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Khalus

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Posts posted by Khalus

  1. VOR'S PRIZE

     

    Got the Communications component but couldn't see where to put it on the ship, so I (foolishly) did the next mission (Rescue Darvo), after which I installed the comm component into its station. 

     

    This lead to a quest sync issue, as I was getting briefings to start the mission prior to the one before - for each mission thereafter.

     

    I've just done the Confront Vor but have no clue what to do now, as it still says Vor's Prize on the nav console prior to kneeling down.

     

    GENERAL PERFORMANCE

     

    Game freezes for five or so seconds every now and again before resuming normally (once per mission usually), sometimes just prior to a level up or nano-seconds prior to officially ending a mission.

     

    GRAPHICS

     

    The ship extermination quest level was surprisingly devoid of any atmosphere or filters, making it feel like I was playing in a level editor rather than a fully rendered game. The galleon was bright, rather than its usual dark and heavy tone.

  2. When I received the Communications component, I had no clue where to put it as no icon appeared over its appropriate station. So I went and did the rescue Darvo mission. So its put me behind in dialogue, like getting told to get darvo after doing Corpus resource raid, etc. Now I've killed Vor in the quest line but I have no clue what to do afterwards as the dialogue is out of sync and told me to go kill Vor :/

  3. Question: What happened to the theme/hook that the Tenno face extinction? If they still exist in the foundations of warframe then we Tenno need to be put in our place every so often by the factions to remind us that actually we're struggling against enormous empires - a figurative 300 fighting billions. Honestly, it was this idea that drew me into Warframe when it was originally announced. 

  4. Question: I only want to know will each codex entry for enemies and warframes feature lore for them, in addition to the stats, beyond "Tough enemy" or "advanced player's dream come true"? 

     

    Your fault for making a compelling universe! :P

  5. I think it would be a great opportunity to chain missions together contextually: planetside infiltration of the orbital elevator (because the skyhook city is too well defended in space) > lower districts of the skyhook > military port > upper district and climax. That sorta thing. Two meta-tilesets would be at work here, Grineer Slums (with space elevator sub-set) and the Grineer Skyhook, with contextual levels generated based on the overall progress up the skyhook. Sounds achievable rather than one single monster of a level, allowing for multiple objectives, goals and the like - all building towards the finale.

     

    Also a great opportunity for new enemies, though not specific to the chain of missions outside the assassination part:

     

    Dregs - Outnumbering their warrior counterparts, dregs form the backbone workforce of the Grineer Empire - a haphazard variety of degenerate, mass augmented clones bred solely to service the upper classes and military.

     

    Hounds - War beasts bred to serve in battle for thousands of years, these hounds serve their spiteful masters faithfully - patrolling territories and ships with equal capability thanks to their conditioned anatomy and six sets of legs. 

     

    Houndmaster - Wielding a segmented whip cackling with energy (since DE are working on whips), Houndmasters control packs of...hounds on patrol, unleashing them on the innocent and enemy alike.

     

    Bruiser - Black market body-mod dealers need protection against corrupt military factions muscling in on their territory, so they breed the ideal bodyguards and enforcers, subject to the same faults as the rest of their militarized race.

     

    Just to name a few...

     

    I'm really passionate about Warframe and its lore...

  6. Hi, had this idea bouncing in my head for weeks now, hope you enjoy!

     

    This tileset idea could be an opportunity for very vertical layout, with the environment and new enemies telling the story of Grineer society.

     

    To illustrate this, I've done the following sketch and threw together a "quick" narrative to help visualize it all. 

    f5a5ff26-ee98-40d6-b2b9-1b1e6f8c15e7.jpg

     

    Note: Not an artist at all, so appologies for less than stellar sketch.

     

    The mission through the slums in the land between the two rivers was thankfully behind them – their contact had secured their infiltration through the heavily guarded spaceport to the orbital skyhook.

     

    The Tenno ride the barge up the beam of energy reaching into high orbit, awed by the majesty of such a creation. Clearly not of brutish Grineer design. Perhaps of the Orokin or an even older age forgotten to the scions of man. The barge, a tall cargo and personnel shuttle, rides the energy beam from the surface; leaving behind the industrial pollution and the desperation of the Old Earth for the crowded orbit.

     

    They see their target’s siblings before truly seeing it. Out the viewports, they see dozens of the so-called Hives. A score kilometres tall or more, these skyhooks were an attempt to curb overpopulation from below. They stayed through to that purpose, serving as platforms for the Grineer’s invasions of the rest of the system.

     

    The target dwelled within the uppermost complex of the skyhook, far above their entry point. Exiting from the barge, they arrive in a disembarkation district dedicated to dealing with thousands of tonnes of cargo each day, and equal numbers of passengers. Higher exits of the barge release newborn soldiers eager to make their mark on history, to conquer the pests that stand before the Twin Queens.

