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SoulCancer86

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Posts posted by SoulCancer86

  1. A lot of work - Well, yeah. That's what developers do. They develop new things for the game.

    Sentient Crushers - Lore can fix why the Warframes are destroying them. Maybe the Sentient Crushers are designed to stop, and recode the Sentients to be on their side instead of just destroying them. So, the longer this alert is active, the more Sentients appear when you fight it, or on missions of that particular faction. So, if the Corpus Sentient Crusher has been around for a few days, then any map with Corpus will have increasing amounts of Sentients in them. This can be like the Lych's territory, where the Controlled Sentients are spreading and you need to clear them out making them all Extermination missions.

    Reminder of Eidolons - Kinda, but these are randomly showing up on all maps and not specific units that are always around only a specific map. The Eidolons and Profit Taker are bosses that you can attack at any time, for the most part. These Crushers have time frames when they are around and consequences for not attacking them. Also, what DE can do is level these Crushers up so people dont just solo kill like the Eidolons and Profit Taker. "Crusher level 3" "Crusher Level 60" Etc. 

    Railjack Nodes - I was thinking since these things are large and still in "Development" by their respective factions, they would be stored on board large ships that are deployed to planets to test the Crusher. With that, they would be heavily defended, so a Railjack would be what could break through. Also, this would get people to go back and replay Railjack missions as this is also designed to have people go back and replay older lower level maps.

    Scarlet Spear - So angry I didnt get to play it before it ended. I wish they wouldn't make those events ending for people who only play Warframe every now and then.

  2. A mix of Eidelon hunting style game play and Kuva Linch random unit generation mixed with Rail Jack missions. These Alerts will cause you to go back to maps that you already played as once I am done with a map, I very rarely go back and even then, its the same as when I played it before.

    The Lore.

    The Grenier and Corpus know that the Sentients are returning to the Origin system, and they are preparing. Each side is creating larger and larger Sentient Crusher Units and field testing them around the system. These Crushers are designed to stop and then reprogram Sentients to their respective factions so stopping them is top priority to the Tenno.

    As the Crushers reprogram the Sentients, the longer the Alert is active before you take the Crusher down, the higher the number of reprogrammed Sentients appear in that factions maps and during the battle. This can be like the Lych's territory where the Sentients have taken over maps and you have to go and terminate them to clear the area. 

    The Game play.

    First stage: Rail Jack.

    • You receive an alert that one of these new Sentient Crushers appeared in the system and you need to take it out. They are carried on large ships that are heavily defended so a Railjack would be the only way to board it. The only way you can find out where they are landing is by getting in your Rail Jack, doing the mission where the ship appeared, start that Rail Jack mission, fight your way through the mission, enter the enemy ship, kill the Captain (or not), and hack the computer to receive the landing coordinates for the new unit. Here is where you get the details of what the specific Sentient Crusher is and how long you have to attack it to help you prepare as there are several different types and various strengths. 

    Second Stage: The Prep

    • Now that you know what the Sentient Crusher is, you need to go and get some parts that are elsewhere in the system to use against the unit, 2 or 3 parts to create the "kill device". This is what you use when the Sentient Crusher is almost dead to put it completely down. This can be a variety of missions from Spying (to download the component blueprints) to Hijacking (to stealing the Kill Device components) to Arch Wing (destroying the ship that is transporting the device's components).

    Third Stage: The Attack

    • Once you get the location data from the Rail Jack mission, and the Kill Devices you go to that specific map (Plains, Fortuna, and Arch Wing maps included) you and your squad can go and kill it. these Sentient Crushers take a long time to kill and require the Kill Device to finally take down at the end. 

    Fourth State: The Clean Up

    • Depending on how long you waited to take out the Crusher, the reprogrammed Sentients will have gained territory maps you need to take out. So each map would have more and more Sentients to kill before clearing the map. These maps would have a set amount of Sentients (scaling up depending on how long the Crusher was active) you need to kill along with that faction's enemies, but to complete the mission you need to kill all the Sentients. 

    Types of Sentient Crushers:

    Titans

    • These are large, large Eidelon type Crushers that mainly roam around the Plains or Fortuna. Some of them appear in other maps that have large open areas. They can call down air strikes and troops. Each is specific (Large lumbering with heavy and slow attacks. Large and thin that move and attacks quicker. Etc.)

    Arial Titans

    • Plains, Fortuna, Rail Jack, and Arch Wing missions. These are flying Crushers that do not land and you need to use either your arch wing or Rail Jack to attack. There are smaller Crushers that appear in Plains, Fortuna, and Arch Wing missions, there are VERY LARGE ones that appear in the Rail Jack missions that only Rail jacks can finish off but you do need Arch Wings to take out several shield generators or turrets before the Arch Wing can use the "Kill Device" and take it out.

    Behemoths

    • These types appear in regular maps and are smaller to fit inside the levels. They are still much larger than regular units (think 15 feet tall) and are a force to be reckoned with. 

