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(XBOX)Kayin Amoh696

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Posts posted by (XBOX)Kayin Amoh696

  1. On 2019-01-14 at 6:38 AM, Syasob said:

     

    I just can't agree with this statement.

    If you've ever had the host migration that ends in failure and boot back to your ship with none of your progress saved it weighs on you. You could be rank 18 on your weapons and then this happens and it becomes a complete waste of time. 

  2. Considering I just went through the most intense grind for a frame to date with Khora and thankfully my last hope wasn't the twitch stream amirite!? I can honestly say that you sir/Madame are reaching with those claims. 

    You are complaining about how long it takes you to get the frame due to your own low Mr and in turn low syndicate rep cap. These aren't even, no offense, valid complaints. This is literally the most fair part of Warframe. Real progression that is hard capped by the devs so that we, the players, don't blow through the content in one day or week. 

    I can't support you in this claim because this is how I feel most aspects of the game should be. Player choices of either grind out the parts, grind out the standing/tokens, or just get it with Plat. 

  3. 8 hours ago, (PS4)watt4hem said:

    Still nothing compared to this abomination of a hud

    images?q=tbn:ANd9GcRmNGZH-3XA5QxGPJq-jir

    But i digress, when'd they announced they're working on customizable hud? I'd like to watch them talk about it

    I can't up vote this more. This hud is so intrusive that it ruins the gaming experience for me. That and other things in that horrid game. 

  4. During solo excavation missions since the change of allowing the excavators from spawning in the same area there has been a massive problem in too many power cells in the beginning of the mission. Then if you haven't trekked to almost the other side of the map they take a while to despawn which once you hit a certain threshold it stops the powercell carriers from spawning. Afterwards it could take almost 3-10 minutes to get the carriers to spawn back. This brings this mission to a sudden and frustrating halt. So please see if there is a much better way to fix the problem than relying on timers and thresholds to fix the issue.

    If that isn't doable how about treating the power cells like the energy orbs that despawn after a certain amount are on the screen. I guess 4-8 on screen depending on the number of people in the squad. That way powercell carriers will continue to spawn. 

    On a related side note please allow the infested carrier to teleport within 10-15 meters of the activated excavator to minimize waiting for them to get to the player or worse get stuck on geometry (heir on ventilation pathway). 

    • Like 1
  5. 4 minutes ago, trst said:

    Ash still cleared an entire room with that one button press, Simulor Mirage would spawn camp an entire defense by spamming orbs.

    And Mag is in a far better state than she's ever been. Better to be playable in the entire game than just being able to clear entire rooms of just Corpus.

    Whoop de Dee she's useful against 3/4 of the factions instead of 2/4. Nerfed against the Corpus but armor stripping Queen of Grineer. 

  6. Just now, (PS4)johnsoigne said:

    Like I said above. This is not intended to find them. They know. We know.

    This is a staged act to form a certain public opinion to start a witch hunt.

    That’s what OP is saying not me. I love you DE.

    I'm glad you can still say you love 'em because lately they just been giving us the finger... Well pc players anyways. So far it's been open dev workshop, show build on prime time, deploy without any player base input being registered. More likely their new approach after the failure of damage 3.0.

  7. Just now, Aggh said:

    No, it doesn't.  They already have data on what frames and weapons are the most efficient.  Builds are readily available and more than enough devs play often enough to know about meta builds.

    Yeah but nerfing is currently top priority over fixing long standing bugs. They need to get organized and put some plans in place. This has been a long content drought due to them being spazmatic working on whatever has their attention at the moment. 

     

  8. 5 minutes ago, Aggh said:

    Saryn's getting another revisit because spore is garbage in normal missions, not just because it's good in onslaught.

     

    People have wanted a high spawn right min maxing mode for ages.  That doesn't mean that problematic builds don't need revisiting.  And again, there are still viable map clearing builds so, what the hell?

    Only 3 come to my mind Nuke Trinity, Banshee, and Maim equinox. 

  9. 1 minute ago, trst said:

    No, they have never been against room clearing. They have been against room clearing that clears entire tilesets, spawn kills entire tileset, and room clearing that can be done via macros or a paper weight on your left click.

    You could fool me as Ash required a button press and actually aiming at a target, Miragulor required running around pressing fire. Yet they got nerfed at player outcry. Poor Mag caught nerfs as collateral damage over the cash cow Mesa. 

  10. Just now, Aggh said:

    There still plenty of viable map clearing builds.  One of which has pretty much always outclassed what you're talking about.

    Again this game mode calls for room clearing which DE has been against for some time constantly nerfing these and then makes a whole game mode catering to it...... Just what the hell?

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