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Garref

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Posts posted by Garref

  1. Hello, i've been a while traying to figure out a solution for the "bug" where the screen hangs during loading screens , and after Reading the logs i found that the cause of those hangs is the shader compilation and upload to the graphics controller, this problem can be avoided if the player's graphics cards controllers implements any sort of shader caching, unfortunally this is not my case and many others players case also. i've come with 3 ideas wich Will solve the problem, i am not sure if this is the correct place to share this information but i'll go a head and do it anyways:

    -Do the shader caching dinamically so each time a shader is requiered is cached if it is not.

    -Recompile the All the shader with the parameters of the current configuration when the user hits "optimize" in the launcher and store the result for in game loading.

    -Deploy the sahders directly in DX bytecode (probably the hardest to implement).

    Thanks.

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