Jump to content

SockBadger

Grand Master
  • Posts

    122
  • Joined

  • Last visited

Posts posted by SockBadger

  1. Just ran half a days worth of missions on Ceres to get the needed Javlok capacitors, finally got the prosecutor to appear and

    it only drops one. This is a problem because I was using a resource booster and previously finding them with a resource

    booster meant two drops, not one. Other resources dropped in mission were likewise multiples of two.

  2. In the meantime, you could buy the blue print for ciphers from the market, it costs credit not platinum and make some with the workbench. When used as most players use them, they instantly solve hacking puzzles. Just make them, equip them and interact with a hacking console, then select use cipher a button below the puzzle.

    • Like 1
  3. Same here, was looking to see if others were experiencing this or it was working as intended. I noticed that the texture issue on this hair is the same texture problem that is occuring on the hair ties of the new styles that use them for a ponytail, bun or mini-afro bun on. They all have this same texture on them and it clearly seems wrongly uvmapped or is using the wrong texture.

  4. Came back after two years away from Warframe, been playing since before the initial founders primes. Was enjoying discovering all the new content and things, then I hit Glast Gambit and 10 point margin. I have lost so much money to attempts that are always doomed to failure. My very first I got Round 1 Win, Round 2 Win, Round 3 Draw - Auto Fail. Then every attempt since has just been get a solid lead within the margin and wait at goal, no enemies get near it, then mysteriously in the last 10 seconds the other team score +10 points. Honestly I can't take this anymore. Remove the credits or remove the point margin. I would honestly rather set fire to the colony than play anymore at this point.

    Please please take away the credit cost, or give us a way to buy out Anyo or Avoid this part of the quest altogether please. It is more frustrating than getting host migration failure and losing mission rewards, because at least you are just losing what you just made, not existing stuff you already had.

  5. Phew, glad somebody brought this one up. Was thinking it might just be my controls making things go wonky.

     

    I was noticing it happens a lot to me in the void on mobile defence missions, picking up the hacking tool was causing it I thought.

    But on reflection to it breaking when you used the redeemer, I remembered I had always been using glaive or similar melee weapons.

  6. Well I found this thread on an angry warpath after getting tossed arounf missions for the last hour by people aborting because the mod wasn't good enough for them, even resulting in 3 migrations and being stuffed into someone elses mission losing the mod I had obtained.

     

    But after reading all the vitriol expressed by others in the thread I'll just say more power to your arm DE, let's get that hotfix a going soon. I don't really blame DE for this, I don't think they could have predicted that their community of honourable space ninja's contained dishonorable scumbag abortists. [someone could turn this into some kind of meme]

  7. I thought at first, when I encountered this bug a few days ago and got out of it because I was on the Loki frame and managed to do the swap teleport to get out, it might be isolated to one piece of a tile set or something that doesn't even happen often. See Below Image:

     

    zpOxFAc.jpg

     

     

    But then I was playing just now; on the Grineer Galleon tileset in mercury and came accross it again, only this time was not able to exit as I couldn't get my Valkyr grapple ability to come out of the support pillar. It seems related to parkour 2.0, as the first occurence happened everytime I tried to just wall climb up that type of pillar. This second time though I was just zooming along from location to location and got immediately stuck and unable to extricate myself from within. See Below Image, Lotus Taunting me, a rare fusion core going to waste:

     

    h9H7inI.jpg

  8. To the people angrily yelling it's too easy and ignoring the relatively sensible reply; that you don't have to play Valkyr or use that ability. I would just like to make the point that in a game like Team Fortress 2 for example the different classes play at different skill levels and playstyles. The spy for instance seldom has a high KDR, but ever kill he makes, every goal he achieves is far more satisfying to the player. Before you jump in with; 'Aha there you have it then!' I would point out that it's the variety of options open that keeps people playing. If you made every frame in warframe equally challenging or worse; equally punishing, then you might narrow your player base considerably.

     

    I don't see that the Valkyr, because of it's limited range of attack is like Nova was, back at it's height; The frame that killed everything, with everyone just running along behind hoping to shoot something. . . anything. . . oh come on everything's dead?

