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Dragon89071

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Posts posted by Dragon89071

  1. An idea to change it would be have the projectile bounce X times then explode and explode on first enemy hit also take away the random homing feature. That way you get to keep a bouncing projectile and people will be able to use its damage effectively. Just my thought on the matter.

  2. Just remembered they changed the damage to impact and explosion. So dmg is correct. The problem is you will NEVER be able to get it to explode when you want it to with its target random enemies and follow them and bounce everywhere. Basically its a damage stat thats useless for anything requiring targeting 1 enemy. Like stalker, senitients, eidolons, and assassinations.....

  3. idk maybe its just useless now post says 3k impace and 3.1k explosion... so with the bs bouncing everywhere it is useless for any kind of targeting 

    • 3000 Damage on Impact
    • 5 meter 3100 radial Damage with no fall off on detonation/last bounce

    Which means now you have to perfect time it... which would make sense as far as the damage fall off goes. But want that explosion to work in a particular way means its gonna be useless

  4. Phahd Scaffold doesnt get damage or crit damage buff through volts shield even though it passes through now. Mine always said 6100 damage and pre nerf max crit with virtuous strike and unairu wisp active was 5987 on eidolon shield with lohrin brace @ 3.6 multiplier i believe. After nerf at 2.6x multiplier it does only 2k dmg with same buffs active. Math says should do 4k. Also the crit rate only dropped from 50 to 42 with lohrin brace even though i crit a decent amount(as 50% should) i rarely crit. The crit stats seem like its ungilded and not affected by lohrin brace.

  5. My Phahd was doin about a 6k crit with virtuous strike max rank and a max rank unairu wisp. It had a 50% crit chance and 3.6x multiplier since i used the Lohrin brace. After update the chance is 42% and damage is 2.6x. With same buffs the damage should be at least 4000 damage. It currently does 2000 with the exact same buffs. My amp said it the correct damage of 6100 before and after update. im wondering why a 1/3 crit damage decrease lowered the damage by 2x as much as it should have.

    Thank you

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