Karamos_K
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Posts posted by Karamos_K
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I'm suddenly having constant connection errors and I get the strict NAT warning, although my router is configured correctly.
This has been happening today with no apparent reason. Anybody have the same issue?
I opened a thread here:
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I returned to the game today after a 3-4 day break and I'm getting host migration errors in almost every match. I'm also getting the strict NAT warning when logging into the game.
I never had so many errors before, just a laggy match here and there.
The correct ports have been manually forwarded and firewalls are disabled. I configured my router as instructed a long time ago, never had an issue and haven't messed with it since. Did DE patch or update something in the netcode and broke it?
I have no idea why this happens, but the game is pretty much unplayable right now.
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For new players, Archwing missions give a shockingly bad impression. The controls are clunky, the objective design is questionable, the camera feels floaty and the collision detection is buggy. The submersible is even worse. It's a game mode that's a great idea on paper, but the execution feels rushed & unpolished.
Veterans are probably used to it and they have mastered the controls, so they don't care as much. But please let's be real: "Pursuit" is just a bad mission. Also: Getting better gear for Archwing (Amesha, Fluctus) is not exactly easy or fast.
Whenever I see an Archwing mission on the starchart, I just pray I'll find people in public. Otherwise it's a nope.
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This happens all the time. A lot of the skyboxes are mixed up.
Happens in:
- Relays
- Loading screens (landing craft flying to different planet than the one mission takes place)
- Some tilesets
I find it very annoying as well. I hope they look into it.
I had reported it in a thread a while ago:
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13 hours ago, Merovo said:
This has happened to me in the past but not recently. Does teleporting to navigation/arsenal/operator and then esc'ing out restore movement for you? What if you start a mission?
Thanks for the reply. Will try those workarounds.
I'm a new player and I feel that Warframe's netcode is a bit unstable generally? Cheers
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So, after a public mission ends and the squad disbands, I get the message "host migration in progress".
A lot of times after that, the movement/aim controls in the Orbiter become unresponsive. The game does not crash, but I can't move the character around or look. Menu navigation works normally. My only option is quitting & relogging.
This happens quite often (around once every 3-4 squad disbands)
Some info:
- Using Windows 10 1830
- Forwarded all ports, disabled firewall etc (Warframe network analysis tool shows no issues)
- Usually playing with a controller (but issue is the same for both keyboard & controller)
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Some observations:
- Seamless transition between controller / KB + mouse is a great feature and should be kept.
- Virtual cursor is ok for the starchart, but makes no sense in menus (or UI elements with discrete lists of selectable objects in general). There was no reason to remove the D-pad functionality and the shortcut buttons.
- Dragging and dropping mods with the controller is a nightmare that nobody deserves
Overall feels like a step forward and a step back at the same time. I used to play 100% with a controller, but I now find myself using exclusively kb+mouse to navigate the menus. I just can't bother to use the virtual cursor. I can't imagine console players ever being happy with this. Some games like Destiny and No Man's Sky do the "virtual cursor" thing with greater success, because the stuff you do there is much simpler (less clickable elements on the screen, smaller distance between elements etc). I don't think Warframe benefits from that approach.
Also, accessing chat with a controller feels clunky (see previous user post with pics)
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The problem is that they dropped the D-pad support in menus. I have no idea why they did that, but it makes little sense as it is now.
Imho they need to keep the seamless transition between mouse + gamepad (it's 2018) and have the controller behave as it always did. The problem was that you couldn't use both, not the control scheme.
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Hi all, new player here.
I'm still at the point of clearing the starchart and getting familiar with the game (love it thus far), but I noticed something weird: apparently some skyboxes & environmental art don't match the environment I'm supposed to be in.
Examples:
- Did a Mars Alert yesterday and landed on a tileset that was clearly Europa (ice planet with giant Jupiter in the skybox, Corpus enemies)
- Landed on the Mercury Relay and the skybox out of the relay windows shows Saturn
- All the loading screens (with the ship flying to the mission) show a random destination that is unrelated to the actual mission. For example, starting a mission on Uranus and the loading animation shows my ship arriving to Mars etc.
Is this a known issue? Anybody else noticed it? It's a bit confusing when you're new to the game and trying to get familiar with each planet.
Constant migration and disconnects
in Multiplayer
Posted
Same here. I'm currently having host migration errors in 90% of the matches. This didn't happen before.
This needs visibility.