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Andramal

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Posts posted by Andramal

  1. Same thing happened to me I think, though I noticed the inactivity issues not the round part, so can't confirm that. Was on Gaia interception fissures.

    However I do know that whatever is going on, on 2nd round it marked me as having 1 thing ineligible for inactivity, and at end of 3rd round it SWAPPED the one I it claimed and then marked 1st and 3rd round as ineligible.

     

    Despite these markings I *might* be still getting the rewards, but it's hard to tell and I'm not too keen on testing with more relic cracking. >_>;

  2. So this whole time I have never noticed that with all the fissure types, if it happens on a world of different difficulty, you get off-level drops either in or against your favor depending (as in a lith fissure could be on a Tier 4 world and you'd gain those, and an axi can be on a lesser tier and do the same)?

     

    ...That, is very messed up, and I would have thought I would have seen this waaaay back when I started playing and doing fissures, but maybe I just got 'lucky.' 😛

     

    So if it's not a bug, so it goes, but that sucks I have to watch the world it drops to boot.

  3. The title basically says it all. I think Belenus was the actual area (given it's the highest level defense it makes the most sense), but since I don't know how this bug happened, it is possible it picked Taranis despite the fissure level and dropped the relics appropriate for that area.

     

    I took a picture of the last mission results which sadly doesn't tell me the specifics of the area I went to - but in theory I couldn't have gotten the affinity levels in question for the time involved on defense otherwise, so that suggests it was an axi run at the time.

     

    To note I have been doing several relic runs and all the others (to my knowledge) dropped properly. This was the first I noticed where it was going wrong.

     

    I am creating a ticket (I think. it says request in the thing) to link this to with the EE log and a screen shot if it lets me do both.

     

     

  4. This has happened to me twice in a row now too. Funny part is you can 'bump' it around to get it moving in another direction again - except for the coil drive it just keeps going in circles once it hits a certain point, and doesn't seem to aim for the trap at all.

     

    So I guess doing the intermission nightwave is a no go since i can't get rid of it.

     

    EDIT: I justed watched non mission based coildrives do the same circle, so it seems to be something specific to them and their pathfinding versus the mission itself.

     

    ...and then I watched a mission one park and stop next to the trap without touching it and setting it off.

  5. Unless it just got tweaked, I was able to hold them all earlier when I tried out the adjustable controls. Could be a bug...

     

    but I just loaded the game back up and held them all. still works for me. Maybe a hiccup on your settings?

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