the-Doc4
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Posts
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Posts posted by the-Doc4
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Can confirm Gaze is broken with pax charge, please fix
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1 minute ago, Eclex said:
chat died?
Yep, getting that too lol
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Found a visual bug, the most recent update seems to have re-enabled the legacy weapon trails melee 2.9 had entirely removed in certain places such as relays, potentially elsewhere too. They use both energy colors at the same time and look really bad, I'm hoping they're removed again soon
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If you use the synthesis scanner via keybind and possibly through the gear wheel as well, you get an orange tint as if aiming over the whole screen, and the only way to get rid of it is holding aim on the synthesis scanner temporarily
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6 minutes ago, Nyraxx said:
Fulmin bug:
Mods that increase ammo maximum do not seem to be affecting the Fulmin, example: I have a riven that is +40% ammo maximum, that ammo still remains at 60
Ammo maximum does nothing to charge weapons, you have to increase mag capacity
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Despite this Kyroptera being one of the few syandana types that doesn't clip badly with Wisp, her model's done in such a way that it's pressed against her as if the syandana occupies more space than it does. It's definitely low priority, but I hope this gets fixed sometime after the other fires are put out. I've included a video comparison here:
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The "constant weapon trail" effect which was removed entirely following melee 2.9 for all weapons still remains on Kogake Prime and potentially other similar weapons, as seen here:
It shows on the hand parts too, but at different times like while running.
It behaves really weirdly with the new energy color changes, and seems to only show up in certain maneuvers, usually while going fast.
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Crashing a lot and quite consistently on the plains of eidolon, never did before. Sent crash reports, I think it might be a script issue or leak of some kind
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1 minute ago, Gamer4Christ said:
It's not the actual abilities that upset me, but the appearance. Back when it was just the primary and secondary energy colors, the colors mixed in the flames, making mine purple and blue flames. Now one colors the flame, and the other the ashes on the ground:
Have you tried swapping the order of the energy colors to backwards of what it was pre patch? I thought my nova ruined, then I tried that and it looked same as pre-patch. Sadly I can't get blending on melee weapons I've tried to make the same.
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2 hours ago, Flameghost said:
Kogake is removed from my inventory and from my profile mastery progress (like i never had it). That's the first thing that welcomes me in new update...
Rivens for the weapon are also broken, they can't be applied and their name reverted to "*blank* riven stat name"
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Kogake riven is still there, but the "kogake" prefix on the riven is gone, leaving the generated name only, as well as being incompatible with the weapon. Pls fix soon DE, new update is gorgeous ❤️ Proof:
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Hadn't used my archgun in mission yet, but after a host migration it was put on full cooldown. Also just in general even when it's off cooldown there's often problems using it, or it just doesn't work at all. The ammo fix from last patch was a great start and much appreciated, but I still struggle to use them without feeling like I have half a chance to get bugged somehow.
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Seen this but slightly different on my larkspur, can confirm this is an issue. I've also seen it where once you've expended one or two archguns worth of ammo, you can't pull the archgun out even when the cooldown ends at times, only for it to magically start working sometime later as if the cooldown never really ended. The bug seems to be something with persistence after you put it away.
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Can bump this, is definitely happening. I also miss being able to roll and pitch the way it worked before. Please fix, thanks DE
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Bought the skin, noticed this. Little disappointed, hope it gets addressed soon, because it's otherwise a really pretty skin.
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I posted a thread on this a few days ago and I'm having these same issues too, as well as parts of the model being completely invisible on certain weapons, such as AKLex prime. Please fix this soon guys!
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If you apply an energy color to most weapons right now, and all of them that I've tested, the elemental FX match the energy color if overwritten. The Gram Prime and reskins of it show that they look different if you hover over a different energy color, but if you click them and back out of the appearance section for it, it goes back to default.
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I bought the bundle this came in a short time ago and have come across numerous bugs that may be from the recent mainline patch, not sure as I didn't have these items before then.
Firstly, these skins with varied weapons are missing a reload sound or part of one, as well as sounding bugged on some weapons, most of those issues are listed here:Secondly, when applied to the AkLex Prime and possibly other weapons, the cylinders are missing as shown below, clipping into the grips upon further inspection. Combining this skin with a pistol wielded with a glaive will also bug out and not replace the weapon.
Hopefully you guys are able to fix this soon, I was really looking forward to using these.
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I'm posting again as I've found another arguably worse bug, if you equip the dual skin on Aklex Prime, you not only get all the aforementioned bugs, but the cylinders are invisible too, as shown here:
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Hope this is fixed soon, just bought this collection and love everything but the nonexistent reload sound
Lavan/Vidar Reactor/Engine MkIII drop rate
in Missions & Levels
Posted
I love everything about railjack. Everything, except for this