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(NSW)negazina

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Posts posted by (NSW)negazina

  1. 4 minutes ago, NinjaZeku said:

    I mean ... there ya go? 😛

    Also, Warframe has lots of freedom in what a post-tutorial player can do,
    and that's a big issue for many players already who are more used to "hand-holding" games,
    losing that bit of structure to their journey would be massively detrimental / deterring for them, I'd imagine.

    TBH, if anything, I'd like more stuff along the lines of Junction and Nightwave tasks,
    especially those that introduce functionalities (like, play an Emote / deploy a Glyph)
    that may not be immediately obvious to new (or returning) players,
    but also some additional "challenges" along the way, like that one Melee-only task
    (which also happens to potentially teach players that they can in fact keep weapon slots empty).

    Here’s the thing, I myself haven’t finished the Star chart yet after 70 hours and kinda quit the game for the reasons you mentioned such as the fact I never “got” the game.

    However I think the junctions are part of why early game is so difficult and unsoloable if you don’t know what you’re doing. 

    For example Jackal in Venus is notorious for hard destroying new players and Interceptions are almost impossible for an inexperienced solo player. Both these things are hard requirements to progress some sort of the Star chart. Myself, It took 2 hours of my life of endlessly totting at Jackal before giving up.

    btw I watch my mate play this game regularly so I’ve learned a lot about it from that alone. 

  2. Greetings! I’m enjoying my time with Warframe and looking forward to the next update. :)

    there’s one thing that kinda irks me and I wonder if I’m alone here. That thing being Junctions. I feel it needs a bit of a rework.

    Reasons

    1. When you finish Vor’s Prize, you get a mail from Lotus explaining “the rest of this game is YOUR personal journey” or similar. I find Junctions are a bit paradoxical here. It really isn’t a personal journey being halted on the star chart due to some random questgiver or boss that is always around anyway.

    2. I understand the junction restrictions are there to teach the player of new content they’ll pass but when most forced quests besides Archwing are practically optional I’m not sure.

    Proposed Star Chart Rework

     1. Keep junction bosses, but remove the requirements. If the player can reach them they deserve it! 

    2. Venus, Mercury, Phobos, Eris and Europa sure will be trivialised but all above planets have incentives to get there. This proposal means that it really depends on the player what they want to pursue. Ala the aim of Warframe according to Lotus’s initial mail.

    3. I know Uranus forces Archwing so in that case just lock the nodes until the player gains the Archwing just like the ones on planets such as Earth and Fortress.

    4. Speaking of Fortress, KF and Lua should still be hidden until the cinematic quests are done respectively. I’m aware there’s a reason for it.

    End notes

    No this is not laziness. If Kubrows and Sorties can be locked behind a quest so can Sanctuary Onslaughts without forcing a long quest to get to Saturn. As i said, it is hardly mandatory to do them unless you want certain content.

    also, I am completely fine with the linearity of the Star Chart. No problems there but please make it feel less of a “I HAVE to do this to continue” and just drop huge incentive for completing unnecessary nodes.

    An example of a successful change like this is Destiny 2. Plenty of great rewards to prime you into D2 during the main quest but since being F2P it is no longer mandatory.

    hope I didn’t burst anyone’s bubbles. Tell me your thoughts :)

     

  3. Say I have an Octavia on my squad or if I ever decided to use her... are her buffs displayed visually? Like say someone used amp or her other sound-based buffs, will I be able to see that I’m in the range and the tempo of the song displayed visually? Or is it a big screw you to HOH players like me?

    i also wonder with that Sonar ability from Banshee. Are the enemies just louder or displayed visually?

  4. It makes me sad. I spent 2 HOURS on trying to get The Jackal’s health down in a single match til I just ended up quitting. Solo using Mesa I got with platinum. And to rub salt on the wound, ALL of the bosses are this excruciatingly difficult to beat solo.

    I just can’t believe how BS the bosses are in this game. I almost had a mental breakdown when I was battling for almost 4 hours trying to beat Jackal.

    UPDATE: so I beat him with help of a high level mate. Got to Vor in Mercury and wiped him solo in under 5 minutes with only one revive. Does this mean my Jackal WAS bugged? I’m surprised with the lack of difficulty spike compared to good old Jackal.

  5. Hello all!

    so I have been put off by this game a while ago cause how difficult it was to learn everything but now it’s on Switch I thought I’d bite the bullet and start again. I just got myself Mesa using Platinum so I think I’m gonna stay.

    the only thing I’m mainly scratching my head over, is moreso how soloable this game is. I was watching a friend play and he was getting rekt on an interception mission on Ceres (I think) and had to cooperate to actually pass the first round. This got me intimidated as I was planning to mainly play solo. Then all the discussion like “is this frame soloable?” which doesn’t help cause I assumed you can solo with any Frame regardless of godly reflexes or not.

    That may not be the case however. what mission types can be solo’d easily and which ones are recommended for a group?

    overall I love this game and more than I thought but man, I really need some clarification lol.

     

     

     

     

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