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dimerapis

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Posts posted by dimerapis

  1. 15 minutes ago, [DE]Megan said:

    Fixed an additional +25% (+37% for Tauforged) applying on top of the Violet Archon Shard’s “Gain +25%/+37% Melee Critical Damage. When max Energy is over 500, the damage boost doubles” embed bonus. 

    Coalescent Fusion can't be disassembled and Shards are limited in number.

    If the specification is not stable, shouldn't a disassembly system be implemented?

    • Like 5
    • TYPE: [In-Game]
    • DESCRIPTION: [Playing Veil Proxima Erato Orphix (Railjack)]
    • VISUAL
    • REPRODUCTION: [Defeat the 36th Orphix]
    • EXPECTED RESULT: [Get the Rotation C reward arcane]
    • OBSERVED RESULT: [Can't get the Rotation C reward arcane]
    • REPRODUCTION RATE: [100%]

    I can't get the last reward. Other than that, I have get it.
    I haven't checked Orphix Mission other than Veil Proxima. Please investigate Venus, Neptune and Pluto Proxima's Orphix Mission as well.

  2. Gian Point was right.

    I completed all the railjack nodes. However, more than half of that time was spent controlling Warframe. Railjack is supposed to be a new experience, so why are we playing regular, overused missions?

    Players, unlike the developers, will play dozens or hundreds of times over for the grind. It's boring to be stuck with worn-out missions to experience railjacking. I was disappointed when the new corpus ship defense started with the exact same tiles.

    Railjack content should basically be completed with onboard activities. Even if it is a temporary off-ship activity, just the arc wing is fine. If Warframe manipulation is required, it should be limited to special effects like Kuva Lich or Orphix.

    My ideal Railjack content would be Ship vs Ship. I don't want content that makes people use ships and Warframe in a half-assed way like they do now. Please make a new experience that focuses on Railjack.

  3. Thermia Fractures have been around for quite some time now. However, there is still no dedicated matching system.
    Why not implement it as a bounty?
    Simply putting players into the Orb Vallis does not achieve a common goal.

    Also, Thermia Fractures will be a largely meaningless event after you get all the rewards.
    You rarely get a bonus now. I think the number of players is decreasing.
    Players who have acquired Opticor Vandal will need new incentives and rewards to play again.
    Warframe has a lot of such disposable content, and Thermia Fractures is one of the unmaintained gardens.

    • Like 3
  4. When the player inputs a directional key to the corner of the step, the character will climb.
    This climbing action also occurs as an internal process while Revenant is using Danse Macabre.
    If this happens, you cannot stop the ability until the energy is emptied, falls into a hole, or goes down.
    If the energy is emptied, the player will be forced back to that location with a climbing action even if moving to another location.
    Climbing action does not occur unless you enter a directional key near the corner of the step.

    This bug also occurs in Wukong's Cloud Walker.

    Spoiler

     

     

    • TYPE: [In-Game]
    • DESCRIPTION: [Marked Venari's heel as a Defense Objective]
    • VISUALcEdDwik.jpg
    • REPRODUCTION:
      On 2020-04-01 at 2:04 AM, [DE]Megan said:

      Fixed Venari’s Healing aura affecting Defense Targets.

       

    • EXPECTED RESULT: [Venari's Heal posture can heal Defense objectives when marked!]
    • OBSERVED RESULT: [Fixed Venari’s Healing aura affecting Defense Targets.]

    I understand Venari can't heal Oplink. However, it is by design that you can heal normal defense targets.

    This fix should be withdrawn.

    • TYPE: [In-Game]
    • DESCRIPTION: [Operation: Scarlet Spear - Ground Assault]
    • VISUAL:
    • REPRODUCTION: [Apply Naramon Disarming Blast when Aerolyst can't act]
    • EXPECTED RESULT: [Disarm is disabled]
    • OBSERVED RESULT: [Aerolists stay invincible and stop attacking]
    • REPRODUCTION RATE: [It will always occur if the conditions are met]

    Turning off Naramon Disarming Blast will solve the problem. However, it is an important issue that hinders the mission progress in Ground Assaults.

  5. I contacted Warframe Support to see if the next Larvling would produce the same weapon as the last Kuva weapon I got.
    I got the following answers:

    1) Obtain Kuva weapon [A].
    2) The next Larvling[1] will not produce a Kuva weapon [A]. Suppose you ignore this Larvling.
    3) The next Larvling[2] may produce a Kuva weapon [A].

    I ran Cassini 50 100 times now and produced 15 weapons. But the same weapon has not appeared.
    I will continue to run around Cassini.

  6. I used Volt's Shock Trooper for Arch-gun equipped with a Heat damage mod.
    Normally, when buffed, it changes to Radiation, but remains Heat.

    I then used Volt's Shock Trooper for Arch-gun equipped with a Radiation damage.
    Normally, when buffed, it increases Radiation damage, but does not.

    This problem applies to Elemental Augment Mods other than Shock Trooper.

    Elemental Augment Mods
    Ember : Fireball Frenzy
    Frost : Freeze Force
    Oberon : Smite Infusion
    Saryn : Venom Dose
    Volt : Shock Trooper

    Spoiler

     

     

  7. Limbo drops the key when entering the Rift with the telemetry key in Assault mission.

    If you pick up a key in the Rift, the key will disappear.
    The same applies if you enter the Rift while picking up a key.
    This is because you have the key, so you can continue the mission.

    However, if you go down and revive in this state, you will really lose the key.
    It is impossible to continue the mission.

    Spoiler

     

    This issue has also been reported here.

     

     

     

  8. There are two types of loadout slots: Cooperative and Vehicles.
    These two types of loadout slots are not associated.


    First select Vehicles loadout "Itzal" in Cooperative loadout "A".
    Then select Vehicles loadout "Amesha" in Cooperative Loadout "B".
    If you select Cooperative loadout A again, Archwing will be "Amesha".


    I want to be able to select Archwings (Vehicles) for each Cooperative loadout.

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