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Firekirby

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Posts posted by Firekirby

  1. On the topic of lichs, I have had a few problems in regards to public matchmaking.

    Some people will REFUSE to even attempt to kill their lich while in public matchmaking, which not only leaves a PERMANENT enemy in the map to deal with (on defense and endless missions this is VERY annoying) because they "Aren't prepared" or "Are afraid of them hurting their warframes backs", yet they signed up for this, they will eventually need to kill it. Not attempting to kill your lich will not allow other liches into the area, meaning that you are effectively locking them out at a shot of their own lich. 

    I heard recently that DE has found out about this and is solving to clear this situation, but I have an idea for it.

    If your lich has gone down a number of times without being stabbed or attempted to be mercy'd by you, the lich should be able to automatically teleport to you and force a loss on the player who's lich it belongs to by killing them, having them gain a level. This would still reward the player with the murmurs for the lich, but the requiem order will not be shown because they didn't attempt to stab it while it was down and out for the count.

    People are saying for it to "Run away" from the fight, but lore-wise and from the numerous encounters I've had with them, I highly doubt an enemy that knows it's immortality is likely to run away from the fight, even more so when it's cocky knowing that it will most likely win against you. 

    The devil's advocate position of this suggestion is that "Well what if they're on their last down, and if they die due to this mechanic their out of the game?". That would be on the fault of the player because they didn't deal with it right then and there, and decided to delay the fight. If you are delaying the fight against your lich, your team mates should not have to suffer for you delaying it. 

  2. So I am loving this Fortuna update so far, but this bounty problem has been making so mad to the point where I just don't want to do bounties anymore. 

    So basically the problems I've found with the Fortuna bounties are the following:

    First Bug is of course, whenever you get an time based objective mission like "Investigate the area for the corpses of the Solaris" your timer basically carries over from the first bounty you started with over to the second, the third, etc etc instead of resetting back to 5 minutes. I can sort of understand this because you are causing more problems in the Vallis during these consecutive bounties, but if you get to the point where it's like 1 minute to do all of this, it gets pretty bad. 
     

    Second bug that I have noticed over the course of the Fortuna bounties is that the bounty's difficulty does NOT reset during certain objectives if you were in a 4 man squad, but then try another bounty while solo in the same session. For example: The case secure and capture objective if you go in with 4 people on the first bounty, but as you start up the second bounty from the vallis solo, the game still thinks you are with those 3 other people, and will spawn the case amount that has been chosen for a squad of 3-4 people, and not one person. This can be quite devastating because by the time you capture one case, you pretty much have 5 other cases spawned all at once, and you have capture the amount of a 4 man squad in order to beat the bounty stage, instead of being forced to only defend 1 or 2 and capture 5 while solo. I don't know if this works with the extermination missions, but it might fully well too. 

    The Spy Vaults in the Orb Vallis are fine, but the enrichment labs is sort of... difficult to do with a squad. The Orb on top of the Enrichment Labs WILL instantly trigger the alarm if your alert level is too high and not lower than Alert level 3. I don't know if it was programmed to actually trigger the alarm once it woke up, but this can lead to problems where if you just came from an area that was too hot and tried to do the spy vault, you'd instantly fail the bonus part of the spy vault if it was in the enrichment labs. 

    The final bug I've noticed is that once you do more consecutive bounties involving the assassinate target, it will instantly complete the credit collecting part of the bounty and just instantly spawn the target.

    Overall, I have been enjoying this update tremendously, but the first and second bugs makes it VERY difficult to continuously do bounties in the vallis without having to return to Fortuna because of the timer and squads leaving.

  3. I am thoroughly enjoying the Fortuna update, except for one part.

    I am using the conservation echo lures, and I am calling the Verminks, however the pobblers keep constantly showing up, and I am literally at a Vermink Echo Lure call area, yet Pobblers are showing up? Can you fix this please. Also I am using the vermink echo lure, yet the equip system constantly switches me back to the pobbler Echo Lure.mpClE8R.jpg

  4. So... I have had a crazy idea that I just literally thought of while doing the Syndicate missions, to be precise, looking for the medallions IN the syndicate mission.

    Now I am not saying that there is anything wrong with looking for the medallions, that's what makes me do the missions in the first place. However, I notice as my Syndicate standing goes up with the syndicates, I notice that there is a definite problem for me. Once I am max standing, I find that I am FORCED to buy something from said Syndicate in order to acquire more standing with that Syndicate, even though I wouldn't want to right now. This may seem more of a suggestion rather than feedback, but I feel as though I should say this.

    What if, we were to implement a sort of... Syndicate storage system, using the medallions you get from the Syndicate missions? For example, say I am at max standing with Cephalon Suda. Right now the system forces you to buy something from Suda in order to continue gaining standing with said Cephalon. However, if you were able to make the Medallions be able to be purchased for the exact same price in standing as you would get from handing them in from the Syndicate missions, you could effectively get a "I Owe You later" with those Syndicates, and you'd still be able to support those Syndicates and not be forced to switch to another Syndicate until all of your Syndicates are max standing and then you would still be forced to purchase something. It could also be as simple swap with the existing Syndicate Medallion furniture item, where you were given the option making the Medallions able to be placed in your orbiter, or being able to hand them in. 

    Lore wise it would also make sense for you to be able to purchase these separate medallions from the Syndicates since they technically belong to them in the first place. Keep in mind it would only be able to affect the 6 main Syndicates, not separate syndicates like Ostron, Quills or Simaris. 

    Those are just my thoughts on the topic. 

  5. I have had this happen as well, public group. We wait around for the portal to close and... we don't get ANY reward from Rotation C, I think it should be reward upon portal open, not when someone becomes the sacrificial lamb and potentially sacrifices their rewards from a host migration just so everybody else can get the reward.

  6. Hello, I have been recently playing Inaros, and now I am leveling melee weapons along with some other weapons that I have not mastered on Hydron. I recently discovered that if you melee finish an enemy in Hydron, sometimes the screen will fade to black as if you are going OOB, and then when you come back, you are literally stuck in place. You cannot do anything. Transference does not work, /unstuck does not work, none of your abilities work, nothing. The only thing you can do when you press the movement keys is run, but literally you run on the spot. The only way to get out of this permanent stuck is to have the enemies literally kill you, pray that your team does not revive you, and then be forced to resurrect yourself, which is a huge problem considering if you play a very tanky frame like Inaros, you could go entire rounds and be forced to forfeit your round reward because of this bug.

  7. Hello, I am an avid miner in the Plains of Eidolon. I usually do mining to make platinum for myself. However, on my usual route I noticed that one cave underground is completely devoid of any ore or gem deposits at all. It is the cave that is to the left of the Cetus gate and beside the 2 ponds with the little island in the middle with the Geyser in the center. Before this patch, There would always be around 10-15 deposits in the cave, now there are 0. In the screenshot I am about to provide I had just arrived to the cave, and looked around, no ore has spawned, and no gem deposits have spawned either. I have the advanced nosam cutter in the picture active, and yet there is no deposits at all. Please can you fix this. 
    14720b4893.jpg

     

  8. I was playing on Hieracon just a few minutes ago as Loki. I began fighting the infested with a new excavator up when I attempted to switch teleport with an enemy to try getting my warframe level up faster. What happened was I accidentally switch teleport with the excavator itself and it fell through the map and into the OOB area. The excavator remained there and it could not be fed power to and it could not be destroyed by the enemies. The enemies were continuing to lock onto the excavator and refused to lock onto Tenno or other excavators, and just sat still where the fallen Excavator had been. We were forced to extract because we didn't want to continue in the bugged scenario where we might possibly get into trouble. 

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