    The Infection

    • The only Infected Crusher. A single unique Crusher that is extremely hard to kill and rarely appears. For very experienced veterans of the game only. You need to attack it in parts. When you destroy a part of its body, arm, leg, head, etc, it will fall off and become its own mini Crusher that you now must kill otherwise it will reattach itself to the larger body with full health. The into cinematic is it destroying one of the other boss units.

     

    We need "Raids" or something larger that makes us go back and revisit some of these early levels and things that are larger and require a full squad to fight.

    • Like 2
  3. A mix of Eidelon hunting style game play and Kuva Linch random unit generation mixed with Rail Jack missions. These Alerts will cause you to go back to maps that you already played as once I am done with a map, I very rarely go back and even then, its the same as when I played it before.

    The Lore.

    The Grenier and Corpus know that the Sentients are returning to the Origin system, and they are preparing. Each side is creating larger and larger Sentient Crusher Units and field testing them around the system. 

    The Game play.

    First stage: Rail Jack.

    • You receive an alert that one of these new Sentient Crushers appeared in the system and you need to take it out. The only way you can find out where they are landing is by getting in your Rail Jack, doing the mission where the ship appeared, start that Rail Jack mission, fight your way through the mission, enter the enemy ship, kill the Captain (or not), and hack the computer to receive the landing coordinates for the new unit. Here is where you get the details of what the specific Sentient Crusher is and how long you have to attack it to help you prepare as there are several different types and various strengths. 

    Second Stage: The Prep

    • Now that you know what the Sentient Crusher is, you need to go and get some parts that are elsewhere in the system to use against the unit, 2 or 3 parts to create the "kill device". This is what you use when the Sentient Crusher is almost dead to put it completely down.

    Third Stage: The Attack

    • Once you get the location data from the Rail Jack mission, you go to that specific map (Plains, Fortuna, and Arch Wing maps included) you and your squad can go and kill it. these Sentient Crushers take a long time to kill and require the Kill Device to finally take down at the end. 

    Types of Sentient Crushers:

    Titans

    • These are large, large Eidelon type Crushers that mainly roam around the Plains or Fortuna. Some of them appear in other maps that have large open areas. They can call down air strikes and troops. Each is specific (Large lumbering with heavy and slow attacks. Large and thin that move and attacks quicker. Etc.)

    Arial Titans

    • Plains, Fortuna, Rail Jack, and Arch Wing missions. These are flying Crushers that do not land and you need to use either your arch wing or Rail Jack to attack. There are smaller Crushers that appear in Plains, Fortuna, and Arch Wing missions, there are VERY LARGE ones that appear in the Rail Jack missions that only Rail jacks can finish off but you do need Arch Wings to take out several shield generators or turrets before the Arch Wing can use the "Kill Device" and take it out.

    Behemoths

    • These types appear in regular maps and are smaller to fit inside the levels. They are still much larger than regular units (think 15 feet tall) and are a force to be reckoned with. 

    The Infection

    • The only Infected Crusher. A single unique Crusher that is extremely hard to kill and rarely appears. For very experienced veterans of the game only. You need to attack it in parts. When you destroy a part of its body, arm, leg, head, etc, it will fall off and become its own mini Crusher that you now must kill otherwise it will reattach itself to the larger body with full health. The into cinematic is it destroying one of the other boss units.

     

    We need "Raids" or something larger that makes us go back and revisit some of these early levels and things that are larger and require a full squad to fight.

  4. Yeah, however the swap details would be, cool.

    But I think the idea that you get any random weapon and frame and its set up will really change how you play the mission. You might get a winner, or you might get a dud where you simply have to survive until the next swap.

    Image the twitch streams for this? "Ooooh crap! I got my worst frame on this swap! What do I do!? Help me team!" LOL

  5. Have a new mission where your weapons and/or frame randomly swaps throughout the mission, preferably a survival mission.

    "Tenno, I am experiencing an/another energy spike."

    At random intervals between 5 and 10 minutes have your weapons or warframe randomly swap out to any in your inventory.

    this will add a new level of game play and force you to be good and keep up with All your frames and weapons.

    But only have this mission on one or two higher level planets, not on every planet.

  6. I think we should be able to join 2 clans at once, but with an asterisk. The first clan you join can be any clan you want. But the 2nd can only be a ghost clan. If you want to make the 2nd clan larger, you'll have to leave the first one.

    This will allow us who want to explore building a dojo ourselves just to do it, do it, while keeping the fun Multiplayer, clan events, rail jack, and such.

  7. The squad game play is fun and all, but the issue I see is that all 4 can, and do the same thing for the whole mission. There is no "Player 1 go here and hold X while Player Y does this, Player Z hacks this console, and Player 1 Archwings high flying enemies." for this event to happen, or this mission to be a success.

    Please incorporate something there each player must perform a separate but simultaneous task to complete the mission.

