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Hugeaah

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Posts posted by Hugeaah

  1. Passive: I think his passive should be that because he's held together by only void energy, he passively leaks void energy all the time, maybe dealing void damage to people within a small, maybe half-a-meter radius, resetting the damage resistances of sentients in that small radius, and buffing energy regeneration and/or strength of operators.

    Ability 1: Reckless Discharge

    He bursts with void energy, dealing big void damage to all enemy units around himself, as well as buffing his passive by like 2x

    Ability 2: Break

    He can cast this on an enemy by tapping the button or himself by holding the button. If cast on an enemy, the effect will spread to nearby enemies on initial cast much like Titania's 1st ability, shuffling their stats [edit: maybe with a 0.8 or 0.6 multiplier] i.e. their armor becomes their health and vice versa. If cast on himself, he will shuffle his numerical stats so armor becomes health and shield become energy with their current numbers for a set duration, with a 1.2 or 1.1 multiplier on all the stats. He can recast to refresh the time, as well as use the next combination of mixed stats so second recast will always be armor becomes shield and health will be energy.

    Ability 3: Separate

    He can detach one of his hands (the left), which will float around chasing enemies, disabling them and dragging them into passive range. If the player has a dual wield weapon currently equipped, the hand will instead follow around the warframe more closely and use it to shoot at different targets with like aimbot and 'ak' secondaries, or he'll use a melee weapon to attack them at close range.

    Ability 4: Integrate

    The warframe, in a fit of rage, attempts to complete itself using the parts of its foes, draining life from every enemy unit in front of him in a cone (maybe like how garuda's four is used) with void tendrils, dealing both void damage based on power strength as well as percent damage, and gaining damage resistance to the types of enemies being integrated, as well as giving its weapons the elements that counter those targets, maybe sapping their stats like health and shields too. I really like this move concept.

     

    I posted this on the actual topic of this but its buried on page nine and will be seen by no one because I didn't get there first. sigh. plz like.

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  2. On 2020-04-15 at 2:24 PM, PsiWarp said:

    Ability 1: Core Flux - drain energy to adapt an enemy's primary trait or supply your energy to an ally.

    If ally, you are tethered to the ally Warframe for the duration, linking your current Energy reserves to your ally; your passive is shared with your ally while linked via Core Flux, generating energy at twice the rate if both of you perform actions or kills. If your ally's Energy pool is fully depleted, he will begin to draw from your Energy reserves. If your Energy pool fully depletes, the ability deactivates automatically.

    Recast to cancel the ability early.

     

    Ability 2: Fractal Weave - generate a hard-light force field wall in front of you that uses Shields as its only stat.

    Additionally, ally ranged attacks that pass through the weave gain a Multishot chance, with a chance to split the attack into two (or more) as it travels.

    Tap to create a new weave where you stand, removing the existing one. Hold while active to drain your energy per second to constantly recharge your existing weave's shield points, even while it is under attack no matter the distance away from you.

    I like the idea of Fractal weave a lot, despite being another barrier ability like Frost's, Gara's and mostly Volt's. Being able to restore your own shield through channeling could create interesting builds and strategies as most frames just spam their barriers. Being able to share a passive seems pretty cool and his 1st ability does seem like it'd finally make competition for Trinity's energy vampire which I like, but I probably would use it for support if it has an annoying max range like Nidus, I just can't that. Though two criticisms I leave are that your current 2 abilities seem much more like their for a support frame and not particularly for a glass cannon. Especially if his tether has a short max range like nidus, cuz that'd force him to get up and close, which is something that basically only tanks can do comfortably. Also something else is that the powers aren't described in a way that make them seem that thematic. They could always make the design of the frame and of the ability FX sell the whole 'broken thing' but this is just something to keep in mind.

    Imma come up with my own ideas soon, I have some ideas floating about that I wanna share too.

  3. I do also agree that this should just be a basic function. I typically only feel that augment are nice when they mess around with stats and a more tangible impact i.e. Hildryn doing big heat damage. I still don't get why everyone sees slopes as Grendel's worst enemy when he can jump, double jump, and WALLJUMP in ball form, but this does seem kinda fun. Still, I have an idea for an alternative augment that would make him better. Like a band-aid mod until he gets buffed/reworked. "Grendel should've instead gotten an something like an augment for his 1st ability that at max rank makes him produce an energy orb for each 5 unique units he's eaten, cuz that would both give him a sorta sustainable way to make up for his energy drain (if you've maxed Zenurik), and gives people an option if they wanted to make support builds with him for his buff abilities." This is comment of mine that I ripped from Gaz TTV's vid on the new augments

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