not a problem. Will be popular play-trough... still just a play-trough game.
    EA is creating a few times better graphics, open world game that seems to be a copy of warframe... Its hard to tell if it will take over most of warframe players.
    it possibly could as it seems to be more advanced version of WF... depends on how hard they screw up with being greedy.

    Atm tho... if they wont screw up with robbing people forever... it seems like me and alotplayers would go for new title as warframe havent evolved.. it is constabtly evolving but...
    not even close to a next level.


    Addional info in another thread:

     

  14. So far i really like POE but when wandering around there i hardly ever feel that... interest about whats going on there. Seems like chaos with automatically created missions on the map that repeat themselves. However when it comes to discovery of open world its kind of bland.

    I would make a animated sketch about what im looking for but im really not sure if any of DE really even look at those forum posts... so is stopped at.. finding for proper grineer unit models for render.
    Possible complete waste of time... obvious waste of time actually.

    However my toughts as example.


    Lets say 60 Grineer units escorting some heavy Grineer unit from one place to another.

    30 Groneers at front of heavy unit and 30 at the back of heavy unit. This would be like a march of Grineer units. Those units should yell out some stuff like: WE SHALL WALK ON TENNOS GRAVES or whatever.


    This kind of actions should appear on the map.. making player think... what is this? Should i get involved? What are the risks? What is the price? etc.. To make discovering the map more interesting.

    Warframe works as it is but this should not mean that game should stop where it is.
    There is new game coming out: possibly at december 2018 that seems to be advanced and evolved copy of warframe.


    Therefore i think that devs should step their game up... to create  more mechanics and bind players more to game with creating more emotional impact and points of interest.
    Slaughtering mindless, weak units with overpowered warframes can be fun for sometime... well... only fun part is actually: custimization of frames and weapons...


    Im just hoping they step their game up with AI at some point.

     

  15. HAHAHAHAHAHAHA

    This system is perfectly fine and much needed.

    If there was no RNG and one could choose a weapon... whole riven farm thing would collapse.
    Now think about those people who got their Scoliac or any high value Riven with over 1k Platinum price...

    When DE would allow us to get any riven we like... This would be great example of backstabbing.


    ATM i see this option as really good one... as i just got another Stug riven and  Endo you get per Riven is completely worthless.
    So now i have a option to clear my inventory of useless Rivens that wont sell and i wont use either... but there is a chance to get something i would use.
    Whats bad about it? :D

    Now just need to take my lazy ass to POE and kill some Teras.

  16. HAHAHAHAHAHAHA

    This system is perfectly fine and much needed.

    If there was no RNG and one could choose a weapon... whole riven farm thing would collapse.
    Now think about those people who got their Scoliac or any high value Riven with over 1k Platinum price...

    When DE would allow us to get any riven we like... This would be great example of backstabbing.


    ATM i see this option as really good one... as i just got another Stug riven and  Endo you get per Riven is completely worthless.
    So now i have a option to clear my inventory of useless Rivens that wont sell and i wont use either... but there is a chance to get something i would use.
    Whats bad about it? :D

    Now just need to take my lazy ass to POE and kill some Teras.

  17. 2 minutes ago, (PS4)LeBlingKing69 said:

    Inb4 mods remove the Megathread tag

     

    EDIT: PvP in a game like Warframe is pretty much destined to fail in any form. It's really hard to balance games like this. 

    It is simply not true.
    Games that have seemingly way... i would say 1000 times more chaos in their possibilities have been balanced.
    If WF would balance its PVP and make it IF EVEN NOT BEST BALANCED but fun for players it would be kinda Revolution. lol

  18. 23 minutes ago, (Xbox One)ultimategamerjr said:

    I would have to say that I like most of your ideas, the only problem is that most people who play warframe simply don't like PvP games (at least from what I have found), so if they started to pump a lot of their resources into conclave people would be really mad. (We already saw what happened last year with the conclave events). I would love to see conclave expand, since I genuinely do enjoy the mode, I just can't see it happening.

    Well i used to love 4 simple games:
    1) Borderlands: Witch warframe has so many similarities that i could start a concpiracy theory.
    2) S4league: Third person shooter that is way more active and fun than your normal FPS shooter. I would play CS if it would not feel so **** numb.
    WF has most of its benefits allready but much more... needs tweaking.
    3) Aion/POE: Farm, grind, rng loots and hopes to be best of the best... Well dopamine examination... WF has it.
    4) Dota: Well created heroes and team play with millions of possibilities that can and is attracting new players every day. WF could have it.

    WF has like pretty much everything to attract all players from all those types... however fails badly on PVP.


    However PVP is something that gives you new oppurunity and high emotuns every time.
    While farm can be awsome but at some point players even if they love the game... feel no reason to play it anymore..
    Once they have all farm done.

  19. 5 minutes ago, Ogarra_Remaellus said:

    Conclave is not needed for core game, so it could be in any state and it would still be unplayed.

     

    I dont disagree but you can go back to your FarmFrame... this thread is for those who want some PVP action that makes heart pump besides running around with Ember Prime with a billow and 5 cups of coffee.

    Did not mean to be offensive... but get it?

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