     

    It was of typical Grineer architecture, dirty with industrial waste and the sweat of countless clones bred only for thankless labour. Pitiful creatures were it not for their cruelty and hatred. They challenge the Tenno in large numbers, but flee to the shadows when enough are slain. They look on with hate and despair, doomed to die under the whips of their masters or the dangers of their work.

     

    The Tenno manage to locate an express elevator, bypassing the shielded districts overlooking the Earth. The view would be spectacular had the knowledge of what lay below not soured those thoughts. The district itself is alive with activity – thousands of Grineer go about their lives, for the empire has more going for it than soldiers and power-hungry warlords, right?

     

    A massive tanker from one of the new conquests arrives, blocking out much of the planet surface with its mass as it settles into one of the lower docks. Interesting, but irrelevant to the larger goal.

     

    They continue the ride up, cutting through a patrol but find themselves having to divert through a slum built into the superstructure. Black market body modifiers sell their wares in this dark and dingy alleyway, corrupt members of the garrison sell treasures brought in by transport to shady dealers, whilst dreg clones try to barter their way up the hierarchy with accumulated wealth, stolen or otherwise.

     

    They make their way through, cutting through any who bars their passage: criminal enforcers and thieves alike.

     

    They arrive within the Garrison: a distinctly military district devoted to the regiment-strong force guarding the skyhook city. Fighters stand ready to launch in numbers enough to darken the skies. Boarding pods await deployment whilst anti-grav sleds patrol the station’s districts, their riders equally at home on them as they are on the brutal chariots that carried the pre-spaceflight Grineer to war.

     

    They are spotted. The station comes alive with shouts, commands, jeers and threats. The target is aware. The target is afraid.

     

    Hundreds of corpses line the path behind the Tenno as they come face to face with their target beyond the garrison. The Tower, the target’s home, is opulent – a far cry from the districts below. In comparison, it’s a palace, home to riches and wealth previously unseen by the Tenno.

     

    They kill the target and his elite guard, their illegal body modifications and cybernetics proving no avail. The Tenno, cornered from behind by hundreds more, are directed by the Lotus to the target’s private teleportation platform. They await the platform to charge up, fighting off the garrison and the remnants of the target’s bodyguards before escaping in a flash of barely contained energy on a hidden ship.

     

    Assassination Contract Complete.

     

    Thanks for reading! Thoughts?

     

    I realize its unlikely to happen or they will take anything I suggest, but I'm stupidly passionate for the Warframe universe and the game itself.

  7. How about:

     

    Corpus R&D Facility

    A facility that was meant for the designing of new and tougher MOAs. This facility houses the deadliest of MOA and MOA prototypes. (Can be a boss map as well as some new area map levels.)

     

    That could perhaps be a conditional element of the Temple-Factory tileset? Like how the mining asteroid boss arena is (is it??)?

     

    Would be more immersive to see non-militarized proxy robots operating in levels, lifting cargo, performing manual labour, etc.

  8. The map, as it is, is fairly cluttered to my eyes at least, with little clear direction for new players at the outermost view. Therefore I suggest the following, which I hope improves direction :

     

     

    Minimal Magnification: shows the planets and independent planetoids that don't orbit another planet.

     

    - Top down angle of sort

     

    - Show a haze of colour surrounding each "planetary system" and connecting solar rails to show its overall dominant faction: green or orange for Grineer, blue for Corpus, etc. 

     

    - Show meta Solar Rails connecting the systems to one another.

     

    - Be accurate in their planetary movement, or positions.

     

    - Clears up the clutter.

     

     

    Increased Magnificiation: zoom in on a selected "system":

     

    - i.e. Saturn, along with major bodies and locations surrounding it

     

    - space lanes/trade routes and/or Solar Rails connect to each much as it is now.

     

    - Grant the ability to see concentrations of fleets or convoys, 3 ships and more, travelling on these routes, based on the region's controlling faction.

     

    - Contextual alerts could show up on these fleets, and they move along the routes in sync with how long the alert lasts.

     

    Maximum Magnification: zoom in on a major body/location: 

     

    - i.e. planet itself, moon (Titan, etc), major space station, asteroid field, fleet staging areas, shipyards, etc

     

    - An array of targets surround or are located on the major body, such as planetary locations, patrolling warships and convoys around a shipyard.

     

    Ultimately this means a greater number of missions per system.

     

    So, in a nutshell:

     

    Solar System

    + Saturn system map + independent missions

    + + [Major landmark] + independent missions

    + + + Missions associated with the landmark

     

    Thoughts?

     

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