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HypheNation

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Posts posted by HypheNation

  1. When you reach the first choice in The War Within (just after getting the Void Mode for the Operator), the game bugs out and doesn't actually show the choices for you to pick. It just stays there for about 15 seconds then lets you continue the mission... except you have the lighting change from the choice still in effect, which makes continuing with the mission a bit of a pain. I haven't yet tested to see if this is affected by the other choices, but if it isn't and the lighting is just stuck like this, well.

     

    And no, reaching the point where you unlock Transference (which is only a few feet away) doesn't change it back at all.

  2. Alright, so the recent Devstream proved that DE wants to implement an endless version of fissure missions. Now, I'm sure we're all fine with that, but their version of the implementation was mediocre at best, in my opinion. They had it so that it paused every 5 minutes/waves/etc to choose a reward and then a new relic. Well, I'm here to present an alternative idea.

    Here's my idea for survival(just change the appropriate values for defense and interception.)

    • Each player will choose a relic normally while queuing the mission.

    • Every five minutes, the reactant count will be increased by 10 (or just reset.).

    • Once you extract, you will get several "waves" of choices depending on how many cycles you stayed for. If you were to stay for 20 minutes, for example, you would get 4 waves of choices, each the same relics per person but just re-rolled. You can't see the next wave(s) of choices when choosing a reward.

    • However, you can only choose a reward from each player's relic ONCE.

    This may result in situations where the first wave has only bronze-level rewards, You choose a random one, but that happens to be the same player's relic as the gold-level reward in the next wave. You will end up getting one item per relic used, but it may not always be fully optimal.

    I'm not entirely sure on it yet, but my idea for continuation past 20:00 is that you are allowed to continue using the same relic, but enemy tier goes up and random nightmare/sortie modifiers start getting added, and you are forced into choosing the same relic pattern that you did for the first four waves.

    This is the best idea I can come up with to bring forth endless prime part missions again.

    TL;DR endless fissures that lock people out of a certain relic's rewards after one choice; allow for more ducats per relic(in groups) but potentially less efficiency when part hunting.

     

    This was originally another thread on its own, but it just got moved here, so alrighty then. Excuse the thing being a bit out of nowhere, I'm too lazy to change it.

  3. Edit: I realize now this definitely belongs in the Megathread. Whoops.

    I have encountered a bug with the Starmap, specifically when zoomed in on Eris exactly the way it puts you when you just click on the planet, and the UI.

    Of note is that Sharpless, Phobos is incomplete but unlocked, and my resolution is 1280 x 768.

    Steps:

    1. Select Eris in the Starmap.
    2. Click on any part of the UI (Chat window, Matchmaking setting, or the invite button all works form my tests)
    3. Sharpless, Phobos should now try to start. (At least, it does for me.)

    I had another person test this, who had Sharpless, Phobos the same as I, except they were on 1279 x 952 and the bug didn't occur.

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