(XBOX)Kayin Amoh696
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Posts posted by (XBOX)Kayin Amoh696
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I'm currently in another topic trying to discuss this very issue. Most people have been supportive of this while others have been... er... less than enthusiastic about it, putting it nicely. Hopefully we get some love for solo play.
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Considering I just went through the most intense grind for a frame to date with Khora and thankfully my last hope wasn't the twitch stream amirite!? I can honestly say that you sir/Madame are reaching with those claims.
You are complaining about how long it takes you to get the frame due to your own low Mr and in turn low syndicate rep cap. These aren't even, no offense, valid complaints. This is literally the most fair part of Warframe. Real progression that is hard capped by the devs so that we, the players, don't blow through the content in one day or week.
I can't support you in this claim because this is how I feel most aspects of the game should be. Player choices of either grind out the parts, grind out the standing/tokens, or just get it with Plat.
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Please DE address this issue as in solo mode the gift of the lotus alert took all of almost 16 minutes to complete rather than the 8 it should have after adding in travel time between points. This can't keep getting swept under the rug.
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Most of the time I just do Mobile defense since the drops hip works on a timer. And yes it is RNG if you get an ambulas. Sorry.
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8 hours ago, (PS4)watt4hem said:
I can't up vote this more. This hud is so intrusive that it ruins the gaming experience for me. That and other things in that horrid game.
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During solo excavation missions since the change of allowing the excavators from spawning in the same area there has been a massive problem in too many power cells in the beginning of the mission. Then if you haven't trekked to almost the other side of the map they take a while to despawn which once you hit a certain threshold it stops the powercell carriers from spawning. Afterwards it could take almost 3-10 minutes to get the carriers to spawn back. This brings this mission to a sudden and frustrating halt. So please see if there is a much better way to fix the problem than relying on timers and thresholds to fix the issue.
If that isn't doable how about treating the power cells like the energy orbs that despawn after a certain amount are on the screen. I guess 4-8 on screen depending on the number of people in the squad. That way powercell carriers will continue to spawn.
On a related side note please allow the infested carrier to teleport within 10-15 meters of the activated excavator to minimize waiting for them to get to the player or worse get stuck on geometry (heir on ventilation pathway).
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Mostly for the mastery exp is what it boils down to. And again this is the Titania situation all over again. Very good frame visually, but kit wise?
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Yeah if you have the red network error things that need to update server side tends to fail.
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As I stated earlier I haven't had these issues on Xbox only on the PS4, but I have been able to leave relays, Cetus, and Dojos without the endless loop. Fell asleep so didn't get to test the multi-player bug of first mission join disconnected. Will more than likely try Sunday night.
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I made the mistake of asking this question and regretted it terribly. After what I saw I'm glad it never comes back.
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I'm just glad that I had gotten past most of the required Mastery Ranks before this happened on PS4. Again I have not ran into this issue on the Xbone yet but having to shell out $$$ to do multi-player is like the biggest problem I have with the console.
I hope they figure out what coding is holding us back because newer players with high ping may never get to rank up now.
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Why isn't this being hot fixed?
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Man, I'm sorry I found this out and it worked for me. I hate that it's not working for you though.
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I think I left out a step. After changing your matchmaking to invite only access navigation to recreate session if it didn't after squad disbanded in the previous step.
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Actually the hyekkas themselves were OP on consoles as one swipe counted as double or in most cases triple when they first came to PS4. Many Novas died to those naked cats of death.
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After every 2-3 missions I run I have to restart the game because a newer version of Warframe supposedly came out yet I've never seen it update at all. What's going on here?
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I just want to hold 3 while jumping and slam it down like he does in his trailer. If Mirage got a change in her hall of mirrors animation I want that as a change to his animation.
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4 minutes ago, trst said:
Ash still cleared an entire room with that one button press, Simulor Mirage would spawn camp an entire defense by spamming orbs.
And Mag is in a far better state than she's ever been. Better to be playable in the entire game than just being able to clear entire rooms of just Corpus.
Whoop de Dee she's useful against 3/4 of the factions instead of 2/4. Nerfed against the Corpus but armor stripping Queen of Grineer.
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Just now, (PS4)johnsoigne said:
Like I said above. This is not intended to find them. They know. We know.
This is a staged act to form a certain public opinion to start a witch hunt.
That’s what OP is saying not me. I love you DE.
I'm glad you can still say you love 'em because lately they just been giving us the finger... Well pc players anyways. So far it's been open dev workshop, show build on prime time, deploy without any player base input being registered. More likely their new approach after the failure of damage 3.0.
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Just now, Aggh said:
No, it doesn't. They already have data on what frames and weapons are the most efficient. Builds are readily available and more than enough devs play often enough to know about meta builds.
Yeah but nerfing is currently top priority over fixing long standing bugs. They need to get organized and put some plans in place. This has been a long content drought due to them being spazmatic working on whatever has their attention at the moment.
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5 minutes ago, Aggh said:
Saryn's getting another revisit because spore is garbage in normal missions, not just because it's good in onslaught.
People have wanted a high spawn right min maxing mode for ages. That doesn't mean that problematic builds don't need revisiting. And again, there are still viable map clearing builds so, what the hell?
Only 3 come to my mind Nuke Trinity, Banshee, and Maim equinox.
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1 minute ago, trst said:
No, they have never been against room clearing. They have been against room clearing that clears entire tilesets, spawn kills entire tileset, and room clearing that can be done via macros or a paper weight on your left click.
You could fool me as Ash required a button press and actually aiming at a target, Miragulor required running around pressing fire. Yet they got nerfed at player outcry. Poor Mag caught nerfs as collateral damage over the cash cow Mesa.
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Just now, Aggh said:
There still plenty of viable map clearing builds. One of which has pretty much always outclassed what you're talking about.
Again this game mode calls for room clearing which DE has been against for some time constantly nerfing these and then makes a whole game mode catering to it...... Just what the hell?
End Game and Helpful Solo Exp Farm
in Missions & Levels
Posted
If you've ever had the host migration that ends in failure and boot back to your ship with none of your progress saved it weighs on you. You could be rank 18 on your weapons and then this happens and it becomes a complete waste of time.