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StrykeAnjel

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Posts posted by StrykeAnjel

  1. On 2021-03-20 at 12:21 PM, Cpl_Facehugger said:

    1. Your crew won't shoot at exterior objectives (eg grineer radiators, corpus security nodes). I'd really like if gunners were able to shoot at these on their own, to save me from having to pop back to the ship to shoot them myself when I'm doing a boarding PoI.

    2. Your pilot won't point you towards priority targets when you're in the forward artillery/slingshot seat. It's extremely difficult to use the FA and slingshot while the AI is flying the ship, because they'll never point the nose to the target. You could fix this by either changing AI to make them point towards priority targets (ie crewships, corpus capship reactor vulnerability points), giving us the ability to order the AI to do that (perhaps through the command menu?), or making it so that slingshot/forward artillery is 360 degree just like turrets are.

     

     These 2 points seem to be pretty high on on everyone's list of recommended improvements.

    I would personally like some way to designate priorities to the crew outside of just role assignments.  Similar to how Khora and give Venari Simple commands. I'd like to be able to designate targets to "follow", or "attack priority."  I understand that since FA has to be used to complete some mission objectives we don't want the AI Crew to auto target, but would have a command toggle from the gunner seat or Archwing cannon to line up your shot would be useful.


    Guess I'm missing the old days of Mech Warrior where you can use hot keys to give commands to Lancemates in battle. "Attack my target" " go to my waypoint" "Guard my target" "Stop and Repair" etc.

    ***EDIT***

    Jumping on the bandwagon of other comments of wanting NPCs to respond to orders, and report what they are doing.

    "Heading to Objective" "Evading" "That was close"

    "Target down" "Easy Kill" 

    "Repair in progress" "Stop breaking my ship"

    "Engaging borders" "Get off my ride" "No Hitchhikers allowed" 

    <any funny quotes from "Hitchhikers guide to the universe" you want to use>

     

    • Like 1
  2. Syndicate missions

    How about Syndicate Mini Quest after Fortuna Balances out from the usual release issues a big update has. Maybe a a series of missions (Spy, sabotage, rescue) to help Solaris United retrieve Shelved brain boxes to rescue/recruit to the cause.  Just saying. random thought that could get you standing. 

  3. I can agree that PoE needs a touch up when it comes to squad creation. There have been quite a few times when i do not accept any bounty or mission and enter the plains just to mine or fish but the matchmaker adds me to a squad regardless.  I would suggest the matchmaker gets a tweak where just like normal mission from the star-map, accepting Bounties/objectives would be what decides of you get added to the match maker, not entering the plains in itself.   Of Course my way is to just go into Solo mode in Cetus before going to the gate, but sometimes you forget. 

  4. I personally would like a defense mode that is designed for long play time; start with your weapons but their mods are disabled; and earn points via achievements in each round to unlock your already equipped mods in between rounds or even during combat without stopping the flow, just find a safe place to to stand still and make the required clicks. Points award for basically being a good team player, to allow you to play better, if you have the right mods already equipped from the start.

    *** As for the OP, I can see a Support Ship Arsenal Charge that's configurable like Specters. once its setup and saved that's it. you call the charge, drop a pod hat you interact with, which will swap out to the saved load out, then away the drop pod goes to return your original gear back to the drop ship. Have to find a limit on how frequent it could be used, what types of arsenal items can be swapped, and maybe a temporary(60 to 90 seconds) de-buff right after the change to make it more interesting, kind of a warm up period. 

  5. @Teridax68 I agree with your thought on Option 3 for survivals. The other way i can think of doing this is for life support to expend faster the longer you play and/or the life support pillars delivered throughout the match could expire/take damage and become unusable forcing players to move deeper into the level if they want to replenish. 

  6. Just a newer Player here sharing a dream after playing for a bit. I thought it would be a cool option to up difficulty on some missions while keeping in the lore. 

    Suggestion:
    Evacuation Mission type/Variant

    Overview:
    RNG based Mission change part way through where any standard mission selected from the star map can change to become an evacuation mission. 

    Details:
        • A random event (“It’s a Trap,” Void collapse, black hole, Ship exploding, Dividing by zero, etc) that can occur during a standard mission jeopardizes the Tenno's safety and the mission is aborted by Lotus. (Decided by RNG)
        • Lotus then identifies via nav point multiple escape routes that the Squad can follow for emergency evacuation.
        • At least 1 route will require use of Archwing for a portion of the escape, and at least 1 route can be traversed fully on foot. 
        • Count Down timers:
            o  While traversing the escape route a timer will indicate when each section of the map will be made inaccessible (destroyed), Tenno must escape each section before this happens while defeating enemies.
            o  A Second “Time to Extraction” timer where upon reaching the end point the need to “hold the line” until extraction occurs. 
        • Zero self-revives.
        • Mode is random, so replaying the same mission does not give you the guarantee to replay the evacuation.

    Once evacuation is complete, be rewarded by whatever the Devs decide would be a good reward for this type of mission; blueprint, rare drop, Relic, whatever. 


     

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