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BurningPenguin6

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Posts posted by BurningPenguin6

  1. Yeah, this has been bugging me for a long time. Another issue I've noticed is that the game won't let me change the keybinding for the Tactical Menu when I'm piloting my Railjack.
    I set the keybind for the Tactical Menu to T, so it's easy to reach. When I'm walking around it works fine, but the moment I go into the Pilot or Gunner seat the keybind reverts to the default.
    A little message in the bottom right even says "[L] Tactical". It's really annoying because I want my keybindings to stick.

  2. Please make it so that the Pilot can't see ally Warframes/Companions when they get into the same space. Too many times I've had players troll me by positioning themselves in a way that makes their Sentinel block my view, since it ends up right in front of my camera.
    I've also had players use their weapons (like the Ogris with Nightwatch Napalm) spam the main windshield, blocking my view with a bunch of explosion and fire effects.

    (I would post my screenshots as examples, but I can't figure out how to post screenshots without using "Insert Image from URL")

    Either make them/their weapon effects invisible to Pilots, or give the Host the option to kick teammates that do this kind of troll horsecrap.

  3. I personally loathe the new Flight model. I personally feel that all they had to do to really improve on it was to increase the strength of the breaks, so players could more accurately control how much they drift.
    Not being able to aim and boost at the same time is awful.
    The changes to Boost/Afterburner, along with being forced to fly forward when using it just feels terrible, since vertical movement is now slow as hell.

    On top of all that, they applied the new Flight Model to Titania's Razorwing, thus butchering a Warframe that was slowly and steadily being improved.  

    Though I know it's unlikely, since DE doesn't seem to have a history of listening to the players when it comes to Archwing (or much of anything else from what I can tell) I seriously hope they'll roll-back the changes made to Archwing and Titania's Razorwing.

    The only changes I really like are the addition of Blink to every Archwing, and the ability to transition out of Sharkwing from anywhere instead of those dumb, buggy ledges.

  4. This new Archwing system just violently butchered the one thing that made Titania fun. Razorwing was literally the only thing that kept people (myself included) playing Titania, but the new changes have made it clunkly, and awkward to use.

    1: She has absolutely no conservation of momentum, which makes everything feel rigid and hard to control, while also rendering evasive maneuvers (the rolls and dodges you get when pressing Shift and a direction) completely worthless since she barely moves while using them.
    2: The change to how boosting works means that I am now forced to move AND look only forward when holding Shift, which severely limits my overall mobility.
    Previously, holding Shift increased your movement speed, and you could move/aim in whatever direction you wanted while maintaining the increased speed needed to avoid enemy shots.
    3: You can no longer aim and boost at the same time.
    4: Her guns new sounds (why did this even need a change???) don't even match her fire rate.
    5: I'm not sure about this one, but it feels like you brought the camera closer to the players back, meaning that more of the screen is taken up by the player's character model than before. Kind of annoying, since there's no option to change the FoV for when in Archwing/Razorwing mode.

    Overall I feel that these changes to the flight system are a massive downgrade, rather than an upgrade. 
    Titania is literally my favourite Warframe in the game because of just how much fun her Razorwing ability was, and I seriously hope you'll take what I've said into consideration.

    P.S: While in my Archwing, I keep accidentally triggering the teleport and either slam into terrain, or massively overshoot where I want to be, due to it triggering by holding "Shift" and "W" at the same time, rather than being triggered by double tapping "Shift" or something. With Empyrean on the way, and Archwings being a significant part of that update, I'm worried about having to deal with a clunky downgraded flight system in the coming months.

    • Like 2
  5. I'd really like it if instead of an Energy meter for all of a Warframe's abilities, each ability had it's own individual cooldown.
    Cooldowns could be adjusted based on how strong the ability is.
    Abilities that require channeling could either be made Duration based (like how they changed Nezha's 1) or could have their own mini-energy bar that recharges over time, meaning you could use it when it's only 30% filled, but it woulddn't last as long as if it was 80% filled.
    "Efficiency" could be rebalanced as a Cooldown-Reduction/Energy-Regeneration.

    Obviously there would need to be a ton of re-balancing for this to work properly, but I still think it'd be a decent solution to ability-spamming and nuke-frames.

  6. The "Naru" Syandana is completely broken. One wing sticks out of my Warframes shoulder, with the other wing coming from between the thighs.
    0017c78e36066bb4f52087e282f7b45b.jpg

    This seems to trigger for all Warframes, and is not exclusive to Titania.

  7. Titania Empress' "Emissive" energy colour reverts to default when in Razorwing mode.

    EDIT/CLARIFICATION: Upon closer inspection, I've noticed there's more to it. Anytime I enter Razorwing mode, the entirety of the wings all revert to the default colours, not just the emissive energy. This is only present while in Razorwing mode. All colours return to normal when exiting Razorwing.