    Like, in the open worlds, each must be on a separate part of the map for something to open in the center where the team can then meet and defeat some foe.

    Or Two people are long hacking (as in it takes minutes to complete)  two separate consoles at the same time while another is defending them, and a 3rd needs to be high in the air using the archwing defending flying enemies.

    Thinks like this.

  8. A group of ships are flying from point A to Point B and you need to take them out before they get there.

    There are 2 - 3 gun ships depending on the difficulty, and 1 main ship. Each gun ship is also protecting the main ship with shields, so each needs to be taken out before you can attack the main ship.

    Each gun ship has an array of shield generators and weapon hard points. You must take out all the weapon hard points and shield generators to be able to get on board the ship. Fight your way through the ship to the reactor core, destroy it, and get out before the ship explodes.

    You must do the same for the capital ship, but this one is bigger and you'll have to fly through it to destroy all the shield generators similar a regular Archwing mission. Same as with the gun ships, you get inside, destroy the generator, and get out. Except this one has cargo that another operator is stealing, so you have to bide your time until you are ready to destroy the ship, but still have to destroy the ship before it reaches point B.

    There are some ships that have been overrun by Infested.

    There are some missions where it is impossible to destroy the reactor, so Space Mom decides to crash it into a planet. When this happens, alarms go off, and the ship "jumps" around a lot so it is difficult to move at times. The ship breaks up as you are trying to leave as parts of the ship break away exposing the planets atmosphere as it flies by.  Imagine the opening of Advent Rising. Something similar to that.

     

     

  9. You guys need to redo the bullet impact of the turrets. Right now they throw off a couple sparks and that's it. NO way a turret should have impact animations like that.

    Please redo them so it looks more devastating to the ground. Like, large dust impacts shooting dust a few feet into the air, maybe some ricochets. I mean, the turret is devastating, but the animations of the bullets impacting is a huge let down.

    One of the downsides of the clean animation is its too easy to see enemies when you shoot them so its a breeze. When you add impact animation like dust and debris, it makes it a little harder to see what you are doing and adding a little more challenge to it.

    Here is an example of what good impact animation looks. Fast forward to 1:18.

     

    Thank

  10. I like the doors. This keeps a single person from blazing through the mission to the end while everyone else is far behind.

    I actually would like a door that has as many locks as people in the squad before boss fights. I hate going in with someone to find out they are far and above my level and they kill the boss before I even get there.

    NOPE!

    • Like 1
  11. Oh! Like I like the K-Drive idea. Maybe on Fortuna, once you knock out all but the last vehicle, it goes into "fast mode/burst mode" and takes off REALLY fast. This will make you jump on the K-drive to keep up until it reverts back to slow mode! There can be a "You need to stay so close to it otherwise it will get away from you" so no crashing!

    As for the Archwing, I was thinking the ships that are generating the shields also have a shield around them but come from something (multiple towers on the top of the ship or multiple other small ships flying generating the shields that you have to take out one by one, I dunno) that you need to take out before you can land on the ship from above, land and hack a console (if you cant the shields turn back on) then go in, and take out the generator and the ship explodes or the shields are off line and turn back on after X minutes.

  12. We have our escort missions, but how about attacking an enemy convoy mission?

    Make them in the open worlds, and have a group of enemy vehicles with a few LARGE heavily armored vehicles moving through the world with a contingent of ground support troops, as well as air dropped troops. Also, add an air support vehicle that casts a shield down over the convoy so you need to attack these and you must attack from the top down so you need to use the Archwing.

    Maybe have them call in a "boss" reinforcement for the higher level convoy missions.

    To win, you need to destroy all the vehicles before they get to their destination.

     

    • Like 1
  13. I have an idea that would help with Archwing missions.

    It is a mission where you are helping either the Grineer/Corpus in a massive capital ship battle (like the opening of Star Wars Revenge of the Sith). You start out on the opposite side of the ship of the team you are assisting so you have to fly over it exposing the massive battle field. As you go between the two ships there are asteroids with weapons/sensors/shields on them that you need to take out to progress. There are ships from both sides fighting each other in ships that you can help out on. There are a few mid size ships that you need to attack on your way to the opposing ship. Once you get to the opposing ship, you have to take out external weapon placements, shields, etc to be able to get into what could be a regular "destroy the power generator" before escaping back and letting the friendly ship destroy the other ship.

    Overall, the Archwing has GREAT potential, but is very repetitious and somewhat boring.

  14. I'm seriously needing something on my Android related to Warframe. The app is good to keep up with alerts and things, but I'm looking for something to play on my phone for a few minutes at a time.
    VR training for Companions?
    Some kind of top down Bullet Hell game with the Landing Crafts or Archwings to give you some kind of experience or items?
    A turn based tactics game with your Warframes using power mods gained in the main Warframe game?
    An Archwing Flappy Bird clone?
     
    Something that can kill 5 minutes at a time.
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