     

    I have come back to the game recently after a lot of serious health issues and am trying to get back into it. The thing I notice most of all is that it is more challenging. For me having some frames that offer a softer option and chance of not being brutally murdered, over and over enough to put the Stalker out of a job, Isn't a bad thing. You are always going to feel on a personal satisfaction level; better for doing something amazing on a more challenging frame and pulling it off well.

     

    ( The health issues are: Fibromylagia, Rhuematoid Arthritis, Pericarditis, all non treatable because of a stomach ulcer and frequent nosebleeds. I pretty much need to sit in a trinity warframe just to play the game these days. )

  9. To add insult to injury... when you find you can't login you have to close the game by ctrl+alt+delete as there is now no button to close the game or change options without logging in.

  10. Certainly the option to choose is long overdue. But it still has the underlying problem of early weapons being so much poorer in terms of performance.

     

    A step in the right direction, but the shoe laces are not yet tied ;)

  11. As someone who owns and plays both frames I would say that while trinities heal is stronger, it is also a number four ability and costs 100 energy to cast. While I agree that this may make Oberons third move heal seem redundant, it does not. I am not saying that Oberons heal on 3 couldn't be buffed a little, or altered to a 'cost to maintain' in the way Nyx's ult was recently.

     

    But you also have to remember that if there heals were the same, they would lose some of their individual identity. Oberon is a great paladin, it doesn't just provide it's group with heals, it offers health orbs on fourth ability that heal sentinels/pets and also offer significant benefit to people with the equilibrium mod. The Oberon also has an area denial on two that is very useful in siege situations or if you want to DOT enemies coming through a choke point. You have smite on one which in tight spaces against multiple threats can be very useful to adding to the damage output of your group mates.

  12. I'm all for improving the background aspects of the game on top of hubs and personal ships. Giving more of a 'bigger picture' to the missions you run. Though those bigger picture aspects may not be linked to your gameplay in anyway, the fact that they are there, visible behind windows, or in distant vista's or just out of reach, it can really give a sense of immersion and purpose to your play-through.

     

    An excellent example was the Corpus loader that popped up in the community design an enemy competition. But imagine taking that further, so when you go through a level on a ship it isn't just the usual combative unit's who want you dead. But civilian or passive units who were just going about their business until you showed up.

     

    Another example idea could be that we have already upgraded the rescue mission concept to award more points and really have a sense of 'prison'. But what about rescue missions taking place on actual prison ships, or prison outposts. Where there are more objectives to complete than just the rescuing of your own VIP character. Sure that's the easy approach, just rescue the one you were sent here for. But when you get there and you see people in chains with guards pushing them to hurry them along or something and you as a player think; "I want to help these people, I am a Tenno." wouldn't it be something if you could help start a prison riot, hack consoles to turn the moa's and automatic guns against the captors, open the armoury for the prisoners and suddenly add an exterminate secondary mission to eliminate resistance and help the other prisoners on their way?

  13. There might be ammo problems. And it would be nice to have some more aura/support abilities to run these. And currently in Warframe beta, there isn't very many.

     

    But HECK. This would be very fun!

     

    "But Hek. This would be very fun!" Improved :3

  14. In past Devstreams DE has discussed implementing a 'reputation' system, purportedly to deal with players just like the one the OP described.  Sadly, this has either not received enough dev time and attention to be brought out, or else they've just s**tcanned the whole idea.

     

    I don't believe it's been forgotten, it was mentioned in more recent devstreams. But they also mentioned; either themselves or people on twitch chat at the time, that a system like that has to be made carefully because it can also be abused.

  15. I applaud the Ambidextrous ability idea, the idea of akimbo weapons gaining a bonus exclusively. I might suggest that both the Ambidextrous and Kindred Spirits abilities could even be ongoing cost, rather than a straight power cost. Or at least to me it seems Kindred spirits might be all the more pleasing at a lower cost, but ongoing cost with the possible benefit of some damage mitigation possibly?

     

    As for the third ability, going on the precept that this frame is a group benefiting frame, how about an aura damage over time ability that deals more damage based on the maximum health/shields of the party members that remain in range of this ability. While not making it an instant win button in defence missions, it would give you an ongoing tick on enemy health that becomes more and more crucial in higher waves.

×
×
  • Create New...