Algonought
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Posts posted by Algonought
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Can we expect future improvements to the chat system.
Problems I've noticed are any communications with your newly formed squad have to be typed in during combat. The mission entry and exit screens will cut out any input and erase anything put in.
If someone quits the squad there is no longer any reference to who you just played with or what was just said. This require going to a buried recent list, which doesn't discern the last squad from any previous ones.
I'm sure that there are other things, but I can't remember them now.
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Caliber would work, I think. Is there a mod with caliber on it?
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Ha! Maybe if I spelled it correctly 'Sear", from the french Serre to clasp. The part holds the hammer in the ready position. The trigger and sear are polished and fit to be smooth when squeesing the trigger.
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All right, I have to put this in there. The name is;
Seer
That is the part that gets a polish to refine the feel and action of a trigger. The finest of gunfighters undoubtably had their seers polished.
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Can you log into the game and access your options menu? If you can there is a network test that you can run. If that test locks up the game, then you know you've found something.
Otherwise it's the check all drivers, updates, be dure the game is being run as administrator. Are you running the game through steam? Steam has a right click on game title in library, then a popup box will have a check integrity of file cache. Try that one if you are running Steam.
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I haven't had a performance issue with it. However when there are a few corpse de-corpsifying the audio sounds much like a wave, and the visual takes over the screen. I kept thinking of being at the seashore in heavy surf.
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As of the Update of 10/30/2014 Just previous to this post, I did not have any issues with Archwing missions other than AI mobs getting to hide inside of rocks.
Now I can join an interception party,
Fly to a tower,
Win the tower to 100%
Identify the next tower,
Hit "W",
Hard crash,
Task manager is required to clobber the game.
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Found in the steam library, game right click properties. I had 126 files fail the check.
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Get game file integrity now.
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I still haven't figured out how to use melee in archwing missions. My remapped melee doesn't work.....and I don't know what the default was.
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The loot distance should at least be the distance of the carrier. The idea is that we are in space and there's alot of that. A loot map is difficult. The mission map is difficult as is.
I'm not sure how many times I've been warned by Lotus that I'm going to be forcebly extracted, and even though I'm traveling toward other player I get the extraction anyway.
I guess it's the problem of a 3D map being represented by a 2D expression on my screen.
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In Warframe we cannot have the same mod on two machines. I often use forma on my weapons/frames/sentinel-weapons having to level them up enough to run into the conflict. I have 2 rank 8 Serration mods to get around the sentinel's weapon and my weapon conflict. If I chose one rank 8 Serration and it was being used by the sentinel I could just pick the other one and it would work.
This was working before the Archwing update. While trying to mod up my Burston p I tried to put on the rank 8 mod, and the typical report that the Deth machine Rifle had it. So I chose the second rank 8 mod and got the same report.
I went to Deth Machine screen and unequipped the serration mod from the sentinel. I went back into the Burston-p and tried again with both of the mods to no avail. I went back to the Deth Machine and the weapon had the mod back in place as if I had not un-equipped the serration mod.
I tried with the Laser p Rifle with the same results. It was only after un-equipping the Laser p Rifle for the Sweeper (There is no -none- choices for sentinel weapons.) was I was able to equip the serration-rank-8. I re-equipped the Deth Machine without a problem, and can now go on missions.
UI suggestion - Give us a -none- choice for sentinel weapons.
Another UI suggestion to the ever obnoxious dual-weapon conflict message is that when a mouse over of a mod happens that a list of where it is equipped would be nice, or a RMB for the list might be nice.
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With PC under Windows be sure to set (under properties) the game to run with administrator priveledges. Another possability is that you're choosing to run steam from a different menu/location?
I'm just guessing here.
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I had no powers until I starting leveling up my archwing, I got extremly fortunate in finding a mod floating in space that actually applies to the archwing. I hope those mods last longer allowing me to search for them.
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With 58/62 dead Grineer, I could only find 2 of the ramaining four, and they were inside the astroid-mining facility. Was there supposed to be a door to go inside? What's odd is there was a point where they could target and shoot me but there was no indication that I could either accquire a target on them or cause damage to them.
I tried looking for the other 2 with no luck. I spent 20 minutes in the mission after the other members had left finding places in the astroid to get stuck in.
Archwing.....Mission Failure.
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Befor the Archwing update there were 5 planet/systems I could extract materials from. Since the Archwing update 4 of those have become locked. It appears I must do Archwing content to get them unlocked again? Phobos is still useable by Titan Extractors as there was no Archwing missions attached to that system.
These Titan Extractors were part of a Prime Access package, I paid real money for Titan Extractor Primes to mine materials. It's bad enough that the extraction of rare materials was nerfed fo these. If I reopen these "locked" systems will a further update close them again?
Why Does Everyone Hate Hive Missions?
in Missions & Levels
Posted · Edited by Algonought
I find the hive mission tilesets to be the worst of the game to get trapped in railings, shredded floor, lagged doors that don't open, lagged character not dead yet unable to move fire or anything but to watch as teamates go through the mission.
Limbo state (not from the frame-limbo, from the buggy-game-limbo.) repeatedly locks me into a position of not being able to die or revive or extract. The locked-in-place from Mutilist Alad V, to nightmare mode zero-health-heart-pumping-audio which means that you are now locked out of the alert reward
The Mirage keyshare would start and refail often. I feel I was really lucky for that RNG I only had 2 helmets after building Mirage. Another player had 8. Our team having to run the thing (triple restarts for every successful mission) 7 times. (my maths is wrong here, but the restarts were excessive.)
It's a good/bad thing, the efforts to build the new frame gives a sense of accomplishment, yet if it doesn't come to fuition people will leave.