  8. Riven's unveiled after Update 26 seem to be displaying inflated stat values.
    When I Cycle a riven, or when I look at it when it's equipped to a weapon, the stats are shown to be higher than they really are.
    The only time the real values are visible is when looking at the mod from the "Mod Bench".
    I have a Rattleguts riven that displays "114.8% Multishot, 144.1% Crit Chance" when I go to equip it, but it's real numbers are "86.1 Multishot, 108.1 Crit Chance" when I look at it from the Mod Bench.

    I'm hoping this will be fixed soon, as it can be rather misleading when cycling Rivens, making players believe they rolled a "God-Riven" when the numbers they really got are much lower.

  9. I've recently started using the Lenz, and I'm absolutely loving it.
    However I've noticed that, seemingly at random, even when I have a full charge the arrow won't fire.
    I'll let go of the trigger, and instead of firing an arrow my Tenno just cancels it, as though I had pressed reload even when I didn't.
    It seems to happen more often when I'm using Gauss' Redline. Almost as though the game doesn't register that I have a full charge despite the HUD telling me I do.
    Though it also happens when I'm not boosting my charge speed.

  10. My main issue so far is that all the lighting seems harsher.
    Ever since the update I can't play the game for very long before my eyes start hurting from all the bright flashes and over saturation.

    I've tried fiddling with my display settings but nothing seems to really fix it for me.

  11. I basically can't use the Arca Plasmor anymore, because whenever the projectile hits a surface and explodes, I get this awful blinding flash of red light all over my screen, regardless of what direction I'm facing.
    It even happens when other people use it, and even when we're in separate rooms. The new lighting has so many bright flashing lights that I've basically got a headache every time I play.

    • Like 1
  12. I've noticed while playing Gauss that sometimes Mach Rush will work as a Toggle, while other times I need to Hold it to keep it going.
    I have no idea why it seems to alternate between the two, and it makes using the ability super wonky since most of the time I don't stop running when I want to.

    Also, the Akarius doesn't home in on enemies when you're not the host (though this is unrelated to the Mach Rush bug stated above)

  13. I love the Grattler, but in it's current state (Hotfix 25.4.3) it's just awkward to use both in Atmosphere and in Space. Giving it 2 fire modes (one for piercing and 1 for explosion) seem to me like the best way to improve it's performance all-around, all while keeping it's identity/feel as a "BIG-HONKIN-CANNON".
    I hope this post gets more attention so that DE sees it and at least considers this course of action.

  14. Just now, Dhrekr said:

    You are %%%%ed.

    Next time I suggest you inform yourself. You are an advanced player enough to have farmed enough relics to buy two copies of the Mara Detron, yet you don't know how leveling works or how trading works. Priorities, dude, priorities.

    I only started playing right before Khora was released, and at the time Baro had the Mara Detron I had only been playing for about 3 months. I didn't understand everything yet. 

  15. Several months ago, when Baro brought back the Mara Detron, I decided to buy 3 Mara Detrons. 1 to keep and 2 to trade for Platinum.
    Finally, after months of waiting somebody contacts me in the market and asks to buy one.
    I go to put it in the trade box, but lo and behold it says I can't trade either of them.
    The guy I was supposed to trade to says they need to be Rank 0, and then leaves.
    I had ranked them up right after buying them so i could get extra mastery points, not knowing at the time I couldn't get more MR from copies of the same weapon.
    These things have been cluttering my inventory for months, and I am absolutely livid. One of them even has a catalyst in it, which I don't remember putting on.
    If I forma them, thus resetting the rank to 0, would I then be able to trade them off, or am I just #*!%ed?

  16. 12 hours ago, MystMan said:

    eh?  You don't have to hold it in.  It's already set to toggle by default. At least that's my experience since the change.

    When I try to use Channeling it doesn't toggle. It forces me to hold if I want to keep it active. I just wanna Rage + Life Strike... ;__;

  17. DE: Channeling is toggled with Alt Fire now! *Channeling button has to be held*

    Me: Welp, good thing I have the option to set Channel to perma-toggle in the settings!

    DE: *Removes "Toggle Channeling" option from Gameplay settings*

    Me: blink 182 wtf GIF

  18. The Grattler is one of my favourite Arch-Guns, and I would love to use it on Ground Missions, however it has 1 major issue stopping it from being actually useful.

    It's innate 5 meter Punch-through.

    Shots go through targets, and end up dealing significantly less damage than they should because instead of detonating on contact, the shots pass through enemies and the explosions never hit, because the projectile has nothing to stop it from traveling its full distance unless there's a wall behind it.

    I end up having to shoot enemies in the foot (or enemies with a wall directly behind them) if want to do any significant damage with my Grattler, or shoot them from above by Bullet Jumping + Aim Gliding, which isn't easy since you have reduce Aim Glide duration while holding an Arch-Gun.

    I strongly recommend removing (or at least heavily reducing) the Grattlers Punch-through when used on Ground Missions, because as it is now, it's extremely difficult to make use of outside of low level missions.

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