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Ulfhednar9

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Posts posted by Ulfhednar9

  1. 17 hours ago, Onds said:

     

    - Objectives not showing the correct time/status or not showing at all. I am guessing this is a synchronization issue between host and clients. This is a very old bug.

     

     

    This. Throughout the entirety of an excavator segment of a tier 5 bounty mission, the objective just said "Activate the excavators"  I could not see the status of any of them.

  2. Essentially I'd like the tool to end up with a simple score.  Then a DE developed algorithm would combine that with latency to decide who amongst the squad would host.  This would perhaps add a small amount of delay to the start of the mission, but would hopefully result in a better, more consistent experience for everyone.

  3. Just now, Jezs said:

    A simple bandwidth check would probably do the trick, and/or automatically flagging people when they have problems hosting

    Like latency, bandwidth might be an indicator of the suitability of the connection for hosting, but not the suitability of the system to process all that data coming in.  Put a very low-end system on a fiber connection, and it can still run online games poorly.  Even if the system in question is adequate for running the mission for the host themselves, it may not be for the host plus 3 others.

  4. 7 minutes ago, xKoobo said:

    The tool should only check the ping, cause your CPU, GPU, etc and stuff doesn't change your Ping.

    Um.......but the GPU CPU, RAM, etc, DOES affect the ability of the host to run the mission for 3 other players.  Part of the issue is that the ping (latency) is simply not an adequate indicator of a system to be a suitable host for the mission.

  5. Perhaps DE could create a small tool, that we run on our systems, that would generate a "Host Suitability Score", checking factors like ram, CPU, GPU, etc.  that would then be consulted by the netcode during matchmaking for purposes of host selection.  Latency alone is far too simplistic, resulting in hosts that handle hosting 3 other players rather badly, in many cases despite a low ping.  This would be a great deal less resource intensive for DE than dedicated servers, and very well might ameliorate many of the existing peer to peer issues.

  6. The incidents of this occurring have increased dramatically since the server work on the 1st of this month.  This is not simply getting the message with no effect, this is getting the message, and hangs, freezes, etc.

  7. On 2018-09-24 at 7:45 AM, Erytroxylin said:

    Change your ping limit. I have my setting at 100 now, as low as it let's me set it, and I still don't have problems finding matches. The ones where I'm not the host are far less laggy though. It defaults to 300, and I used to get into matches with hosts where it was literally unplayable. Sit at doors and wait like 10 seconds for them to finally open levels of unplayable.

    I still occasionally get a crap host, but it's far less common now.

    The ping has very little to no effect on getting a host with a poorly performing system that can't handle running a game with 3 other people, at least not well.  There very badly needs to be a system (perhaps a tool from DE that you can run that will generate a host performance score, that the netcode can reference) to also check the suitability of a host more than just latency.

  8. Supposedly the bouncing was removed from the Arca Plasmor.  That appears to be not quite all the time.  I had reported that I seemed to have trouble blowing grates open at close range.  Turns out, the bolt was bouncing off the grate and exploding above or even behind me.  This was most evident in very small rooms with grates, and with a bright energy color.

     

    Edit-Also cannot shoot through Gara's glass or Volt's shield, which we could do before.  Oddly, the bolt seems to......bounce back......hrm....

  9. 3 hours ago, Makunogo said:

    don't think anyone at such a low mr will have the mod capacity or willingness to be using primed mods..but seriously this is a silly question. and 1mil credits isnt hard to get so.

     

    I think you missed what the actual question was.  I asked if there had ever been an explanation.  I was curious since there is such a disparity between primed mods and other items.  If you had no response to my actual question, you needn't have replied.

  10. Since the bounce was removed from Arca Plasmor, not only does the inherent punch through seem to be gone as well, but the bolts doesn't seem to detonate reliably upon striking anymore.

    Edit-Try this in a mission, find one of those bent grates in a wall that you can shoot out,  Now blast away at it with an Arca Plasmor.  It usually takes 5 shots or so before one actually detonates and blows the grate.  It's a somewhat more obvious illustration of what I'm talking about.

     

    2nd edit-  I think I found part of the problem.  Several shots at a grate right in front of me went straight up into the ceiling.  Not bounced, went vertically out of the end of the barrel.  Seems like there is some weird random fly-off-in-a-random-direction shot bug with the Arca.  It was a very small room, in a large open area I doubt it would have been so obvious what was happening.  Also seems like about 20% of the shots don't detonate properly.

  11. 22 minutes ago, -AiLuoLi- said:

    People are actually having trouble with this? I beat it solo in 3 different account on first try.

    His movements are so easy to read it's laughable. Most of the time it's charge>ground stomp>repeat.

    Stick near to the pumpkin after ground stomp and wait for the charge. Use jump and aimglide often.

    It;s actually much harder with other people.  The majority of other people, that is.  That do not a bit of research, thus have no clue whatsoever, come in badly set up, run around like crazy, try to melee the boss, etc.

  12. Use common sense.  Use an aura that actually does something.  Rejuvenation is perfect, Sprint boost can be a bit helpful.  Physique which I have seen so many people take in, does jack. Use armor/speed/mobility/toxin resist mods.  Most mods will have absolutely no benefit in this mission. Stick together at one exploding pumpkin at a time.  Running around like everyone seems to do just ensures you die separated, and that the boss won't stay in the fire.  Use a Frame that makes sense.  Nidus for the Regen.  Valkyr for the armor.  Limbo for the rift dodge.  Not everyone has these auras/mods/frames, but you get the idea.  

  13. 2 hours ago, SlendisFi said:

    I'm getting so pissed. I bought a Chimera prime pack in hope to wipe the junction with that witch but after total count of 178 tries later I'm still at it. I've tried every trick in the book and I'm still not getting through that "a" hole. If some one can tell me what is the total god of the mod assemblies for this certain spectre junction guard I'd be so grateful. I will add the current mods and weapons I'm using when I next time login to the game.

    I used Frost and just kept freezing her.  Easy meat.

  14. 2 hours ago, ActionMovieEd said:

    The Tonkor was always a notorious primary. Unfortunately since 23.10, grenades don't explode upon direct enemy hit. Instead, they bounce right off to little or no effect. And with bullet travel mods/rivens, it can get pretty silly. Boing~!

    ?interpolation=lanczos-none&output-forma

    Suppose a quick-fix would be Adhesive Blast, but shooting a Tonkor through a Volt's Electric Shield with the mod on causes the grenades to act unpredictably.

    Perhaps you accidentally toggled on the non-lethal rubber grenade setting.  😛

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