OrNe7
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Posts posted by OrNe7
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Sancti Magistar slam radius without the Evolution 3 incarnon slam radius bonus:
https://pasteboard.co/fMJZ3JFe8USm.png
Sancti Magistar slam radius WITH the Evolution 3 incarnon slam radius bonus:
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- Sancti Magistar with 100+% status chance
- Slam attack enemy without hitting with slam contact hit, just the radius
- Doesn't always proc status despite status chance above 100%. In the .gif only the last slam procs a Corrosive status.
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I'd like to report that Sweeper and Sweeper Prime didn't get the 3x multiplier in status chance. I think you forgot these weapons because those are sentinel ones.
As for any other shotgun the new status chance per pellet should be = ( oldStatusChance / baseMultishot ) * 3 = ( 15% / 6 ) * 3 = 7.5% Though it currently is 2.5%
(btw, I am making use of this thread to ask if Silent Battery is really bugged on these weapons, as it is said to be bugged on the wikia). -
Same bug with the Scourge's bullet attractor and the Arca Scisco
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I had the same problem. To summarize my situation and NEW stuff, I would say:
- I was playing Ivara in prowl as well.
- I was NOT PLAYING IN PLAINS (seen bug threads about it in plains only), I was playing a suvival in the Void: ANI.
- I had the bug early in the mission, it quickly disappeared and I could use it again for maybe 10 minutes. Then the bug happened again until I chose to extract (ran out of energy) around 16:30 min.
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orb specific or unusual stuff that might help to isolate the bug:
- I was running Concealed Explosives hikou to damage my health to be able to pick health orbs
- I was running Equilibrium
- I had a Decaying Dragon Key in my inventory (to self damage myself more easily)
Slam radius hit on Melees doesn't use the displayed status chance.
in General
Posted
I'm building full status chance mod to get from 20% to 100+%
In the first frames, we can see in the weapon menu that I didn't take the evo that increases the base status chance in order to avoid that kind of collision issue.