Aviarium
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Posts posted by Aviarium
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when i first used the omni tool it was just "open gear wheel and one to the left" - there it was. sine i heavily changed my keybindings, i dont have anything on Y and i bound the cipher to Z (where the english Y would be - german keyboard here)
the empty slot in my wheel is slot 11, where the omni tool is during missions, so almost in the middle of all the stuff available
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after many railjack missions i finally decided to put the cipher on a spot where i cant hotkey it. doing that i changed some other stuff in my gear wheel too, and now when i am in a railjack mission, the omni-tool is somewhere in the middle of the wheel and far from easy accessible anymore. sadly it seems there is no way to reverse that or bind it to a key on its own.
better not change the gear wheel till we can adjust the omni-tool on it
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open world and archwing-missions are balanced to be played without those intrinsics - that would break those missions
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right now the cost to repair those components are extremly high, it will take days and weeks to repair even a single component. and then the values on them are RNG
i have 3 Zatki Reactor MK 3 .. i rushed one and got 2 more broken ones. they have vastly different values:
rushed one:
+33 avionic capacity
+220 flux capacity
50% chance to extinguish fires after 5sfirst broken one:
+39 avionics cap
+50 flux cap
10% chance to repair minor breach after 10ssecond broken one:
+33 avionics cap
+290 flux cap
10% chance to repair minor breach after 10sand now i just heard of reaktors with more then +60 avionics cap .. and feel frustrated about my rushed one, 50 plat for nothing in the end.
why is it RNG and why its so expensive to repair?
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Avionics and Grid can be both upgraded. The value of Grid and Avionics Upgrades are then accumulated and represented by the dots below the avinoics - and thats the multiplier on the base value. so the grid is just another 3 steps of upgrade for the avionic slottet into it
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i welcome my crew aboard the Nebukadnezar
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I invested 100k Vox Solaris Standing to build an R3 Magus Repair, went into a mission to test it out.
"On Void Mode: Heal Warframes within 20m by 10% Health/2."
The Inaros i had in my group did not get healed at all. when i was in voide mode far away or directly next to him. Also no difference when he was in operator mode and i was right next to his frame in void mode - no healing. The Text mentiones "Warfames", the plural form, so it should work on teammates and not only on my own frame.
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looking at the shadows, the "tall" operator is somehow floating. i'd say thats a bug and with a bit of perspective play you can say one is taller, while he is only closer to the point of view. the size of the foot compared to the shadow of same foot shows the difference in size
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i used the Hat one and call it Sir Moalot
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vor 21 Minuten schrieb mrbubblepants:
So can most of the weapons we already have that dont have cooldowns.
the difference is that my fluctus didnt have any forma in it yet, had one mod-slot open and one shot kills everything in a broad line - like an arca plasmor on steroids who does not care about anything in its way, like walls .. and has a falloff of 300
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i like how it is now, they are very powerful in normal missions and its only good that they are not always available, that would take away the need of any other weapon. i used my fluctus, without any forma, in the sortie missions today and oneshot everything through the whole sortie
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This issue happened before right before the hotfix today. I was using a ressource booster and was hunting pobbers to get a floof each. i got 3 delicate and 3 subterranean pobbers and should have received 6 tags each. When trying to trade at the Business, i didnt have them anymore, as seen on the picture
i had some subterranean pobber tags before, but unsure if 2 or 3.
also when catching the pobbers i tagged them all before they got extracted at the same time
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arbitration, we were just at the 14th excavator, when one guy had enough and left - host migration - thrown back to the menu, everything lost, 6 ayatan treasures and the elite ressource... finally the first random group that went beyond one reward, and then all for nothing. we did not even get the chance to reach for the exit after he left, it just kicked us out of the mission without reward
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sometimes you just dont want to jump, with high speed frames its even better to run everywhere then jumping, its just more controlable.
just tell atlas he has to jump alot and sacrifice his passive in that way, or let nezha fly around, leaving his fiery trail all over the air instead on the ground.
about the afk part, if people stand in a spot, they only get the loot in a certain radius, so they already have to do something to get most of the stuff. somehow i dont even see a habit of many afk players in missions, thats a very rare case
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on pc using mouse/keyboard it changed so you have to stand still while starting to channel. pretty annoying change, hope that is not intended
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it is not longer possible to start channeling melee attacks while moving with a polearm.
i noticed that in the elite alert mission when i tried to channel for life leech and tested it after the mission:
before patch: move and whack the enemys around as you like and press the mouse button once in a while for some channeled attacks
after patch: while moving the mouse button for channeling does nothing. only when standing still its possible to start channeling (that costs precious time, and maybe the life)
i'm using on/off channeling, without holding the mouse key down all the time. tested with the guandao, not tested with other types of weapons
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during the stream it was said, that we'll see a lot of failed missions.
i just thought about it, and if these missions are mostly excavation missions, you dont need four people hogging one excavator. sooo, to avoid failed missions: take a failsave-limbo with you. 3 players do the mission while limbo stays inside the limbo right on the exit till everyone else is dead = maximised wave-lenght and a safe exit from the mission. just make sure the limbo player got audio high enough to notice when the mission ends and can get back to the computer for the next round
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there is some problem with invites of other people, friends in the friendlist stated as offline and even inviting through the grouping-channel. we can chat, but are both stated as offline regarding invites - 2 players europa-based, and friendlist offline in north america, so from euro to usa
Solo Mode should actually mean solo
in General Discussion
Posted
i had one funny encounter in the simulacron so far, but that was because i set the game to friends only and .. who whould have thought: someone from my friendlist joined my simulacron-session.
yet for solo play, since you can even pause the game during solo play, i cant imagine how the game can let other people join, if you set it to truly solo