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Boese

Hunter
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Posts posted by Boese

  1. I just ran the first mission of the Veil, and had MANY enemies constantly regenerating health when not in the crewship aura, even after all crewships were dead. Additionally, no ships including fighters, turrets, or crew ships dropped any loot, avionics, or resources.

    • Like 1
  2. 3 minutes ago, Demaneth said:

    My only complain with the new blink is that not possible to bind to another key. Sometimes it feels weird, you press twice the shift but no blink.

    Rebind the "Roll" key separately from the "Sprint" or "Sprint/roll" key. I bound it to Alt, so when flying forward I just need to hit alt to blink forward and don't need to let go of shift.

    • Like 1
  3. 58 minutes ago, EinheriarJudith said:

    DE also needs to remove the ability for rockets to down you. they should do alot of damage, but not down you. this alone would allow people to use other archwings for their skills.

    How they should approach this is to have fatal damage to archwing knock you out of archwing instead of just downing you. Then all those AA weapons just need to do appropriate damage to be a threat and possibly knock you out of archwing. (Perhaps with a brief cooldown to call down a new archwing if your previous one is destroyed)

    • Like 2
  4. I like the new Archwing controls a lot, and I'm enjoying how much more responsive as a whole it is. My two pieces of feedback would be the following;

    1. Adjust the animations so when letting off all movement keys and coming to a stop, your Archwing thrusts in the opposite direction, so the visuals match with your character coming to a sudden stop. This should at least alleviate some peoples' issues with lack of weight.
    2. More Archwing nodes in general on the Starchart. I know we'll probably be seeing quite a bit more usage with railjack, but to new players coming in, there shouldn't be so much grinding out the same node repeatedly, and a similar flow to the original star chart progression, but with Archwing would be ideal in my opinion.
  5. 2 hours ago, tucker_d_dawg said:

    No host migration but after going through a portal (as my warframe NOT operator), when I came out the other side, all abilites where disabled.

    I let myself get killed, after which I still couldn't use  use abilities other than transferrence INTO the operator, but after using transference, I got stuck in my operator and could not transfer back to the warframe  - I had to have my operator get killed to get back.  I also could not void dash, blast, or use amp.

    I let myself get killed AGAIN and that finally unstuck everything. But of course by this time as the primary DPS frame, our efficiency had tanked and the mission ended.

     

     

    I've had this issue before. ALSO, I continue to get the issue where the conduit just never opens if someone disconnects from the game and reconnects mid-mission. The Khora parts are already a low enough drop rate, specifically the ones from wave 8 that I'm getting extremely tired of 1/4 times not even being able to get to where it drops without some bug preventing it.

  6. I've been thinking about this lately as well, hopefully this topic isn't tooo old that I shouldn't be posting in it.

    I've really been craving a reason to play more archwing lately, and I really think that vastly increasing the amount of archwing nodes would go a long way toward improving the community's perception of archwing.

    Like you said, with the removal of archwing weapons from archwing modes, there's very little reason to do any archwing content, so when the occasional quest requires archwing, players go in unlevelled and unprepared, which ends up giving players a bad taste in their mouths in regards to the archwing game mode. 

    If there was a planet devoted to archwing, like a deep space or asteroid belt area, covering enemy levels from 5 to 20, with an archwing boss at the end that drops an archwing weapon bp or parts, it could act like the starchart does for regular Warframe. This would better prepare players, level their weapons, and give them a better supply of archwing mods without specifically needing to grind for them. 

  7. After the mission where you have to lose, I had no dialogue once back on my ship, and was unable to select the next mission.  The group I was with voted on the next mission and I was able to do it with them.  After that the group disbanded, but I'm completely unable to select the next mission, and still haven't heard any dialogue between the missions since the one you're forced to fail.

  8. My biggest problem with this is that it might as well be a platinum only item instead of even offering the BP on the market and making people think it is obtainable within a reasonable amount of time.  This is not an item I can just obtain from regular gameplay like some people suggest because i already have 99% of items, so if I want something, I have to specifically farm for it.  The inability to just farm for it is the worst part about it.  I did dozens upon dozens of T3D runs trying to get the Ash P BP, and the RNG sucked, but it was still something I could actually farm for, unlike this.

  9. Mhm, I figured it couldn't have been that quiet so it must've been audio problems but people have yet to give me an answer when I've asked around. Not sure who went so I can't ask directly.

     

    Really do want to know though.

     

     

    Everyone keeps bringing up how AWKWARD and silent it was.  Well, I was there, and it was quiet, but i didn't think it was awkward at all.  The vibe of the room did not seem overly negative, it was just a small clip to go off of, just like the volt prime clip.  The larger responses happened after the larger, longer reveal videos.

     

    I think people are reading too much into it and interpreting it as they want to interpret it.

  10. I'd honestly rather have the health and happiness of kubrows switched, so the happiness would degrade, and they would need attention every few days, and them dying would reduce their health and require DNA stabilization.  The big reason I don't use a kubrow is because I don't necessarily plan out my play sessions 3 hours in advance, and don't want to be paying for them on days where I'm not going to use them.  

     

    Plus this way, your kubrow dying is more of a penalty because it will essentially cost you credits.

  11. I'm hoping that as things get released they won't have to do a full rotation to come back, and that maybe the void trader will start having a larger inventory as things get added in.  Having to wait 10 months for them to come back around is a bit much.

  12. I agree with the plus 1 if my boyfriend can't go I'm not sure I'll go. Partially because I hate being in Boston alonr and I live with him and it would crush him

    Yeah, I was sort of dreading this.  It'd be real nice to go to that, and also the afterparty, but we're a package deal lol

  13. I just spent 60 min in a T4 survival, and had the EXACT same thing happen to me.  I levelled up 2 weapons 14 levels, got several R5 cores, couple of prime parts, a ton of orokin cells, and I hit revive when extraction happened, and got nothing, no affinity on my weapons, no loot whatsoever.  This is a pretty sever bug to stay around and completely waste the last 60 min for NO reason.  (I was ALSO playing nekros, not sure if that has anything to do with it)

  14. Dragon fits a much broader category. Earth and Dragon could be "shocking" if their power sets change conditionally (eg your ult transforms you into a Golem/Dragon respectively, changing the effects of 1-3)

     

     

    I think a dragon frame would be really cool if it had its own unique archwing; its own wings.  I understand why they wouldn't want to do that though...

  15. I very much agree with point number 1.  I think there needs to be a major overhaul on the MR requirements of weapons, even potentially putting many more weapons behind MR requirements.  If you group up the weapons by how good they are, and then evenly split them up into mastery ranks, it will provide a good way for players to progress through the game and even help new players know what to work on next.  If every time you level up you unlock a new rifle, a new shotgun a new sidearm and a new melee weapon, new players will no longer be so vastly overwhelmed by the weapons presented them, and work through the weapons as they rank up.

  16. I'm sick of losing rare items to host migrations.  Every time I get something rare or valuable, I have to be worried that Warframe will decide to just host migrate, then fail, and kick me back to the ship.  I shouldn't have to farm for the same item multiple times, this is getting ridiculous.

  17. ITT: Rhino/Valkyr players who are upset that their favorite tankframes are now at the same level as everyone else in Archwing gameplay.

     

    May I remind you that Ash and Zephyr are at the moment the only valid PvP frames? Do you really want that to happen with Archwing?

     

    ITT: Missing the point

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