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El_Diablo007

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Posts posted by El_Diablo007

  1. I just really hope it's not tomorrow...

     

    Void Trader + Update 16? 

     

    GOODBYE SERVERS

    Lol!  Indeed.  They have to get that update up today before that void trader arrives... especially since the last time he was there, the game took a poop.  Either that, or they don't even bring the void trader tomorrow...

  2. From what I've gathered on U16, and all I've read about it.. the void is going away, or not going away but the starchart and the mission map will be used in conjunction with void keys to obtain prime items.  The Raid rewards are a bit concerning.. and I have a question about trading.

     

    * Will the credits be given the same way as mission rewards?  (Right now when you run a void T4, they are also a way to collect credits when you're broke... lol)  I'm afraid that with this new system, the credits will be more like the mission credits for regular missions which are not very high.  It's already a grind to obtain credits, lowering this too much or making it what the missions normally give will only make it more difficult.

     

    The RAID and it's rewards.. Now don't get me wrong, as I'm posting this the update has not even been released yet.. and this is not a typical MMO.. but I've played other MMO's and normally when you participate in Raid missions, they are very difficult but they yield superior rewards.  They entice the player to want to play them because the rewards are excellent.  So far, from what I've read about the rewards, I'm not very impressed.  Additionally, they are attached to helmets or accessories, to which I have none of them.  So besides the challenge of doing the Raid, I don't get any kind of reward for doing it that really entices me.  I think that should be looked at immediately once the release of the update is done.

     

    The last thing I wanted to mention was the ability to trade Arcwing items.  I don't think it really hurts the market value to the point that it should have been taken away.  It's just like trading Prime items.. more or less.  I know DE would prefer people to spend money on Plat and buy the items, but I think taking away the ability to trade Arcwing items is also taking away from players that even play Arcwing.  I actually know a few players that don't play Arcwing at all in part because the parts don't ever drop and you can't trade any items.

     

    Well that post took forever, but I thought I'd put it all into one and not create multiple threads.  And since it's a post about multiple things, I figure it falls under General feedback.  Those are my two cents.

  3. Good job starting this thread!  I was about to do the same... my game has crashed time and time again every time I try to mod a weapon.  Only on Melee weapons and swapping loadouts as other posters have noted.

     

    I can confirm it as well.  So let's keep adding to the list and see if DE can figure out what's going on.

  4. The events are just another reason for you to play the game... and are also done by DE in an attempt to get users who already beat the game (finished the entire star chart) to continue playing.  That's also why they created the Dark Sector missions... and the Solar Rails.

     

    I've played other games before that offer events and special drop rates or drops during those events, and it's all fine and dandy.  However, the weapons and drops weren't vital to you kicking &#! in this game, where as both of these event mods are.  As I previously said earlier, the elements in these mods create Corrosive, which is quite frankly the most useful element in the game since Damage 2.0 was introduced.  To top it off, they also add Status Chance, and they take less mod space than their singular counterpart.  (IE:Poison melee:Fever Strike)

     

    I know how great it is to offer exclusive content, but not when it's something this important.  For example, do you see me complaining about the Strun Wraith.. or the Wraith Twin Vipers?  Those guns are excellent, I'd say the best in their class.. but they aren't imperative for me to play with.  I can use alternatives.  Those mods on the other hand, they are very useful.. and I have one of the sets.. just imagine the people that started playing the game late and don't have access to them unless they go on the trade chat and buy them for an arm and a leg worth of platinum.

     

    What I'm getting at is I hope they do decide to re-release them.  They are too important not to.

  5. Oh and I forgot to mention, while I don't post much on the boards... I've been playing this game for quite a while.  I have the Tethra Mods by the way.  I only don't have the Cicero Event ones..

     

    With all that being said, I still say they should allow them to be acquired.

     

    Oh and people that used platinum to get them... well do you know how long it takes to max out Redirection, Vitality, Hornet Strike and Serration?

     

    People used the Legendary Core on those and started selling them... immediately decreasing the value.  So it's bound to happen that you are going to spend Platinum on something that later becomes available a little easier...

  6. I appreciate everyone's feedback... to be quite honest, I understand the need for exclusive stuff.  

     

    But these mods are too powerful and too USEFUL, especially  in Damage 2.0.  Considering that combined, they create Corrosive which to me is the most useful element combination in the game right now... they need to allow them for circulation.

     

    There are other multi stat elemental mods in the game right now... and all of them are attainable.

     

    Wildfire, Ice Storm, Blaze.. and I might be missing one... lol!  My brain isn't 100% right now.. lol!

     

    I'm saying they can just make all of these attainable via Nightmare mode... 

  7. In my humble opinion, these mods have to be added into the game for people to obtain them.

     

    Even if you make them Nightmare mode mods... there are some people that recently started the game and didn't have a chance to obtain these mods.  With the Damage 2.0 system, these mods are extremely useful and they take less space in terms of equipping them.  Most people already have most of the Nightmare mode mods anyway, so adding these to the bunch will only entice people to start playing it again...

  8. I wanted to mention something and see if anyone else has noticed... it's actually very recent that I started noticing it.  Matter of fact, after this last update and sets of hot fixes..

     

    It seems that the Warframe abilities are all taking more power than they are supposed to... or is this intended?  For example, the 100 power ult ability is now taking 130?  The third ability is taking 96.  And I have Streamline equipped... can someone tell me if this is happening to them as well and is this intended or is it a mistake that needs to be fixed?

  9. Hey Revo, I posted this in game on our clan's topic... but wanted to ask  you on here...

     

    I have a buddy that is a close personal friend and he's about to be rank 8.. he's in a clan, but wants to "defect" lol.. since they barely play and don't update their stuff..

     

    Maybe I can send him an invite?  Or you can invite him if that's cool with you?

  10. I appreciate the invite.  I'm actually rank 7 now officially.

     

    I took a peek around the Dojo and didn't see anything that needed contributions with the exception of some decorations.. to which I did contribute some Plat.

     

    Is there anything else we need contributions for?  (Meaning resources, or plat?)

  11. I don't play as much as others.. but I'm rank 6 and about to be rank 7 in like 900exp.

     

    I have 9 Frames.. 5 of which are lvl 30.

     

    I'm looking to join a clan to have the kiosk available, and to use the research.  I will contribute to anything that needs to get created with resources.. 

     

    Looking forward to joining.

     

    (User name is same as on here...  El_Diablo007

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